The Longest Journey (#38830)

Review

The
Moment of Silence


House
of Tales
Digital Jesters
Genre: Adventure
November 2004 (UK)
Platform:

PC


Review
by Ben Bowen
December 17, 2004


Men in black… UFO’s…
Government conspiracies… Sounds like a case for Mulder and Scully?
Not quite. Welcome a new tortured hero
in the fight for “the
truth” – Peter Wright. Armed with whatever comes to hand and a sexy leather
jacket, The Moment of Silence chucks our intrepid hero into a world of high-tech
intrigue and mystery. Sounds like perfect mystery game fodder? Well… nearly…

The Moment of Silence screenshot - click to enlargeThe biggest mystery is why The
Moment of Silence
has long been hyped
by Digital Jesters as one of the most sophisticated adventure releases
yet. Boasting technology that allows for realistic facial expressions,
dynamic dialogue exchanges and real-time lip-synching based on phonetics,
I have to admit on loading it up and starting I was more than a little
disappointed. So much was promised with this game and to be honest
on first impressions it would appear not much has changed since The
Longest Journey
. Admittedly, the high 1024X658 resolution is incredibly
welcome, but the models and general animation of this title is firmly
stuck in the late 1990’s. It’s not bad per se, just very average…
basing my initial expectations on what I’d previously read, I was
expecting so much more.

That’s not to say the game isn’t detailed. Although the presentation
is a little slack, with Peter occasionally running into the scenery,
clipping through trees and various attention-diverting bugs, a lot
of the backgrounds are nicely rendered and depict reasonably realistic
locations. They’re just not particularly lively and sometimes don’t
even hook up with each other. For example, looking out of Peter’s
apartment window at the street below reveals empty sidewalks, and
later when you get down there, it’s full of (rather static) people
hanging around on corners. Animation ranges from the poor to the
surprisingly good, with nice weather effects and a neat space scenario
later on with the earth spinning away in the background.

The Moment of Silence screenshot - click to enlargeHowever, despite the various well-created background animations
the game does appear devoid of life. As mentioned, there are people
in the backgroud, but despite one or two moving around now and again
it never feels like it’s taking place anywhere real, which is a shame
for a game which although fantastical in places is still grounded
in needing to create a realistic impression. It’s also a little upsetting
when one considers that the world has evidently had a lot of thought
put into it’s overall conceptual design. What does help on the other
hand is terrific sound design, and this game has it in droves. From
some great electronica scoring worthy of a film, to brilliant and
effective use of ambient effects, it’s the one thing that really
helped propel the game along…

If the graphics aren’t that hot, that’s not to say House of Tales
have been slack on the story… oh, no. This is a real full-blooded
game as far as narrative is concerned. Mature and meaty, with reasonably
well developed characters and good, if varying (one little boy has
a very confusing accent), voiceovers, it could be said they’ve outdone
themselves. The Orwellian plot concerns itself with the kidnapping
of Peter Wright’s neighbour and his realisation that the world around
him is not what it seems. The overall balancing is a little off,
with a slow start and sudden ending, but those willing to persevere
through the first half will find it eventually kicks off in grand
style.

The Moment of Silence screenshot - click to enlargeThose not wanting to listen to the many conversations can click
through and read the subtitles, as they can last a very long time
– however, that’s entirely down to the patience of the player as
some answers get straight to the point nearly right away. Fans of
The Longest Journey will be impressed with the multiple branches,
even if the animation and modelling that accompanies the dialogue
is poor. For example one character, no matter how emotive the voice,
is stuck looking out of a window with her back turned to you for
almost the entire time. This is despite revisits to that location
throughout the game, something which doesn’t help fuel the immersion.

Fortunately, the characters
are well done and don’t resort to TLJ‘s rather immature approach
to maturity. The hero, Peter Wright, is
very charismatic despite his rather stereotypical appearance, and
has a dark past that is only at first hinted at. Kudos must go to
developer Martin Gantefoer for providing a rich backstory and motivation
to his actions, even if not completely realistic – but then again,
if they were, it wouldn’t make for much fun! That is, if “fun” is
really the right word to use. Despite it’s futuristic setting, it’s
themes contain those of information suppression and Government-sanctioned
brutality which lend the game an air of oppression despite the freedom
that the characters at first appear to be living in.

The Moment of Silence screenshot - click to enlargeUnfortunately, despite the depth of narrative, the gameplay is quite
weak. The player is partially fuelled by the desire to see some of
the well-directed cut-scenes as well as the progressing plot, which
although aren’t as beautiful as promised (recent full 3D titles actually
boast better animation and design) are still something worth looking
forward to. The puzzles aren’t the greatest I’ve come across either,
varying from the obscure to the stupidly easy, but that said contain
a reasonable mix of inventory and logic based elements. Unfortunately
some of them are all too reliant on a number of people in distant
locations and a lot of guesswork. There’s more running about here
than in the New York marathon, which makes for some frustrating time
spent trying to figure out who it is you’re meant to visit and for
what purpose.

This is further compounded by the fact that this game has possibly
one of the worst point and click interfaces I’ve ever come across.
Let’s face it, although practical and intuitive, when p’n’c goes
wrong, it goes wrong in spectacular fashion. Although exits can be
marked getting Peter to run in the right direction, coupled with
the aforementioned scenery bugs where he takes to the hills (or even
floats), is another matter. I actually swore a couple of times, something
I don’t often do in games, and cursed the lack of (shock, horror)
even a rudimentary direct control interface. Thankfully, there are
no Sherlock style stealth or action sequences required, with urgency
left to the occasional movie clips, yet despite this on occasion
some parts do contain the occasional pixel-hunt…

The Moment of Silence screenshot - click to enlargeSome interesting elements come from the multi-purpose messenger
and the integration of fictional technology into the gameworld. Nothing
here seems over-the-top fantastical and every gadget and piece of
electronica has a well-thought out purpose. Worthy in comparison
to films like I-Robot or Minority Report, it helps that any puzzles
involving these creations still manage to remain, more often than
not, reasonably intuitive.

Part of my frustration with this game is that it could’ve been so
much more. If the game had lived up to Digital Jesters hype, with
better models and animation, fewer bugs (although to be honest, what
title nowadays is without them), glossier presentation and more thought
given to its puzzle design, then it would’ve been an absolute stunner…
As it stands, it’s a reasonably solid and dark adventure that’ll
win people through with its good voiceovers and well-written plot.
I’d highly recommend it to Longest Journey fans looking for something
meaty to get there claws into and those needing a game that’s mature
without resorting to crass stereotyping or profanity in it’s characters.

Just remember to lock the door, check for hidden cameras and search
your room for bugs.

The truth is out there…


Final Grade: B
(find out more about our
grading system
)

System Requirements:

  • Processor: Pentium II 450MHz
  • Memory: 64Mb RAM
  • Operating System:
    Win 98, ME, 2000, XP
  • Graphics: 32Mb 3D
    Graphics Card, DirectX 9
  • Other: DirectX 9 compatible
    Soundcard

 

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