The Dark Eye–Hall of Fame Entry #4

The Dark Eye
Hall of Fame Entry #4

Developer/Publisher:
Inscape

Release Date: 11/95
Platform:  
Hybrid


By Ray Ivey

  

Can
we put an obscure game in the lofty JA Hall of Fame? Just watch us.

The
Dark Eye
is that rarest of adventure games: one that is so creative and distinctive
that it simply can’t be compared to any other title.

The brainchild of a
madman named Russell Lees, The Dark Eye is based on Edgar Allen Poe stories,
and the miracle of The Dark Eye is that it actually captures the creepy
feeling of the Master’s work.

The graphics are beautiful in this point-and-click,
slideshow, first-person game. The characters are empty-eyed puppets designed by
artist Bruce Heavin, and their static quality adds immeasurably to the disturbing
atmosphere.

The
game uses three classic Poe stories: “The Tell-Tale Heart,” “The
Cask of Amantillado,” and “Berenice.” It also uses as a framing
device an original story (by Lees) that is a very effective Poe pastiche.

What
makes experiencing Poe’s stories so bloodcurdling is that you go through each
one twice–once as the victim, and once as the victimizer. I can’t even
begin to tell you how this messes with your mind.

The sequence near the
end of “The Tell-Tale Heart,” when the police are unwittingly pushing
your character to the breaking point, is one of the most brilliant sequences in
any game I’ve ever played.

The
game isn’t for everyone, because it has no puzzles in the traditional sense. It’s
more of a macabre ceremony or ritual that the player move through. It’s very experimental,
which of course is a pretty dirty term in the adventure game genre. But this time
the experiment truly pays off.

I played this game in one long, fevered
sitting, and I have never forgotten it. Trust me, this hard-to-find title is worth
the search.

System Requirements:

PC:
486/33

8 MB RAM
2X CD-ROM drive
Sound board
Windows 3.1 or Windows 95

Macintosh:
System
7.1 or higher
68030 33 MHz or faster
2X CD-ROM drive (300 k/sec)
Thousands
of colors at 640×480
8 MB RAM

Ray Ivey

Ray Ivey

A gaming freakazoid, Ray enjoys games on all platforms. Also loves board games, mind games, and all puzzles. Co-wrote the Entertainment Tonight trivia game and designed puzzles for two Law & Order PC games. Also a movie freak, bookworm, and travel bug. Thinks games of all kinds are a highly underappreciated force for social good, not to mention mental and psychological health.   Ray's favorite adventures include the "Broken Sword" and "Journeyman Project" franchises, "The Dark Eye," "The Feeble Files," "Sanitarium," "Limbo," "Machinarium," "Riven," "The Neverhood," and "Azrael's Tear." His favorite non-adventures include the "Thief," "Uncharted," and "Ratchet & Clank" franchises, all of the Bioware RPGs, Skyrim, and Final Fantasy XII.   Ray writes about the movies for the Bryan/College Station Daily Eagle, which is the old-fashioned thing called a "newspaper." He's been on eight game shows. He's taught in seven countries and has visited twenty-one. His favorite classic movie star is Barbara Stanwyck and his favorite novel is "The Hotel New Hampshire" by John Irving.