Review: Silverload (Dungeon of Shame Entry #3)

Silverload
Dungeon of Shame Entry #3

Developer: Vic Tokai
Release Date: 1996
Walkthrough


By Randy Sluganski

The
steps creak beneath my trembling feet as I brush the sticky cobwebs away from
my face. The dim, unsheltered bulb hanging limply from the ceiling provides little
illumination as I search for the key hole in the decrepit yet sturdy attic door.
I shield my eyes as I blow away layers of accumulated dust. There is a muffled
click as I insert and then turn the rusty skeleton key I found buried deep within
the Dungeon of Shame. The door slowly, agonizingly swings open in front of me.
A bloodcurdling screech emits from its hinges, rusted from years of neglect. I
brace myself as I step across the threshold and there, outlined in the shadows,
I see it. The stench emanating from the box leaves me no doubt that I have found
that which I least wanted to find. A game that truly bites. A game that would
suck dry the blood of any true adventurer. A game about vampires in the old west.
A game called … Silverload.

I
found Silverload, about two years ago, at a local computer show–sans box
and instructions–for a measly $13. My initial excitement at finding an unknown,
unheard-of computer game quickly subsided after I loaded the game on my hard drive.
The graphics were horrendous, and the washed-out colors in the game reminded me
of a drug-induced impressionistic painting. Surely I had purchased a beta version!
A search of the Internet confirmed my worst fears. This was no beta. Silverload
had been released for the computer market in Europe by Vic Tokai. Apparently,
the two or three copies that sold did not justify marketing the game in the United
States. There was, though, a Playstation version foisted upon unsuspecting youngsters
across the world. If you have ever wondered why teenagers prefer Doom-style
games over adventures, you will wonder no longer after playing Silverload.

Vic
Tokai was without a doubt the unparalleled master of cheesy adventure games. Reviewers
who complain about Myst destroying the genre have obviously never played
a Vic Tokai release. In both The Scroll and Silverload, mouths and
facial expressions are totally out of sync with the voices. And those voices!
Egads. Cowboys with exaggerated Clint Eastwood western twangs, somber funeral
directors that sound like a poor man’s Boris Karloff and comely barmaids attempting
to seem seductive all sound equally inauthentic and ludicrous. The inventory system
from hell, so unpopular in The Scroll, has returned with a vengeance. Hot
spots are often near-impossible to find, and attempting to combine two inventory
items into one is an exercise in frustration. In fact, everything about this game,
with the exception of the western setting, is exactly the same as The Scroll,
and as you know, The Scroll was, not incidentally, our first entry
into the Dungeon of Shame.

If
there is one redeeming factor to this game, it would be the plot. The game begins
promisingly enough as you stumble across a wagon train that has been savaged by
vampires. As you are a dedicated lone gunslinger fighting for truth, justice and
the American way, you promise to rescue the kidnaped son of one of the wagon train’s
occupants. The nearest civilized area is a mining town named Silverload. The town’s
citizens are a strange lot, though. They deny all knowledge of a kidnaped child
and make you feel as welcome as an American in Iran. Though the town is small,
there are numerous locations to search and search and search for many areas and
inventory items are impossible to spot. Three times I have attempted to finish
Silverload, with a walkthrough at my side, and I have yet to suffer through
the conclusion of this game. The music and the sound effects are a mixed lot.
Sometimes they are there, and other times scenes that had music earlier are now
silent. This is apparently a subtle attempt to test your auditory abilities. An
old-west town populated by ghouls, werewolves and vampires could have been a lot
of fun where it not off put by the jerky animation, incoherent puzzles, bad interface
and horrendous lip-synching. It is these few minor details that separate Silverload
from the gaming classics.

It is indeed unfortunate that Vic Tokai is
no longer with us. Their idea of what constituted an adventure game could have
added many more plaques to the walls of the Dungeon of Shame. But rest assured,
somewhere out there, at this very moment, there is a devoted programmer being
led astray by his marketing department, unknowingly creating a future entry for
the Dungeon of Shame. Time will be the final judge.

What’s up next for the
“Dungeon of Shame”? How about a game that numerous readers have nominated
as the worse of all-time. A game that lets you travel from the farthest reaches
of space to the perimeter of a black hole in your wallet that has just been suckered
out of 40 bucks. For in space no one can hear you scream … at your computer
as you suffer through more mind-numbing dialogue. We’ll save the name of this
classic for the next column. In the meantime, if you have any games you would
like to nominate, drop me an e-mail and if enough readers designate the same game,
I’ll give it a consideration.

As always, happy gaming.

Randy Sluganski

Randy Sluganski

Randy Sluganski was a true adventure gamer and his passion for these games made him just as important as the developers and publishers of these games. Randy passed away after battling lung cancer for over 10 years. Randy can never be replaced but we would like to light a torch in his memory for what he did for us with his love of adventure gaming. We dedicate this site to the Memory of Randy Sluganski and his love for adventure games.