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Developer/Publisher: House
By Ray Ivey |
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A serious point and click third-person traditional detective adventure?
What red-blooded adventure game enthusiast wouldn’t be eager to get
their mitts on THE MYSTERY OF THE DRUIDS (MOTD), if only to
relive a bit of the memories of great games such as Sanitarium, Broken
Sword: Shadow of the Templar, or even Gabriel Knight: Sins of the
Fathers?
Alas, good memories are all you’ll have. I’m very unhappy to report
to you, Dear Reader, that The Mystery of the Druids is not
even close to being a good game.
The merriment begins with a disturbing cinematic involving a bunch
of demented druids sacrificing babies at Stonehenge. Cut to present
day and to your game’s character, a perky New Scotland Yard Detective
named Brent. It seems there have been a rash of bizarre murders around
southern England, and your man has inherited the case from a lesser
colleague.
The first impression the graphic present is not a very positive one.
The character animation particularly is flat, sloppy and uninspired,
and the office sets are boringly generic.
However, as soona s the game departs its initial settings, the graphic
get better fast. Each new location is more attractive than the last,
and the game becomes a genuine pleasure to look at.
There’s one screen in particular that I want to single out. As an
adventure game player, I’ve had to peruse and explore an uncountable
number of bookshelves. Bookshelves tall and bookshelves short, bookshelves
chic and bookshelves shabby. Most of these bookshelves had one thing
in common, however: there was precious little visual variety in the
appearance of the books. Well, dear reader, there is a certain wall
of bookshelves in this game that is hands-down the best-looking I’ve
ever seen in a game. Why? Because the art department actually went
to the trouble to make it look like a real bookshelf. The variety
of size, shape, design and color made for a bookshelf that was a delightful
surprise. 
In general, the varied and lush graphics are the chief pleasure of
this game. Exteriors are particularly well rendered, and hopefully
their beauty will distract you from the ugly problems the game has
in other areas.
The most serious of these problems is the game’s extremely sloppy
conversation tree programming. Subjects will be available that haven’t
been introduced yet by the plot, utterly defunct topics will still
be available, and annoyingly long conversation loops abound. This
makes conversation a frustrating process indeed. In a detective story,
this is a serious drawback. Frequently you have to go through conversations
again and again to stumble on to the one correct choice that will
open up the information needed to move the game forward.
This general fussiness mars most of the game’s puzzles. Frequently
you know exactly what you are supposed to do conceptually, but end
up banging your head on the wall to figure out what hoops the game
expects you do to in order to accomplish these goals. One irritating
example is a small chest that you have to work really hard to uncover.
Once you’ve found it, of course your task is accessing its precious
contents. But how to open it? It turns out the darn thing will only
open
when
you place it on a particular spot in the room: a nondescript stool
(or “magic stool” as my friend and I referred to it).
There are a few satisfying puzzles with reasonable logic, but mostly
they are a mess. In fact, I have to say that the solution to the final
endgame puzzle is the single WORST puzzle solution I’ve ever seen
in a game. It’s illogical, unconvincing and even offensive. You’ll
see what I mean if you make it that far.
The voice acting in the game is subpar as well. The main character’s
boss is particularly annoying.
I must also report the plot is pretty awful as well. I’m all for
stories involving evil pagan priests and conspiracies that cross the
centuries, but at every turn the plot of Mystery of the Druids
strains credulity. From the minute the story starts at New Scotland
Yard, nothing rings true, and when the story moves back a thousand
years, things just get worse.
It’s no fun to beat up on a new point-and-click adventure. Trust
me, I want every game to be good. But when I play
depressing
dreck like this game, I have to risk sounding like a stuck record
and repeat my mantra: The adventure genre will not be saved by
BAD games.
Feel like playing a dandy recent point-and-click? Pick up Road
to India.
Ray’s Final Grade: Mystery of the Druids – C-
If you liked Mystery of the Druids then:
See: The Wicker Man
Play: Broken Sword: Shadow of the Templar (Circle of Blood)
Read: The Magus by John Fowles
System Requirements:
P200
32MB RAM

