Review: Dark Side of the Moon

Dark Side of the Moon

Developer: Southpeak
Interactive
Publisher: Southpeak Interactive
Release Date: November 20,
1998
Walkthrough

By Craig White

  

I’ve been immersed in the world of Southpeak Interactive’s Dark
Side of the Moon
now for weeks. After finally finishing the game, I can now
say that I am speechless–it’s that good. If you’ve played Southpeak’s first Video
Reality game, Temujin, and found it to be disappointing, you will be happy
to hear that Southpeak has learned its lesson and showed us how such an engine
can make an excellent game. Move over, Mask of Eternity and Grim Fandango,
because Dark Side of the Moon is here to take over the spotlight.

As
the game opens, you (Jake Wright) find yourself aboard a space shuttle on its
way to Luna Crysta. You’ve received work that your Uncle Jacob has died under
mysterious circumstances and has left you his mining claim in his will. Praying
for great riches and success, you decide to check out his stake. Aboard the shuttle,
you meet two main characters in the story: Kit Ferris and Oliver Whistler, who
play a large role in this game. In addition to these characters, the game includes
a selection of 13 main characters who may not be exactly who you think they are.
As the game progresses, more things are revealed and people turn against you.
The game gives a constant rush of what will happen next, but at the same time
does not rush the player into reaching a certain part more quickly. While I was
playing, the game I was not worried about how I could do something wrong or what
if this happens. The game was made to be played at a leisurely pace, allowing
the player to enjoy the atmosphere and the wonderful story written by industry
veteran Lee Sheldon. The plot has many twists and does not seem to get boring
at all. It can be said that the game is split up into several mini-quests that
are combined brilliantly into a magnificent experience. I need not think twice
about awarding the plot an A+.

Thankfully, Southpeak managed to iron
out some of the problems with the Video Reality engine that ticked off gamers
with Temujin. But if you complained about the small playing area before,
you may be disappointed to hear that this has not changed. As seen in the screenshots
above, the actual “interaction” area of the game takes up a fraction
of the screen. The rest of the screen is filled with the inventory (which is almost
unlimited), the speech area (where the player selects which text the character
will speak), the VDA (receive video messages and mail), and a full body image
of your character for you to wear things (i.e., thermal gloves, lava boots). The
graphics abilities of Southpeak have improved since Temujin; they seem
to be more crisp and clean and pleasant to look at. The environment has an overall
dark look to it, which fits great with the sci-fi theme. The graphics receive
a grade of B+.

The puzzles of DSOM fit in well with the plot
and are challenging but don’t require a degree in brain surgery. Quoting the press
release, this game provides you the opportunity to “survive a wild and deadly
roller-coaster” and “traverse a tunnel that seems to have no end.”
While there is not a whole lot of new material here, the choice of puzzles is
certainly not bad. Gameplay is entirely nonlinear, making the game somewhat replayable.
There are two endings, but both are basically the same with a slight difference.
Seeing that the puzzle/gameplay is not entirely original or bad, they receive
a grade of B.

Since the game is FMV (remember the good old days?), acting
is a major area of the game. Thankfully, Southpeak did not opt for actors who
“will act for food.” All actors in the game played their parts well
and put some effort into doing the job right. While you won’t find the next Tom
Cruise here, most should be happy with the results. Sound effects were all well-done,
not too loud or too soon/late. The music of the game all fit in well and rounded
off the atmosphere. Music, sound effects and acting receive a grade of A-.

An
annoying fact about the game is that it requires an enormous amount of disk swapping.
Played over six CDs, there has never been a game that cried out for a DVD version
more than Dark Side of the Moon. Game designer Lee Sheldon comments: “For
the record, the game is designed so that when it becomes necessary to return to
another disk, there is a lot to do on that disk, but only if you want to. For
example, you can play the game and only need to return to the upper levels via
the ‘secret method’ a single time. And we specifically duplicated assets so that
the end sequences all play from the same disk.”

Despite the annoying
disk swapping, I found the game to be extremely enjoyable. While I am not a huge
sci-fi fan, the story drew me in and kept me on the edge of my seat. The game
is creepy and will make you jump up in the air at least once, and then you’ll
look over your shoulder to make sure no one saw you. Such a deep game as Dark
Side of the Moon
gives you the feeling that you truly got your money’s worth.
If you thought Grim Fandango was a classic, wait ’til you set your eyes
on Dark Side of the Moon.

Final Grade: A-

System
Requirements:
Windows 95/98
Pentium 166 MHz

DirectX 5.0 (included)
32 MB RAM
8X CD-ROM Drive
16-Bit Windows compatible
sound card
150 MB Hard Drive
2MB SVGA Graphics

Craig White

Craig White