After several years in development hell, the fourth episode of the saga finds our protagonist, Professor Samuel Hunt, in Spain to visit an old English friend of his, Mr. Diez Palencia. Upon his arrival, however, he learns that the painter died nearly a year ago. Carmen, the painter’s daughter, is now living on the estate by herself, and is the force that propels Professor Hunt into the mystery. For it seems that not only has her boyfriend been unjustly arrested for theft, but her father may not be all that she thought he was. Hunt, ever the gentleman, agrees to help out.
The interface is straightforward and easy to use. You operate in first-person in a fully 3D environment. Personally, I have always 3D games to make me a bit dizzy, but it works nicely here. Your cursor changes to a forward arrow when you can move forward, and a fading transition brings you there. A hand icon indicates that you can pick something up, and a cogwheel icon indicates that something is needed to interact with an object. Your inventory is part of a dial that sits in the upper right corner of the screen at all times; the dial also contains a link to the main menu as well as some files that you can read as background for the adventure.
Voice acting is a mixed bag. Mostly it is superb, particularly in the case of Professor Hunt. There only a few characters who don‘t quite achieve the same level of achievement as the others, such as the police officer who sounds drunk. The heavy amount of dialogue in this game, however, is unavoidable. At times, there were seven or eight different dialogue trees I could pursue with certain characters. I tried all of them, figuring that the more information I could gather, the better, but was quickly disheartened to learn that you cannot skip through any of the dialogue, which can be long and slow. There is one scene in the game in which a voiceover reads a long letter in over twice the time it would have taken me to read it by myself. So, while the characters and storyline are rich and fleshed out, I found it sometimes difficult to bear listening to everything that was said or read. Overall, I enjoyed this game immensely and didn’t come across anything specific that hindered my satisfaction. I ran across only one minor technical glitch in which the dialogue skipped, but it was nothing worrisome. AGON 4 was well worth the wait, and I can’t wait to play the other games in the series while I await the fifth installment, which will take us to Peking!
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