From Russia with Love

From Russia with Love

By
Randy Sluganski

From Russia
with love (sorry, but I just had to say that) come three new adventure
games. The first two are from a wonderful award-winning company that has been
making games since 1991, Nikita
Ltd.
, a Russian firm specializing in the development of computer games and
educational programs for children. The third game, from New Media Generation,
is a complete departure from the wholesomeness of Nikita Ltd.

New Robinson

Developer/Publisher:
Nikita Ltd.
Walkthrough

     

 

The first game we’ll review, New Robinson, is loosely based
on the classic novel by Daniel Defoe and admirably proves that humor is universal.
Even if the humor is, at time, toilet-based. New Robinson is 2D animation
in the style of the old LucasArts games like Day of the Tentacle and Sam
and Max.
This animation, though, is minimalist and doesn’t present a lot of
opportunities for red herrings or background detail. The game is in Russian, with
English translations at the bottom of the screen, similar to watching a foreign-language
movie. Occasionally, a poor English translation will cause unintentional laughter.
The music loops soon becomes very annoying, and sound effects can best described
as functional–though the voice of Robinson speaking hurriedly in high-pitched
Russian does serve to make the character endearing. This is not, though–and this
seems to apply to all three of the Russian games I played–a game focused on innovative
graphics or fancy gameplay, rather it is more concerned with the plot and the
fairness of the puzzles.

New Robinson is the ageless tale of a man,
his shipwrecked boat, and his man Friday. It is our task to help Robinson in his
attempts to escape from the island, a matter that is complicated by the ineptness
of this Russian Gilligan. For survival we will have to find food, build a house,
and escape from cannibals. A parrot that lives on the island will offer clues
if we are stuck. None of the puzzles are extremely difficult, but at times they
make so much sense that the obvious solution can be easily overlooked. For instance,
if you have an axe, it is used to chop down a tree. Need to get rid of a crocodile?
Throw a stone at it. There are a few wonderfully innovative puzzles that require
the player to find salt to use on the fish caught in the ocean and another that
requires you to make a candle.

The last third of the game concentrates
on your escape from the island, aided by Friday (who is named Aborigini), who
becomes indispensable to help navigate a hot-air balloon and escape from pirates.

New
Robinson
has yet to find a North American publisher and, honestly, most likely
never will, as it would be considered outdated by most of the American gaming
public. It is, though, a game that is well worth playing for the adventure gamer
who enjoys, as I do, experiencing games for all over the world with an open mind.

Final
Grade: B


Blue Beard

Developer/Publisher:
Nikita Ltd.

Our second game, Blue Beard (this game was originally known
as Barmaley, but in what seems to be an attempt at universal appeal, the
title was recently changed to Blue Beard), is a fun-filled romp through
the jungles of Africa. Geared toward children, you play as a young boy who must
outwit the evil Blue Beard and free captured animals bound for the zoo. The game
is a combination of simple, but involving, arcade/action sequences and adventure-type
puzzles.

The
arcade/action sequences area all entertaining and must be completed to advance
to the next stage. You will ride on the back of a lion in a race to reach the
jungle before Blue Beard. avoid mermaids to reach a sunken ship, and catch baby
panthers. Many of these situations are ingenious and add immensely to the overall
fun factor of the game.

The
puzzles are perfect for youngsters who welcome a challenge. Some of the more inventive
ones include figuring out how to open a coconut (hit a palm tree with a stick
so that the coconut falls on a turtle’s shell and cracks open), answering five
riddles so that a python will free you from its grasp, and finding a way to distract
Blue Beard while you free the animals from their cages. For those who might have
problems with any of the action or puzzles sequences, the game disk includes saves
for almost every portion of the game so that if you are stuck in one area too
long it is always possible to move forward.

While
Blue Beard is not as good as the Humongous or Learning Company product
line, it would still appeal to the younger gamer. The concept of what a child
wants in a game seems to be universal as a serious subject (poaching) is approached
with humor and lightness. In fact, if Blue Beard were in English (which
the new version supposedly is), one would be hard-pressed to determine its country
of origin. Blue Beard 2 is currently in production and expected to be released
soon.

Final Grade: B

If you would like to order New Robinson,
Blue Beard, or any of the other Nikita games, they are available through the Nikita
website for a price of $29 per game, which includes the cost of shipping anywhere
in the world.


Escape from the Haunted House

Developer/Publisher:
New Media Generation

Last, and certainly least in this case, is Escape from the Haunted
House,
and this is one haunted house you won’t be able to get out of quick
enough. An attempt at emulating The 7th Guest and The 11th Hour fails
miserably. While I love the cheesy title and the hokey horror it implies, the
title is about all that is interesting.

The
story is as basic and bone-bare as possible: you are the nephew of a demented
genius and are now trapped in his house. The only reason you are trapped in his
house is so you can solve all the puzzles and escape. If you escape, the house
is yours to keep. But the cost of upkeep alone of such a monstrosity would be
prohibitive!

All of this could have been fun if there were any character
interaction at all, but there isn’t. Nor are there enough animations to keep the
player on edge. There are a few, very few, at the beginning of the game that offer
a glimmer of hope for some spooky situations, but just as they dissipate, so does
the ambiance. What there is, though, are puzzles. Puzzles that have been around
since the beginning of adventure gaming: open a safe by pressing the correct buttons,
make a generator run by rearranging the gears, activate an electric circuit box.
In other words, puzzles that are not even remotely related to and do contribute
to the supposedly frightening atmosphere of the game.

The graphics are well-done,
and the large rooms of the mansion are sumptuous and extremely colorful, but they
often seem as though they were placed without regard to architecture and more
for how they could influence a puzzle. To make matters even more frightening,
the game is linear, so if you are stuck on a puzzle, then you are stuck forever.

Other
than a well-done opening movie and some pretty graphics, there is not much reason
to recommend Escape from the Haunted House other than its being so short
that an experienced adventure gamer would finish it in under a day.

Final
Grade: D

System Requirements for All Three Games:

Pentium
200
Windows 95/98
16 MB RAM
Video card
4x CDROM
Sound card
Mouse

Randy Sluganski

Randy Sluganski

Randy Sluganski was a true adventure gamer and his passion for these games made him just as important as the developers and publishers of these games. Randy passed away after battling lung cancer for over 10 years. Randy can never be replaced but we would like to light a torch in his memory for what he did for us with his love of adventure gaming. We dedicate this site to the Memory of Randy Sluganski and his love for adventure games.