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Interviews Who is Momentum? And why an adventure game?
Were there any technical problems encountered that forced you to change aspects of the game? What type of graphics engine and other technologies were used for the game?
What problems, if any, did you have finding a North American publisher for Culpa Innata?
Can you comment more on the differences between how adventure games are viewed in parts of Europe as compared to North America?
Culpa Innata portrays a very disturbing image of the future in a world that is based on greed and beauty. Is this a statement on how Momentum views the world today or is it a warning that Culpa Innata’s vision could become reality?
What games have you played that you feel influenced the development of Culpa Innata?
Culpa Innata stands out from today’s average adventure game as it offers a deep, rich world and lengthy gameplay. Considering the popularity of casual games and adventures that can be completed in under a week, are you concerned at all that today’s gamer might be loathe to become immersed in the complex universe you have created?
How did you process your storyline? Story first? Part of it? All of it? Fly by the seat of your pants and develop the storyline as you go?
Can you talk about Phoenix Wallis – the heroine – a bit?
Culpa Innata’s conclusion leaves open the possibility for a sequel. Assuming there is such a sequel, would it feature Phoenix Wallis or be based in an entirely new world of Culpa Innata and maybe even be an entirely different genre such as a simulation?
How does history play into your scenarios? How much research do you put into Culpa Innata in order to reach the level of realism you wanted?
Has there been any discussion about offering the complex world of Culpa Innata as an online multi-player experience similar to Uru Live or the rumored online version of The Longest Journey/Dreamfall?
What do you think is more important in a good game? Storyline? Graphics? Puzzles? Integration of all? Other?
Are there any plans to merchandise different aspects of the world of Culpa Innata?
What impression do you most want the gamer to go away with after finishing Culpa Innata?
Now that you’re a big name adventure game developer, do people hit on you all the time?
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