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Interviews
JA – Can you provide some background on the Perry Rhodan character and what inspired you to develop a game based on his adventures?
JA – Does the average North American gamer need to know anything about Perry Rhodan to play the game?
JA – As a point of reference, how would you compare Perry Rhodan to a character like Flash Gordon?
JA – The Immortals of Terra is a total departure from your previous games – Bioscopia & Chemicus – how difficult was it working within the restraints of a licensed character?
JA – What was your development time and process from beginning to end?
JA – The game’s graphics are stunning and have an almost movie-like quality to them. Can you tell us a bit about the game engine you used?
JA – Does the game introduce any new characters, or are they all familiar faces from the series?
JA – How important to you was it that the Perry Rhodan fan community approved of the game?
JA – The game has been out in Europe for a few months now, how have the early reviews been?
JA – Do you consider the game to be more character driven or puzzle driven?
JA – What types of puzzles should we expect in the game?
JA – Are there plans to continue Perry’s adventures in future PC games?
JA – Is it possible that this game could bring Perry Rhodan the recognition in North America that has eluded him for so many years?
JA – Thanks guys! We appreciate your time and hope to be talking to you soon about a sequel.
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