Fable Review — Part 2

Review

Fable


Telstar
Sirtech
1996
Platform: PC

Review by Scorpia

 

Fable box front


The world of Fable
is in bad shape. An ancient cataclysm split it into four separate
lands, each ruled over by a demon. As might be expected, life is a
little tough for the people who live there, and A Hero Is Needed.

In this case, the hero
is our boy Quickthorpe. His mission: find the Four Special Jewels,
and then figure out what to do with them to make things right again.
Naturally, the jewels are guarded by the demons, so he’ll have to
do something about them, as well. It’s your typical adventure game
setup.

Since Fable is a comedy
adventure, things are naturally somewhat on the bizarre side, but
not unduly so. Much of the humor in the game comes from Quickthorpe’s
conversations with other characters, or remarks about objects, rather
than slapstick situations. Puzzle solving, for example, is a pretty
straightforward matter, moreso than in most games of this type.

click to enlarge - Fable screenshotAs
is common these days, the interface is simple to learn and easy to
use. The right mouse button cycles among the functions of examining,
taking, giving, and using objects, as well as starting conversations
and moving; the left button performs the actual task.

Quickthorpe’s inventory
seems to be bottomless; he can haul around an amazing number of items.
The inventory screen can be brought up anytime by looking at Quickthorpe,
or by hitting the spacebar. The box is actually a window that can
be moved around the screen or resized as needed, which makes it very
handy.

Using an item is generally
a matter of picking it up and clicking it where you want to use it,
either onscreen or on another item. If it can’t be used in a particular
situation, nothing bad happens. Quickthorpe merely says “That’s
not a good idea” or something similar. Also, there is no way
to drop objects on the ground. So you can experiment without worry;
an item won’t be used unless it’s meant to be used.

Conversations are started
by clicking the mouth icon on a person. Usually, Quickthorpe will
have several possible responses, shown in the dialogue box; you click
on the one you want him to use. In certain situations, he may also
say some things on his own, depending on the responses you choose
initially.

A very nice feature of
the game is the ability to turn on subtitles, so you can have text
of all conversations. You can also turn the speech on or off, as well
as the sound effects.

I always turn text on when
it’s available, as you never know when there might be sound problems
with a game. Fortunately, the sound quality in Fable is quite good.
The voices were clear and understandable throughout, except at the
very end during the full motion video, where I experienced some skipping
and stuttering.

Unlike many games today
that go for elaborate productions with live actors and video, Fable
is entirely hand drawn. While that makes for a certain “cartoony”
aspect (which fits in well with the humor theme), the renderings are
very pretty, especially the backgrounds, and add an interesting otherwordly
touch to the game.

Locations in Fable are
small; you really can’t get lost here. Mapping isn’t generally needed,
except in one place, where you have to go through a maze. Happily,
it isn’t too large, and being logically constructed, is easy to map
out.

click to enlarge - Fable screenshotThere
is a map of sorts in the game, however. In three of the lands, an
overall view of the area comes up when Quickthorpe exits certain screens.
Moving the cursor around the map lights up areas you can travel to,
and clicking on one sends Quickthorpe that way.

Saving and restoring can
be done anytime outside of conversations. Eight positions are available,
and they come with thumbnail pictures of the current location. Titles
are a little cramped, though; the save names are restricted to a maximum
of 10 characters.

Fable is a linear game.
Each land must be completed before you can move on to the next. Typically,
most of what you need to get through a location will be found there,
although some items are held over for a later time. Being linear can
make for some frustrations, since if you get stuck, you can’t go somewhere
else and play around there for awhile.

However, as mentioned earlier,
puzzle solving is mostly straightforward; you are more likely to have
trouble because of missing an item somewhere, rather than figuring
out what to do in a given situation. Still, this is not “hunt
the pixel”; overlooked objects are usually in obscure locations,
rather than “invisibley onscreen”.

The only technical problem
I experienced was the game’s tendency to lock up on occasion when
changing screens. This was random, and could happen at any time Quickthorpe
moved from one place to another. I finally got around this by using
a boot disk that loaded EMM386 instead of my usual QEMM. Other than
that, the game ran flawlessly.

Flawlessly up to the end,
that is, and here we come to an interesting point. We are all familiar
(too familiar) with patches issued for bugs in a game. It is unusual
– unique in my experience actually – for a game to receive a major
revision after it’s in the box, and has no real technical problems.

That is what has happened
here. Fable’s original ending was highly unsatisfactory: the adventure
is all imaginary, taking place entirely in the mind of a murderous
nutcase behind bars.

Obviously, such a conclusion
wouldn’t go over well with gamers, and I made no bones about saying
so. You have to wonder about designers who forget that gaming is supposed
to be a rewarding experience, not a total letdown.

click to enlarge - Fable screenshotHowever,
after the original review was sent off, but before the issue went
to press, we heard from Sir-Tech: they had persuaded the designers
to change the ending of Fable to a more acceptable one.

It is certainly to Sir-Tech’s
credit that they persisted and finally managed to have the ending
changed. Of course, they really ought to have been more firm at the
start about the matter, as they were well aware that the original
conclusion was less than acceptable.

Still, the revision has
been made, just in time. The new ending, while perhaps a little abrupt
(no doubt related to deadline constraints), is certainly more satisfactory
than the original one. So, while simple, Fable is a fun play, and
recommended as either a good beginner’s adventure or a pleasant afternoon’s
diversion for the veteran gamer.


Final Grade: B

SYSTEM REQUIREMENTS:

486/66, 8 MB RAM, 2X
CD-ROM, SVGA, mouse, sound board, DOS; Windows 95

Scorpia

Scorpia