Preview: Runaway: A Road Adventure
Runaway: A Road Adventure
Developer: Pendulo Studios
Publisher: Dinamic Multimedia
Projected Release Date: Q4 2000 in Spanish; Q1 2001 for German and English
Platform:
Pendulo describes Runaway: A Road Adventure as a classical cartoon-style adventure with impressive visual appearance. This will be achieved through a sophisticated post-production process that will flawlessly combine 2D and 3D images in a style that has never been seen before. The player will find full character shading that will adapt to the surroundings, the highest resolution ever used in a graphic adventure game (1024×768 in 16 bits), 30 minutes of high-quality cartoons, continuous camera changes with panoramic and wide-screen shots that will activate while the player is exploring different locations, over 100 different settings, and 50 strongly individual characters. And the icing on what may be an already perfect cake is the original soundtrack: a mixture of Garbage and Sheryl Crow.
The player will meet with some absolutely wild and unruly characters: a knife-throwing Mafia hitman, a 100-year-old Native American, and an intoxicated Hispanic holy person, just to name a few. All of them will possess a high degree of AI (artificial intelligence) that will allow them to perform as unique and evolving individuals. Their personalities will help to make the game into an intense adult experience. The projected audience for Runaway is teenager to adult.
Your amusement will begin in New York in 2000. Your role is that of Brian, a relatively shallow young man who is about to graduate from college. He is attacked by the Mafia and he does not understand why. All he knows is that he must flee, but how to do this is an important issue. And he is not alone in his peril. He is accompanied by a striptease dancer. Perhaps she is a friend. Perhaps she is not.
Brian realizes that all he can do is “run away,” but as the game progresses his character begins to change from one that is totally self-absorbed to one that is open to the needs of other people. The AI factor in this game will allow the player to observe Brian and participate in a large spectrum of his emotional maturity. He will learn that no one is what he or she seem sto be. And he will be subjected to the effects of murder, money, ambition, religion, and lies, lies, lies … I wonder if Brian can grow up enough to manage his situation or if the Mafia will prevail after all. I suppose that I will have to play to find out.