1999 JA+ Awards

The Year in Adventure Gaming–1999

By
JA+ Staff

As per our yearly tradition, we have
eschewed a year-end “best of” column in favor of asking the staff for
their educated opinions on the past year in adventure gaming. Most “best
of” articles tend to be written just so a writer or magazine can get his/her/its
name quoted on a box or in an advertisement. We think it presumptuous to limit
our choices to one per category just for the satisfaction of publicity. Realizing
that our readers have favorite reviewers and columnists on the staff, we have,
instead of constricting ourselves to staid categorization, asked for individual
lists comprised of whatever the author felt merited attention. Plus, the fact
that no one could possibly play every game released makes most “best of”
lists an individual’s choice rather than a staff decision. I am not sure what
to expect, but leave behind your expectations of what comprises a “Best of”
list and join us as we present The Year in Adventure Gaming–1999.

| Adam Rodman | Harriet
Gurganus
| Ray Ivey | Darcy Danielson
|
| Tom Houston |
Jenny
Guenther
| Randy Sluganski |

Adam Rodman

Adam is the youngest member of the staff, but you would never
know it from his well-written and researched articles and reviews. His future
in the industry will only be limited by his imagination, and from what he has
so far shown his talent is boundless.

Greatest Cure for
Insomnia

Amerzone. What exactly was the point of
this game? While you were supposed to return a “White Bird Egg” to a
river (quite an … interesting plot in itself), it was more of wandering through
a forest picking up random objects to solve seemingly random puzzles. It’s like
Myst on drugs … some pretty pictures and a lot of mouse-clicking.

Most
Hyped Adventure Game

Gabriel Knight 3. Though
Gabriel Knight 3 was a good game, it is undeniable that there was a lot
of hype surrounding it. While this is probably due to the fact that GK3 was
published by Sierra (a big company with a big advertising budget), the advertising
probably increased the sales.

Best Instance of Adventure
Being Mixed with Another Genre

Outcast. Traditionally,
action-adventures suck. They are almost all combat and the little “adventure”
they have is jumping puzzles. Outcast changed this. Finally, communicating
with characters was important again, as was inventory and story. Overall, it is
a true example of action-adventure.

The “Oh No!
Not Again!” Award (Or the “Beating a Dead Horse” Award)

Myst Masterpiece Edition. Myst has been around for several
years now–it was a bad game back then, and guess what? It’s bad now! Cyan re-released
Myst for what? So a bunch of die-hard fans could waste more money on a
game they already had? Apparently so …

Worst Use
of a Movie License

Indiana Jones and the Infernal Machine–ah,
Indiana Jones. After The Fate of Atlantis, I wondered how LucasArts could
screw up The Infernal Machine. Apparently, they found a way. Indiana
Jones and the Infernal Machine
was Tomb Raider with Indy. Publishers
should finally get this into their heads–we don’t need more jumping puzzles!

Shortest
Game

The Forgotten. Despite what many reviewers
said, The Forgotten was not a bad game. However, it was short. Very short.
The average adventure gamer wants some substantial gameplay for his/her gaming
dollar.


Harriet
Gurganus

Agewise, Harriet is the senior member
of our staff, but she is the youngest in gaming years. She only recently discovered
the mysterious allure of the adventure genre and is now a devoted gamer. Her Upcoming
Releases
list is not only the best I have ever seen on an adventure site,
but also the most comprehensive I have every seen anywhere.

Favorite
Adventure Game of the Year

Nancy Drew: Stay Tuned for
Danger.
Good plot, offers a selection of difficulty levels, easy to navigate,
and it does not take itself too seriously. Nevertheless, it is a solid and refreshing
game.

Worst Gaming Experience of the Year

I purchased Chine: The Forbidden City directly from Cryo.
I even made it successfully through an order procedure that was all in French.
That may have been the best part of the game for me.

Cryo described Chine
as a 3D, visually spectacular adventure game. Perhaps I expected too much,
but the following is why I was disappointed.

All areas of the Imperial City
seemed much the same to me, and I found very little personal sense of direction.
I honestly could not tell if I was coming or going or what hallway I was in, in
relation to where I wanted to go. I have played many games with mazes and mapping
systems. The mapping system in Chine was awkward and confusing. I attempted
to use it but rarely succeeded. The game advertised over 30 characters. There
may have been that many but, to me, there was little artistic originality to their
faces. Their clothing was rendered in different colors, and that did help me somewhat.
The only facial motion visible when a character spoke was movement of the lower
jaw. The conversation looked very artificial, as most of it was delivered in full
frontal face close-ups. I could not become involved in the story. That was probably
due to the above issues, which really disturbed my concentration.

In the
spirit of fair evaluation, I found the following game features to be good to excellent:
There is a separate reference section that I believe to be historically accurate.
A hyperlinked encyclopedia of Imperial China is available. The player may opt
to tour the Forbidden City in lieu of playing the game.

I played less than
half of this game. I had looked forward to it immensely and was very sorry that
I ever purchased it. I sent it to a friend in Indiana. She seems to be enjoying
it.


Ray Ivey

Ray is the newest, and the most prolific, member of the Just Adventure
staff. He is one of the few reviewers I know who actually has a following. When
asked for his choices, the usually verbose Mr. Ivey was surprisingly concise in
his comments.

Best Adventure Game

Gabriel
Knight 3.

Best Action/Adventure Game

Outcast.

Best
Use of Music

Faust.

Best
Garage Game

Cracking the Conspiracy.

Best,
Most Improved Series

Nancy Drew.

Two
People We Most Want to See Someone Hire and Throw a Lot of Money At

Jane Jensen and Tim Schaefer.

Worst Coverage
of Our Genre at a Big Fat Site

GameSpot.

Best
Fan Site

GameBoomers
(especially for their innovative feature, Independents Day).

Worst
New Game

Comer.

New Games
We’re Most Eager to Play Sequels Of

Inherent Evil, Outcast.

New
Genre That Should Be Officially Recognized as Such

Action/adventure.

Most
Underrated Major Release

Prince of Persia 3D.

Game
Company of the Year

Obvious tie between DreamCatcher and
Cryo.

Company We Expect Great Things from in 2000

SouthPeak.


Darcy
Danielson

Darcy is our resident Mac expert (mainly
because she is the only one among us who owns a Mac!). Her encyclopedic knowledge
and twisted sense of humor dovetail nicely with the Just Adventure motto–We’re
all here for the fun and games. An avid collector and coffee swiller, Darcy’s
emphasis on detail has led to her recently being asked to beta-test upcoming games.

Best
of 1999–from the Mac Side

1999 was both good and bad for
the Mac gamer. Good, as there was an increase in adventure titles for the Mac
player. Bad, as they were not on the usual store shelves, and one had to be a
bit savvy in finding and sampling new releases available. Here are the hits and
misses for the gaming year from the Mac world.

Best Insanely
Great Indie Mac Titles of 1999

Two titles were definitely
at the top of the list as they were made exclusively for Mac and made very available
by way of demos for the Mac user in the know: The Castle, published by
Blue Line Studios, and Nightfall by Altor Systems Inc. Both of these games
turned out to be very playable, and a good time was had by all.

Best
Mac Print Magazine Adventure Demos of 1999

MacAddict
magazine’s disk. Consistently publishing adventure and adventure+ demos of
such major releases such as The Forgotten, Nethergate, Traitor’s Gate, and
Dark Vengeance, and how else would we have learned the glories of playing
the Nightfall demo (one of the major indie Mac releases of ’99), as well
as plenty of adventure shareware titles, show that MacAddict, a major print
publication, is devoted to full Mac gaming coverage. Runner-up: Macformat,
which was able to back up the tease of a Traitor’s Gate demo in its
August 99 issue with an honest-to-God release by Dreamcatcher in the UK, and which
gave good coverage to the major releases of the year.

Worst
Major Mac Print Publication Due to Virtually Ignoring Mac Adventure Gaming in
1999

Macworld. What? You’re not just working
on your Mac? You want to play? Okay, here’s a gun, go kill something.
Christopher Breen, covering all that is Mac gaming there, in the November issue
gleefully embraces Half-Life, Quake III: Arena, Unreal Tournament, Tomb Raider
III, Diablo II,
and Oni as the Christmas season gaming titles
for the Mac, ignoring the half-dozen adventure games that had come out or were
about to come out.

Best Company Publishing Mac Adventure
Titles in North America 1999

Dreamcatcher Interactive.
I just want to say Bravo! With the ’99 release of The Crystal Key and The
Forgotten,
as well as distribution announcements in October, November, and
December for Lotus Spring, Traitor’s Gate, and The Riddle of the Sphinx,
Dreamcatcher tops off the tank. I feel like a cat in a tuna factory.

Best
Company Publishing Mac Adventure Titles in Europe

Cryo
Interactive for continuing to support the European Mac adventure gamer with its
most recent release, Faust. Now just get those puppies imported stateside,
boys!

Worst Mac Shun by a Major Gaming Publisher in 1999

Sierra. These kind of shenanigans from a company that used to port
virtually all of its titles to Mac made me want to do what my mother told me I
used to as a very small tike: hold my breath ’til I got what I wanted or passed
out in the process. Of course, for all Sierra cares, I could just go ahead, pass
out, smack my head on the way down, and kill myself. Sheeesh! Runner up: Lucas
Arts. Ditto.

Best Virtual Store to Find Mac Adventure
Titles in 1999

New: 999Software.com.
Get Riven, JP3, as well as a half dozen other good solid Mac titles for
$10 each? Where do I sign up? Runner up: Mac-O-Rama,
stocking many hard-to-find adventure games. Used: eBay.
Whoever it was that found over 70 classic Mac adventure games there last year,
thereby all but completing her quest to own every adventure title ever ported
to a Mac, shall forever remain nameless.

Worst Virtual
Store to Find Mac Adventure Titles in 1999

UGOdirect.com.
Hey, I didn’t know that Lode Runner 2 and Deer Hunter were adventure
titles, did you?

Worst Big Mac Adventure Release of
1999

Logicware, which went to all the trouble to buy the
rights from Activision for Zork: Grand Inquisitor, released it, but didn’t
tell anyone. Logicware–what were you thinking? Is this some kind of tax write-off?
Ugh. Cover my eyes. I can’t watch.

Best Mac Shareware
Adventure Title of 1999

Palace 1.4 by Louise Hope.
I could wander around in here all day.

Best Mac Hint/Walkthrough
Database Program 1999

Robert Edvardsson’s essential Codebook
continues to take care of Mac gamers, and you get to download and keep it,
no less. Check it out.
Runner up: UHS for Mac. The
Universal Hint System continues to dole ’em out as you need ’em.


Tom Houston

Between
rounds of golf and vacations to Florida, Tom fills out his life of leisure by
playing adventure games. Complementing his professional life as a CEO, Tom prefers
games that offer educational value. He is a master at simplifying the complex
and an avid game collector to boot.

Best Game of
1999 (Based on Those That I Have Played and I Haven’t Played GK3 Yet)

Faust. I liked that it had its roots in classic literature
and built a fascinating story in seven interesting and riveting episodes around
these roots. The graphic presentation was as good as it gets, and the puzzles
were excellent and always integral to the progression through the story.


Jenny Guenther

Seldom
at a loss for words, Jen is the Yin to my Yang. She is more invaluable to JA than
anyone realizes. While I have the visions, it is she who implements them. Her
unwavering devotion to JA and the adventure genre is worthy of innumerable platitudes.

The “Way to Go, You Can Start Counting My
Dollars” Award for Best Game Publisher

It’s a
three-way tie between DreamCatcher, SouthPeak, and Cryo, all of which continue
to release a steady stream of high-quality adventure games despite the continuous
proclamation that adventure games are dead. You know, I have been playing adventure
games for the past five years or so, and I heard that same lament when I started,
and yet to my eyes, the adventure genre is not only alive and kicking but actually
thriving, which leads me to my next award.

The “Shut
Your Pie Hole” Award for Shut Up Already Would You?

Goes
to the hordes of naysayers out there who constantly decry the death of the adventure
game in the newsgroups, on the bulletin boards, and, yes, even on reputable web
sites and in print magazines. Meanwhile I sit here playing my numerous recently
released adventure games and loving every minute.

The
“Surely You Jest–Get a Clue” Award for Stupidest Trend of the Year

All of the web sites compiling lists of “Greatest Games of the
Millennium” or even “Greatest Games of the Century” when nobody
can make much of a case for computer games’ existence beyond the last 20 years
or so. “Greatest Games of the Decade,” maybe, or even “Greatest
Games of the Score” (as in “fourscore and seven years ago”–a score
is 20 years for you incognizant-of-arcane-measurements types out there), but anything
beyond that is mere puffery.

The “This Has Nothing
to Do with Games but It’s Stupid Anyway and Deserves to Be Mocked” Award
for Yet Another Nod to Political Correctness

In an effort
to placate non-Christians throughout the world, the powers that be (whoever they
are) came up with a new abbreviation: instead of B.C., which is commonly understood
to mean “before Christ,” I have seen creeping into our vernacular the
initials “BCE.” The first time I saw it, I thought it was a typo, but
I looked it up and it means “Before Common Era.” Give me a break!

The
“On One Hand, It’s the End of an Era, but on the Other Hand, it May Not Be
Such a Bad Thing” Award for the Demise of the Giants

Sierra’s
recent change of focus to other than adventure games and the recent resignation
of several of the big-name game designers at LucasArts opens the field for the
little guys. While these two corporate giants have been largely responsible for
the development of the adventure game as a genre, maybe the fact that they are
no longer dictating the trends and defining our tastes in adventure games is a
good thing because now smaller developers will not be intimidated and overshadowed.
These smaller developers will probably be happy to turn any profit, and
they will not call a game a failure because it didn’t sell in the millions of
copies or the millions of dollars. Remember, Sierra and LucasArts were once “little
guys,” too.

The “Most Fun I’ve Had on a Web
Site” Award for, Well, the Most Fun I’ve Had on a Web Site

Goes
to GameBoomers, particularly
their bulletin board. I have met a great group of people there, the moderators
are fantastic, and most importantly, the focus is on adventure games. Now that
the adventure games Usenet group is flooded with an endless stream of inanities
and personal correspondence resembling that lowest of Internet uses, a chat room,
I have completely abandoned it in favor of GameBoomers. Thank you, GameBoomers,
for providing such a superior alternative!

The “Why
Bother?” Award for Worst Game of the Year

Doesn’t
exist. I am pleased to say that although many games were less than perfect, I
did not play any truly stinky new releases over the past year. The down side of
this is that Randy did not get any fodder for the Dungeon
of Shame
.

And Finally, the “It May Not Be Regaled
as the Greatest Thing Since Sliced Bread but It’s Certainly My Favorite”
Award for Best Game of 1999

Goes to Rent-A-Hero, a
European-only release that will be distributed in North America by SouthPeak in
February 2000. Rent-A-Hero was too short and fairly easy, but the graphics
were fantastic, the story and puzzles were fun, and I really had a blast with
it.


Randy Sluganski

When Randy speaks, the readers sit up and beg for more. Wait a
second! What’s with the dog-trick similes? What I meant to say is that Randy is
truly the driving force behind Just Adventure. (Roll over, there’s a good boy.)
But seriously, whether you love him or hate him, you can’t deny that no other
single person has been as influential in keeping adventure games in the public
eye. In addition to his work on JA+, Randy is the founder of the Adventure
Coalition
, which fosters cooperation and mutual respect between the best adventure
sites on the Internet and will soon become a force to be reckoned with. So here’s
his gaming year in review. (Arf.)

Best Adventure
Game of the Year

Faust. For daring to be different,
for daring to incorporate mature adult themes and subject matter in an adventure
game. Finally, a company that recognizes and respects its buying audience.

Best
Action/Adventure of the Year

Omikron. It’s not nirvana,
but it is original and it tries harder than any game I have played. Well-balanced,
thoughtful, and David Bowie to boot!

Best New Trend

Action/adventure games. They’re not yet perfect, but games like Omikron,
Wild, Wild West, Prince of Persia 3D, Outcast,
et al., are all a step in the
right direction.

Most Disturbing News Award

Sales figures for Omikron, Drakan, Soul Reaver, and many other
action/adventure games were all disappointing. They were all fine games, which
begs the question: did the action gamers stay away because of the puzzles or did
the adventure games shy away because of the action?

Most
Disturbing News Award 2

The Longest Journey does
not and may not ever have an American distributor. An industry that glorifies
guns and violence is afraid of a game that portrays adults in a realistic manner.

People
Who Give the PR Industry a Good Name Award

Annette Bechamp
of DreamCatcher and Bob Chase of SouthPeak are anomalies in the industry–they
are both knowledgeable and a pleasure to deal with. Their appreciation for the
adventure genre and their openness to suggestions is more appreciated than they
will ever know.

Love Us Because We’re French Award

Cryo. We do love you, and your upcoming slate of adventure games is
impressive. Now how about improving international relations by making your titles
available in North America and providing dependable news updates and review copies
to the adventure sites that unfailingly support your efforts.

Magazine
That Should Be Printed on Toiler Paper Award

PC Gamer.
If nothing else, it has a consistent editorial policy: If it’s an adventure
game–scorn it. If it’s by a small company–ridicule it. If it’s by a major publisher–kiss
their asses to keep those review copies and junkets coming in.

The
You Oughtta Be Ashamed Award

To an industry that is mostly
controlled by white twentysomething and middle-aged males. Women and minorities
need not apply. Their myopic gaming visions of fast cars, violence, and bimbos
will never allow the industry to mature.

Pet Peeve Award

Adventure gamers who become orgasmic whenever adventure haters Gamespot
or PC Gamer say something nice about the genre. Why anyone would even validate
the opinions of these hypocrites when a group like the Adventure
Coalition
exists is beyond me. The genre will not be revived until adventure
gamers start looking out for and supporting each other and quit frequenting sites
and magazines that thrive on bashing adventure games. Lost advertising speaks
volumes.

Most Impassioned Readers on the Internet

Every adventure fan who visits Just Adventure or one of the members
of the Adventure Coalition.
Your support is redefining the industry’s misinformed impressions of who adventure
gamers are and what you want in your games. Please continue to speak out so that
we know the impact of our combined efforts.

admin