CSI: 3 Dimensions of Murder Review

Review

CSI:
3 Dimensions of Murder


Telltale
Games
Ubisoft
Genre: Adventure
March 2006
Platform:

PC


Review
by Ryan Casey
May 11, 2006


The #1 show in America
is also the #1 interactive crime-solving series, and the latest
entry shows us why. No introduction should
be necessary for this skilled bunch of Las Vegas crime scene investigators,
whose two previous adventures have left some things to be desired.
But Telltale Games, new to the franchise, is good at listening to
their audience; criticism from previous installments (including last
year’s CSI: Miami) was taken into serious account for
this new game.

CSI: 3 Dimensions of Murder screenshot - click to enlargeThe game is appropriately named, as the series now features 3D graphics
that immerse the player further into the storyline. There are some
definite positives to this change: the locations look much more realistic
and more interactive; you can pan left or right at any close-up shot.
When you use your tools, they actually look like they are being used.
And the characters have realistic facial expressions and other twitches
that make them more interesting to watch. However, with three dimensions
come blocky sprites, which is true for some of the characters. In
cases where it is prevalent (and let it be known that this really
didn’t bother me in many characters), faces appear blocky, figures
have a fuzzy outline, and hair moves in one piece like a wig. I was
a little disturbed by the opening cinematic, which displays blockiness
at its worst, but it’s not as bad once you get into the game.

All the voices are done
beautifully. Particularly, in case four, the actress who plays
the victim’s wife is unbelievably convincing.
The only complaint I have is the voicework for Sara Sidle. Jorja
Fox, who plays the CSI on television, did not do the voicework for
the game, and neither did Marg Helgenberger for Catherine Willows.
Both were voiced by sound-alikes. Catherine’s sound-alike fooled
me. Sara’s was emotionless and sounded rather bored. Hopefully they
can get both TV actresses to reprise their roles in future installments.

Players of the previous
CSI mysteries will be no stranger to the interface. It consists
of four main tabs: collected evidence (subdivided
into trace, documents/photos, and items), available locations (including
the lab, morgue, and Capt. Brass’ office), case file (subdivided
into victims/hints, suspects, and video recreations), and the options
menu. This time around, whenever you receive a new piece of evidence
you are given a close-up view. You are then able to look at it from
all angles and thus analyze it further. The game has an option called “tool
assist,” which, when you highlight a suspicious area, brings
up the correct set of tools you need (detection or collection – yep,
all the usual suspects) and highlights 1-3 possible tools you may
need to get the job done. This can be turned on/off with the options
menu, but is turned off to begin with for the Advanced and Master
levels. I played Normal, but found the tool assist to be too easy.

CSI: 3 Dimensions of Murder screenshot - click to enlargeHowever, I suggest you turn on location and evidence tagging. The
keyword to success in this game is: THOROUGH. Everything requires
a fine-toothed comb. In some cases, this amounts to pixel hunting.
With location tagging, you’ll know when you’ve found everything there
is to find in a certain location. With evidence tagging, you’ll know
you’ve run a piece of evidence through every possible test. I wouldn’t
even suggest an experienced gamer play these features turned off;
there’s so much double- and triple-checking to do that it will prove
incredibly useful to know when you can stop wondering when you’ve
found all of the clues, especially since the tiniest clue will trigger
another question somewhere.

Following that line of thought, you will do a lot of back and forth
in this game. Your lab findings will trigger a new question at X,
which will lead you to a new question at Y, which will lead you back
to X, which will send you to Z, etc. Let’s not forget that in between
your short visits is the loading screen, with whom you will become
good friends by the end of the game. Transitioning from location
to location requires that you stare at a glorified CSI logo for at
least twenty seconds. I can’t argue that the wait wasn’t always worth
it, but I could have done without.

Most of the puzzling you do in this game, other than finding clues
(in some cases pixel hunting), is done in the laboratory. You are
on your own this time; Greg Sanders is no longer there to do the
lab analysis for you (instead, he is your partner on the fourth case
in place of Catherine, who drops by occasionally to offer her advice).
You have five tools at your fingertips: trace analysis computer (fingerprints,
footprints, tire treads, documents, etc.), DNA computer database,
chemical analysis machine (for powders, suspicious substances, etc.),
comparison microscope (mostly for hairs), and an assembly table (used
to rearrange torn letters). When you’re in the field and need evidence
processed immediately, all of these machines go into your GMC Yukon
Mobile Analysis Unit. It’s pretty cool!

CSI: 3 Dimensions of Murder screenshot - click to enlargePlotwise, there is little
to say. The general synopses are promising, but stories either
lack depth or have too much. Important information
is sometimes given too quickly to be processed fully. The dialogue,
though well-written, tends to run in circles. Some of the interrogations
seem to go on forever. Matching and collecting blood samples grows
tedious after the first two cases. Mysteries feel longer than necessary,
mostly due to the plot “twists” that won’t shock anyone
who’s read your typical detective novel before. As in all of the
previous CSI games, the fifth and final mystery incorporates characters
from the preceding four. This time, however, they did a good job
incorporating other characters, and I felt both proud and successful
at the end of the game.

The big technical problem with this game, other than the occasional
dialogue skip, was that the game had a tendency to shut down my computer
at random stages in the game. If my laptop wasn’t able to start up
quickly, and if the game didn’t include handy automatic saves, I
would have pulled my hair out. It’s a real shame, because this game
is otherwise very impressive, despite a few small errors in the subtitling.

All I can say is, every time I see a stain on my clothes or a mysterious
splotch of paint on the wall, I have a strong urge to swab it. This
game deserves a solid B (worthy of a + if UbiSoft releases a patch),
and one can hope there will be more of these games to come. If you
haven’t gotten your hands on one yet, or if you weren’t impressed
with the others, I can highly recommend this game.


Final Grade: B
(find out more about our
grading system
)

System Requirements:

  • Supported OS: Windows® 98/ME/2000/XP
    (only)
  • Processor: 1 GHz processor
    or better when using video cards with hardware T&L (2 GHz or better recommended, 2 GHz required for
    video cards without hardware T&L)
  • RAM: 256 MB (512 MB
    recommended)
  • Video Card:64 MB DirectX® 8.1-compliant
    video card
  • Sound Card: DirectX
    8.1-compliant sound device
  • DirectX Version: DirectX
    8.1 or higher (8.1 included on disc)
  • CD-ROM: Any
  • Hard Drive Space:1.4
    GB
  • Peripherals: Windows
    keyboard and mouse

 

 

 

admin