Page 4

Interviews

Just
Adventure Interview with Howard Sherman – Malinche Entertainment

by
Ricardo Pautassi

Page
4

 

JA – There’s
a lot of people out there, mostly amateur developers, struggling to
write his/her own text adventure. Could you give them some advice?

Never, ever quit. You
must be dauntless, relentless and ever-enthusiastic. Don’t be distracted
or dissuaded. Press on. Keep the fires of your desire ever burning.
Even if it’s just one room a day you write, just keep on keeping on.

JA – You are now developing
a new game called “Greystone“. What we can expect
from it?

“Be afraid. Be
very, very afraid.” <laughs> Ok, let’s not go that far.
But it’s fair to say Greystone will challenge the adventurer
from every angle. There’s a murderer loose in The Greystone Psychiatric
Hospital and you have to stop the butcher before another innocent
soul is killed. You have to think like a madman and act like one too.
Details are important and some clinical knowledge of patients will
be required to successfully solve the case.

JA – Last but not least,
I really want to give my appreciation for all your hard work. PFL
is a great piece of IF that can really set a milestone in the development
of a new generation of text adventures. Congratulations!

Thank you for saying
so, Ricardo. PFL has been a labour of love dating back to 1997
and I am very gratified at the warm reception it’s received everywhere.

Ricardo Pautassi

Ricardo Pautassi