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Interviews
JA – Is there a sense of comraderie amongst you guys? Do you touch base with each other from time to time, give each other advice, encouragement, or assistance?
Anyway, I think the whole independent community has been bursting into activity lately and I foresee a great future. These fine group of developers could be the ones carrying the torch of the adventure genre in a few years.
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Steve Ince -Unfortunately, I have little contact with other developers on a regular basis, mostly through lack of time, which is a shame as I enjoy discussing ideas with other creative people. I certainly wouldn’t presume to give advice or assistance unless it was asked of me.
Jonathan
Tamás
Mikael & Eleen Nyqvist – We’ve had contact with some of the other independent game makers, but not prior to the release of our first game. It’s never been about the game making process itself, however, but mainly mutual feedback on the finished games.
Agustin Cordes & Alejandro Graziani – Yes, certainly. There always are happy thoughts crossing the internet and reaching each other, creating a tangle of what we like to call “Indie Force”. I regularly hug my computer, knowing there’s another indie somewhere else doing it for me. At least that’s what they told me.
Chris
Bryan
Gey & Silvio Savarese – We live 10,000 miles apart. Gey lives in Italy and Silvio lives in the U.S. But we talk almost every day and we exchange an amazing number of e-mails every week. We try to decide most of the things by e-mail. We discuss over the phone the most important and difficult matters. Once every 4-6 months we meet and we review the work done so far and brainstorm about the future one.
Michael
Keith Nemitz -The