Mr. Bill Has Something to Say About Stuart’s Open Letter

Mr. Bill Has Something to Say About Stuart’s
Open Letter

By Bill Horton

Adventurers
must unite, not fight amongst ourselves.

It has often occurred to
me that insulting your clientele can only result in the loss of business and,
in this case, readers. You would do better to unite Just Adventure readers
in the cause to save the adventure genre rather than create a rift between them.
Who and what is causing the degeneration of the adventure genre is definitely
a debatable issue, but it cannot be laid exclusively at the feet of adventure
gamers themselves. Adventure gamers are the consumers and should have the right
to buy and play what they like and not what someone else thinks they should be
playing.

Some very knowledgeable people in the business of developing games
today believe (and some experience of my own supports the idea) that certain publishers
are making the decisions for all of us. Why? Because it is much cheaper to produce
3D first-person shooters with little if any story than it is to produce quality
adventure games.

A good adventure game with a quality storyline requires
a lot of time to do, especially those based on historical information that needs
to be very carefully researched. For example, it has taken Karen and Jeff Tobler
over three years to carefully recreate the digs at the site of the Sphinx and
the Great Pyramid and to weave an intricate story into and around the mysteries
and prophecies of these great wonders. But to many publishers, the time spent
in development is money lost. The push on games has been to appeal to the very
young and, until very recently, the young male still in school (not college).
You know what I mean: they want to have the PC market capture a piece of (and
compete with) the video game market.

It is much more difficult to find a
publisher for your game if it isn’t making use of action, shooting, and 3D. Consider
Headfirst Productions’ long search for support from a publisher for their Simon
the Sorcerer III
project. Their move to 3D was apparently because publishers
said they were no longer interested in 2D. They made the move to 3D after they
had already completed maybe two-thirds of Simon the Sorcerer III in 2D.
I am sure that one of the reasons for the lack of a publisher at present is because
Headfirst wants to be faithful to all of us Simon fans, resisting the urges
to add action and God only knows what else.

Activision has apparently put
all adventure games, and even more importantly to me, additional Zork adventures,
on hold indefinitely because adventure games weren’t making money. Well, to me,
Zork Grand Inquisitor is one of the best adventure games produced and should
have sold big time. How come you didn’t see ZGI in all the stores or mail
order catalogues? I did see other games (like Heavy Gear) released by Activision
during that same period in many stores, but not Zork Grand Inquisitor. The
only store that I saw it in just after it was released was Babbages and Software,
Etc. True, I didn’t do a thorough search of all the software and department stores
across the U.S., but most of you will probably agree that we all knew when Riven
came out, most of us knew when Curse of Monkey Island and Grim Fandango
were released, but a large number of adventure gamers are still saying “Zork
Grand Inquisitor?
Is that an adventure game?” Yes, Virginia, marketing
can and does determine what sells and doesn’t sell. And simply by not promoting
a product, marketing departments can ensure a game’s (or the entire genre’s) success
or failure in the marketplace. Like I said, publishers and the corporate money
behind them can make all the difference in what we get, but do we have to accept
it? No! We don’t!

Rather than fighting amongst ourselves and giving
in to the idea that games should contain a mix of all the genres, we need to work
together to find the best adventure games out there that meet our needs
and spread the word, even if the publishers won’t. I will not buy games that contain
genres I don’t like or those which do not have a riveting story to tell, and neither
should you.

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