Starship Titanic Review

Review

Starship
Titanic


The Digital Village
Simon & Schuster
Interactive

Genre: Adventure April 1998
Platform: PC
Mac
DVD-ROM


Review by Ray Ivey
September 5, 2003

 

 

Walkthrough

Learn
more about this game at:
More information about this game at the JAVE!


I was extremely eager
to get my hands on Starship
Titanic
.
I’d read terrific reviews; I’m a Douglas Adams fan – I
thought, how could I lose?

Starship Titanic screenshot - click to enlargeI practically skipped home from Virgin Megastore, ripping the plastic
shrinkwrap off, reading the back of the box, and seeing that the
look of the game had been designed by Eugenio Zanetti, the Oscar-winning
designer of the 1995 film Restoration. Yum!

I was also impressed with
the several installation options I was offered. This is a feature
that should be available on more games.
I don’t mean to brag, but I have a pretty large cd drive, and
I appreciate the option to load all three cds onto it so that I can
completely eliminate disk swapping!

So far, so good. I start
the game. The game begins in the living room of Your Lovely Home,
and after a minute or two the bottom of
Starship Titanic literally crashes into your living room. A door
opens, an a befuddled robot glides down the gangway, looking around,
and muttering bleakly “Oh dear,” over and over.

Starship Titanic screenshot - click to enlargeI’m on the floor laughing with glee. I enter the ship, meet
the other hilarious robots and proceed to tour the ship. The graphics
are absolutely beautiful, and I’m almost giddy with pleasure
at the idea of having (sort of) free reign to roam around the ship,
check out my stateroom, and begin to try to figure out the game.

The game! Ah, there’s the rub. As long as Starship
Titanic
is dazzling you with its beautiful graphics and very funny robots,
you’re tempted to consider it a good game. But as soon as you
get down to cases and try to figure out what the #*$& you’re
supposed to be DOING on the ship, well, that’s another matter
entirely.

Starship Titanic screenshot - click to enlargeAs for the story: well,
I hate to report this, but Doug Adams forgot to write one. There’s no story. At all. Instead of a story,
there’s one Big Fat Task: put the ships central brain back
together by going on an inane and incredibly repetitive scavenger
hunt around the ship.

The first few times through
the various lovely rooms in the ship are fun, but by the 125th,
I’d seen enough. I haven’t
been this sick of the claustrophobic interiors of a game since slogging
endlessly through the museum in Shivers!

Starship Titanic screenshot - click to enlargeMuch ado was made about
the “revolutionary” text parser
which allows you to “converse” with the robots. I hate
to break it to Mr. Adams, because he and his team worked so very
hard on it (just read the documentation if you don’t believe
me!) but it just isn’t very impressive. Most of the responses
you get from the robots are nonsequiturs or simply “What are
you talking about?” answers.

And the puzzles. I know,
I know, I’m in a Douglas Adams world,
and I should expect everything to be a bit twisted. But the things
I had to do to hunt down the various articles of the treasure hunt
were too often obtuse in the extreme. I mean, they were funny when
I finally resorted to a walkthrough and tried them, but by then I’d
given up any hope of solving the puzzles myself.

Starship Titanic screenshot - click to enlargeThere is one puzzle dealing with navigational triangulation, at
the very end, that I think is simply unfair.

By the time I was finished with Starship
Titanic
, I was worn out,
fed up and decidedly unamused.

 


Final Grade: D

System Requirements:

CD-ROM version:
Windows 95
100 MHz Pentium (133 recommended)
16 MB RAM
160 MB available hard drive space
16-bit (high-color) capable video card and monitor
Video and sound cards 10% compatible with DirectX 5.0
4X CD-ROM drive

DVD-ROM version:
Windows 95
100MHz Pentium
16MB RAM
10MB free hard drive space
16 Bit color at 640×480
Soundblaster of 100% compatible
DVD-ROM drive

Macintosh version:
120 MHz Power PC or faster
Mac OS 7.5 or later
4X CD ROM
32 MB RAM
160 MB hard drive space
Thousands of colors

This
review is copyright Ray Ivey and Just Adventure and
may not be republished elsewhere without the express written consent
of the author. Republication of said review must also contain a link
back to Just Adventure.

Ray Ivey

Ray Ivey

A gaming freakazoid, Ray enjoys games on all platforms. Also loves board games, mind games, and all puzzles. Co-wrote the Entertainment Tonight trivia game and designed puzzles for two Law & Order PC games. Also a movie freak, bookworm, and travel bug. Thinks games of all kinds are a highly underappreciated force for social good, not to mention mental and psychological health.   Ray's favorite adventures include the "Broken Sword" and "Journeyman Project" franchises, "The Dark Eye," "The Feeble Files," "Sanitarium," "Limbo," "Machinarium," "Riven," "The Neverhood," and "Azrael's Tear." His favorite non-adventures include the "Thief," "Uncharted," and "Ratchet & Clank" franchises, all of the Bioware RPGs, Skyrim, and Final Fantasy XII.   Ray writes about the movies for the Bryan/College Station Daily Eagle, which is the old-fashioned thing called a "newspaper." He's been on eight game shows. He's taught in seven countries and has visited twenty-one. His favorite classic movie star is Barbara Stanwyck and his favorite novel is "The Hotel New Hampshire" by John Irving.