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Interviews
JA – Do you think indie AGs should be judged by the same standards as professional developers?
What I think IS unfair is when an adventure is marked down because it doesn’t have features like those in Half-Life 2, say. Adventures are not trying to compete with these games, just as RPGs are not competing directly. However, in a comparison with other adventures, if you don’t like your game being compared unfavourably with The Longest Journey or Myst, then you should be asking yourself if you might be better if you chose a different style of game. My own games will never compete with “top” titles on a technical or cutting-edge art level, but it is my intention to do the best I can within the chosen style and hope that this finds favour with game players and reviewers.
It’s a difficult situation So, I’d say overall indies
Most Independent Games I think in general reviewers
In other words, the overall It’s like in the movie
Indie AGs should be considered with respect to their developer’s capabilities. Some
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Steve Ince – Yes. Independent developers are professionals, too. We cannot expect to be given any favours because we don’t have 50 employees working for us or the review systems would be meaningless. It also wouldn’t be fair on the players who we expect to pay good money for our games. I’d like to hope, though, that reviewers, and others, would place more emphasis on gameplay in general than flashy graphics or technical wizardry. Of course, these things will always get a game additional marks, but I think that’s right in the grand scheme of things.
Jonathan
Tamás
Mikael & Eleen Nyqvist – It’s our firm conviction that games developed with small resources CAN compete with the giants (if not salewise, but that’s a completely different matter). Hence, they should not be cut any slack when it comes to reviews.
Agustin Cordes & Alejandro Graziani – This
Chris
Bryan
Gey & Silvio Savarese – Indie games are sold at similar price as higher budget products and they compete in the same marketplace. So indie games should be as competitive as big budget games. But indie developers have limited budget, they cannot afford cutting edge technology. Thus they need to excel in other things such as originality, creativity and novelty.
Michael
Keith