But something is amiss in this World Union utopia. A citizen of the World Union has just been murdered in the Rogue State of Russia. The murder of a World Union citizen is big news in a society that has seemingly eradicated such heinous crimes completely. This is where you come in. You play a young and inexperienced World Union Peace Officer named Phoenix Wallis assigned to investigate the unprecedented murder in this third-person point-and-click adventure. Almost as soon as you begin your investigation, you find out about another mysterious death of a renowned professor in Adrianopolis, a border town between the World Union and Russia. Is there any connection here? It is up to you to find out. You will question the friends and associates of the victims, solve several thorny puzzles and piece together the clues that reveal the motives behind these deaths. And just maybe, you might find more than you were looking for.
You won’t find any major surprises in the user interface department if you’ve played even a handful of adventure games before. Navigation is a simple affair with Phoenix obeying your every whim and walking over to wherever you click on the screen. And once you manage to locate your personal assistant (PA) at the beginning of the game, it will prove to be an indispensible resource during your investigation. The PA can be accessed at any time during the game with a right click and gives you easy access to a contact list, inventory, navigation map, diary and game controls. The contact list has the phone numbers and description of the characters that you meet. The inventory shows the items you have picked up. The navigation map (once it has been updated) shows the map of Adrianopolis and allows you to quickly go to a location with a single click. The diary is regularly updated with Phoenix’ thoughts. It serves as a “to-do list” of sorts and is invaluable if you’re ever stuck and in need of some guidance. Goals or things to do are written in red ink in the diary, and de-highlighted to black ink on completion.
As you progress in the game, new locations on the map will appear, giving you the opportunity to explore new places and talk to different people. The gameplay in Culpa Innata is somewhat non-linear in that events, people and locations will be revealed or can be resolved in many different orders. Conversations during your investigation will be kept brief, with Phoenix only being allowed to ask a few questions before ending the dialog. And you can only talk to a person once a day. So if you choose the wrong questions to ask, you will have to continue the conversation on another day to get the useful information you’re looking for. Most evenings, you will have the option of meeting your best friend Sandra at the Café Rose in the evening, to gossip about the people you meet and things related to the case. Here you can talk to your heart’s content and possible pick up helpful tips on what to do next. A note about the conversations in the game – there is a lot (and I mean a LOT) of talk about sex which might be deemed unsuitable for younger players.
So after having finished playing Culpa Innata, what do I think of it? I absolutely loved this game! Culpa Innata is the reason why I play adventure games. The story is gripping with several twists and turns that will keep you glued to your screen. The characters you encounter during your investigation have a remarkable depth to them (and lots of secrets) that will unravel with time, at just the right pace. The beautiful and imaginative 3D environments, easy-on-the-ears soundtrack (I have a few beats still stuck in my head), excellent voice acting and extraordinary attention to detail make it easy to immerse yourself in this futuristic saga.
Ultimately, Culpa Innata succeeds in what it sets out to accomplish – creating a believable futuristic world straight out of a good science fiction novel, and telling an intriguing story that keeps your interest till you cross the finish line. Sure, the ending leaves many questions unanswered, but it does resolve a few mysteries and gives a glimpse into a very strange society which we are sure to learn more about in the inevitable sequel. Think of Culpa Innata as a mystery in the vein of the brilliant Gabriel Knight: Sins of the Fathers, set in an out-of-this-world setting from The Longest Journey, with vast environments to explore and an occasional sense of desolation, similar to Keepsake. I give Culpa Innata two thumbs up and recommend that you don’t miss this gem of a game, especially if you’re a science fiction fan.
System Requirements:
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