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Interviews
We understand that there is an interesting story behind the idea for Penumbra. Can you tell us about it?
Can you explain the storyline of Penumbra?
You are marketing Penumbra as a first-person adventure game that is played like a first-person shooter with weapons and battles. Can you explain this further?
What type of 3D engine are you using? Is it of your own creation or a licensed engine?
What type of special effects can we expect?
We understand that Penumbra is meant to be episodic and Overture is the first of a trilogy. What is planned for future games in the series?
There have been a few unsuccessful attempts at episodic adventure games in the past which have made adventure gamers leery of purchasing such games. What guarantee is there that the series will continue, especially if the first episode does not meet sales expectations?
Will Penumbra: Overture be available at the retail level only or also as a digital download?
Lexicon Entertainment has worldwide publishing rights for Penumbra, but it looks as though you are still searching for a North American publisher. Is that correct?
Tell us about your company Frictional Games. What games have you worked on in the past and how was your staff assembled?
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Frictional Games was started during the Penumbra project. However the team members have worked together before, most recently for an educational game called Energetic. We have also been worked together on an old adventure game called Fiend and the more recent Unbirth (which is on hold because of Penumbra).