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Interviews
JA – Where do you get your inspiration from for coming up with a game idea?
I’m a big I also enjoy
Me too! I should add though, that the core element of Scratches was inspired by a weird dream that I had. Can’t say anything about it other than it involved (surprise!) a basement.
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Steve Ince – Most of my ideas come from characters I’ve created and thinking about what they’d do if they were put into a certain situation. For instance, in the Juniper Crescent comic strip, Scout has little bit of a reputation for telling tall stories about his fictitious exploits. The Sapphire Claw is basically what happens when someone uses this against him and effectively forces him into an exciting escapade for real.
Jonathan
Tamás Marosi Z. (Pierrot) – I must be influenced by the fact that I continue to play (adventure) games, but they are not an immediate influence: I try to walk my own way. The makeup of the story of adventure games requires a different kind of logical thinking, which, if can acquire it enough, can serve as a filer through which we can build all kind of useful information into our current game project. I look for legends, stories, curiosities to the given scene, historical situation, culture and convert these slowly.
Mikael & Eleen Nyqvist – That’s kind of hard to say exactly. From films, books, stories, and other games. Probably from everywhere.
Agustin
Chris
Bryan
Gey & Silvio Savarese –
Michael
Keith Nemitz – From playing games, all kinds. From being playful, in general, too.