“The mystery begins in a blinding flash of white light that transports you into the alien world of the Cubes. Your first instinct is to escape as quickly as possible.”
In Cubation is an independently developed point and click adventure game free to anyone with the time or the superfast internet connection to download it. The Win 2000 installer app clocks in at a still fairly whopping 223 megabytes. It took me, with my state-of-the-art 56k modem, about fifteen hours to land. Was it worth it? Well, read on, Macduff.
Which at long last brings us to the game itself. It played very smoothly, was challenging, and I liked it. Did I mention that it’s freeware?
In Cubation is not a Myst clone per se. For one thing, there are no trees in this park. But it definitely walks the same axis line with the Cyan games and other brain-bruisers like Rhems I and II. In short, you land in a strange complex of chambers connected by long green tubes and the only way to get anywhere is to find and solve logic problems. Like Myst and Rhem, most of these problems do not fall into the “Well, let’s see if I just fiddle with the controls here for a minute maybe I’ll get lucky” category. No, you’re going to have to take notes. You’re going to have to be very observant. And if you’re color blind, you may have big problems. You’re actually going to have to think your way through about half the puzzles in this game. Which perhaps raises the question of how on earth I ever got through them. Persistence, mostly. Never underestimate sheer dogged determination in solving any adventure game. And because the puzzles are indeed logical, which is to say figure-out-able. One thing everyone will rejoice to hear, there is little to no pixel-hunting.
What if we suppose that In Cubation did cost money? What short comings could one point out? Well, by commercial standards, the game is not terribly long. The graphics are expert, but they won’t knock your socks off. There’s a fair amount of sameness as you progress through those pipes. The music in my opinion is also fine. No, wait, there is no music, just something labled “ambient sound.” This is okay by me. Not only does music increase the size of the download in a game like this, it also increases the load on the processor. More to the point, when I’m squeezing every last drop of gray matter out of my brain trying to solve a puzzle, I’m not particularly observant of the soundtrack anyway. It could be Beethoven’s long lost tenth symphony and I’d never notice. The sound effects, on the other hand, are not only well done but, more importantly, helpful.
Even better, Mr. Z is planning to release a “sequel and continuation” to In Cubation in 2008. So how does all this translate into a letter grade? I am going to give In Cubation an A minus. Is this judging it somewhat on the bell curve of a non-commercial production? Sure. On the other hand, in case you hadn’t noticed, most of the big commercial gamemakers have stopped producing adventure games. Which only makes me all the more grateful to people like Mr. Zeglen who have so expertly picked up the dropped baton. Did I mention that In Cubation is freeware?
System Requirements:
|







