Fable Review — Part 3

Review

Fable


Big
Blue Box
/ Lionhead Studios
Microsoft Games
Genre: RPG
September 2004
Platform:



Review by Ray Ivey
November 4, 2004

 

 


Fable screenshot - click to enlargeHere is a game that is tricky to review because it really suffers
from the mountain of hype designer Peter Molyneaux has created over
the last several years.

Formerly called Project
Ego, this is a project that attendees to the last several E3 conventions
have been following closely. Molyneaux,
the legendary designer behind Populous and Black & White, is
nothing if not a good salesman. He made more promises about this
game than a politician on a stump speech. And we all know what happens
to most campaign promises . . .

I think it’s a shame how much Molyneaux overdoes it. He’s
already wildly respected in the industry, and any game he creates
is going to get a lot of attention. His hyperbolic promises actually
hurt his games by creating expectations he can’t fulfill. I
hope that for his next projects, B.C., Black & White 2 and The
Movies, he does the games a favor and eases up on the hype machine.
[oops, looks like B.C. might be cancelled, yikes!]

So let’s get to the actual game, Fable. The bad news is that
no, it doesn’t live up to its impossible hype. The good news
is that it’s a pretty dandy game that will keep you very entertained
. . . for about a weekend.

Fable screenshot - click to enlargeFable is a role-playing
game with strong action/adventure elements. The game begins with
your character, a young boy, living a quiet,
pastoral existence with his family in a very generic fantasy world
called Albion. Quicker than you can say, “Evil forces that
only you can stop burst in and rip your world apart,” uh, evil
forces that only you can stop burst in and rip your world apart.
Your village and your family are destroyed in front of your very
eyes. And on your big sister’s birthday, bummer!

You’re rescued by
a mysterious wizard (is there any other kind?) and whisked off
to a place called The Heroes Guild, sort of
an orphanage for would-be RPG stars-in-training.

The game then very entertainingly
uses your years (yes, years) at this academy to teach you the game’s three major skill sets:
melee combat, ranged combat and magic. Once your training is completed,
you’re sent out into the world to become a hero.

Fable screenshot - click to enlargeSo far, so good. At this point, your character begins to have a
lot of choices. There are required quests and optional quests. Plus
there are many other entertaining activities you can spend your time
doing, creating an evil or good character in the process.

The good/evil thing is
at the center of the afore-mentioned hype. The television commercial
for the game promises, “For every
choice, a consequence.” That’s a pretty big promise!
Alas, as Brick says at the end of Tennessee Williams Cat on a Hot
Tin Roof, “Wouldn’t it be pretty if that were true?”

On the positive side, the good/evil and other character development
opportunities are fun. As you make good or evil choices, your physical
appearance actually changes! This is very cool. Also, your physique
changes, depending on whether you are a lithe archer, bruising brawler
or effete magic user. This is also cool.

Fable screenshot - click to enlargeYou
can also have an actual personal life in and around the various villages
you visit. You can have a romance, even get married and buy a house.
You can furnish the house and sell it, or rent it out to gain extra
income. You can go fishing and digging for treasure. You can enter
local fight clubs (no talking about fight club!). You can negotiate
with various demon doors to try to get the treasures hidden behind
them.

At first, these sandbox
activities are fun. It’s entertaining
to try different haircuts and tattoos to adjust your levels of “attractiveness” and “scariness” (both
of which are measured by the game). It’s fun to see your fame
increase and have strangers applaud you wherever you go.

Unfortunately, the problem with all of these entertaining diversions
is that, despite the promises by Molyneaux, they ultimately have
no impact on the game whatsoever. The quests do not change, and neither
does the story. This turns all of the personality engineering in
the game into just window dressing tacked on from a game like The
Sims.

Fable screenshot - click to enlargeAnother much-hyped feature
of the game is that your character actually ages. By the end of
the game my boy was in his mid-50s. While that’s
pretty cool, it’s awkwardly illogical in the context of the
gameworld. Not only do the game’s events feel like they just
take a few days, but no one else except your family members seem
to age. Not spouses, not other player characters, not villains. It’s
like you alone are infected with that weird TV-movie disease that
speeds up the aging process.

Worse, the much-ballyhooed
morality system turns out to be meaningless. The “good” and “evil” points
you get for various deeds are hopelessly out of balance. Murder
your spouse out
behind the house? Slap on the moral wrist. Steal from the wrong barrel?
Big fat fine and lost of reputation!

Now, I understand it’s easy for me, not a game developer,
to demand that the designers create a branching storyline that responds
to the morality and other personal choices of the player character.
But hey, I didn’t make all the promises about the game, Molyneaux,
you did! Plus, if any RPG was ever short enough to be able to fit
in a couple of plot branches, it’s Fable (more on that below).

Fable screenshot - click to enlargeHowever, there is one
element to the personal life of the character that I must comment
further on. It’s regarding the romantic
possibilities facing the player’s character. Only certain non-player
characters are susceptible to the hero’s charms (indicated
by a floating heart over their heads). What astounded me in Fable
is that the designers were modern enough to include several male
characters as possible mates. So, if the player desires, he can actually
get married to a man. And yes, you can enjoy connubial bliss with
your mate, regardless of the gender. You can also walk around town
in drag if that’s your thing. The game even keeps track of
your sexuality in your personality profile!

But let’s get to the meat of the game: questing and combat.
The quests are quite fun and the combat system works pretty well.
There are three classes of skills you can choose from, Strength (melee
abilities, physical strength, endurance and health), Skill (ranged
combat, agility, and stealth) and Will (magic abilities). As you
defeat enemies and fulfill quests, you can use your experience points
to develop your character along any combination of these three general
areas. My general taste in an RPG is to create high-level “pure” characters,
but Fable rewards being a generalist. This is because the higher
skill levels come at an increasingly staggering experience cost.
Still, if you master the basics of combat, especially the mechanic
by which you can use “flourish” moves to greatly multiply
your experience rewards, you can accumulate all of the experience
you’ll need to create whatever type of character you are interested
in.

Fable screenshot - click to enlargeMelee combat is simple
to master but complicated enough to chew on and provide a fun challenge.
Ranged combat is of limited use (since
enemies approach you so quickly) but it’s well-done as well,
complete with zooming and gruesome decapitation moves. Magic is fun
to use, and the interface lets you assign three spells to quick keys.
Three may not sound like many, but it’s pretty generous in
the world of RPGs.

The quests are well-documented
and the mini-map does a very good job of keeping you on track,
geographically. A series of magic portals
also eliminates the need for involuntary cross-country backtracking – though
sometimes you’ll, of course, choose to simply go wandering
around, looking for trouble, hidden items and more experience.

In general the presentation is quite good. The graphics are beautiful,
with a rich, cartoony-fantasy look and great spell effects.

The music, especially the opening theme by Danny Elfman, is spectacular.

Fable screenshot - click to enlargeThe look, the presentation
and the score all contribute to giving the game an epic atmosphere
that it, unfortunately, doesn’t
really earn. The game is extremely easy (something I RARELY complain
about), and the game is just too damn short.

Now, I don’t generally complain about short games. As a reviewer,
I’m always needing to get to the next game, so for me short
can be good. And I’m not a fan of the mind-numbing length of,
say, Japanese RPGs, especially since their length is generally artificially
extended by the use of endless tedious random encounter battles.
Plus, I would be more sympathetic to Fable’s anemic length
if there really was incentive, through the good and evil mechanic,
to replay the game. Unfortunately, there isn’t. Since, as mentioned
before, your personal and moral choices have absolutely no impact
on the game in any real way, there’s no impulse to replay the
game and “see what happens” if you create a different
kind of character.

Fable screenshot - click to enlargeTo say this game is short
is too kind. I think the credits are longer than the game. I think
the endless loading screens at Lionhead Studios
are longer than this game. Now, every RPG doesn’t have to be
as long as, say, Might and Magic VI, Lands of Lore, Anvil of Dawn,
Wizardry 8 or Morrowind, but even moderate-length RPGs like Arx Fatalis,
Diablo II, Divine Divinity or the Gothic series are lengthy and meaty
enough that you leave the game feeling as if you have just been through
an epic experience. Compared to those games, finishing Fable makes
you feel like you’ve just spent a three-day weekend at a hero
dude ranch.

This is a shame, because
there’s a lot that’s good going
on in Fable. And I do recommend it to all XBox owners. It’s
a stylish, great-looking, entertaining adventure. But it’s
not a seven-course meal; it’s a miniature chocolate éclair.


Final Grade: B
(find out more about our
grading system
)

System Requirements:
An Xbox, Controller, and Television

This
review is copyright Ray Ivey and Just Adventure and
may not be republished elsewhere without the express written consent
of the author. Republication of said review must also contain a link
back to Just Adventure.

admin