Paradise Cracked Review

Review

Paradise
Cracked


MiST land
Buka /
Tri Synergy
Genre: Adventure/RPG/Strategy August 2003
Platform: PC


Review by Ray Ivey
September 4, 2003

 

 


Welcome to the world of
Paradise Cracked. Come on in, and bring all of the patience you
can muster. You’re going to need it.

Paradise Cracked screenshot - click to enlargeThere have been lots of games with clunky controls. Outcast, while
a great game, was a bit cumbersome to learn. Gothic, a truly interesting
1st-person RPG, had controls which could practically defeat the casual
player.

But nothing I’ve
ever wrapped my fingers around prepared me for the Coit Tower of
Clunk that is Paradise Cracked.

Let me start by saying
that, buried underneath the baffling miasma of its controls is
what may very well be a good game, yearning to
get out. While the story is not wildly original, it’s a solid,
dystopian, Blade-Runnery, William Gibson-influenced cyberpunk story
set in a dark, grimy city full of lots of crime and not much law.

The main character (though
you eventually can control a party) is called “Hacker.” Guess
what he does! Anyway, the game begins with him on the run from
various dark and dangerous factions
and with only one helpful bit of advice: go see Sam Lee in Chinatown.
He might have something for you.

Paradise Cracked screenshot - click to enlargeThis is a perfectly good setup for an action game (think Max
Payne
),
or an action-adventure game, or an adventure game (think Nightlong or Blade
Runner
), or even an RPG.

In fact, the game calls itself an RPG.

BUT – and this is a big, honkin’ “BUT” – the
designers made a fatal flaw. They trapped their well-intentioned
cyberpunk RPG in the clothing of a squad-based, turn-based strategy
game.

That’s right, the gameplay of Paradise
Cracked
is like that
of Jagged Alliance. Now, I’m not knocking the Jagged
Alliance
games. In those games, you picked a squad for each mission (which
had clear objectives), and then you manipulated your operatives around
the environment in turn-based mode.

Now, most of us that have played any RPG or strategy game has some
experience with turn-based combat. I generally love it. It makes
combat tactical rather than frantic.

Paradise Cracked screenshot - click to enlargeBUT – in a squad-based game like Jagged
Alliance
, it’s
not just the combat that’s turn-based, it’s everything.
So you are moving your characters around the map, a calibrated number
of hexagons at a time. This works fine in a strategy game, because
the maps are finite, with clearly-defined goals.

This “everything-is-turned based” model does NOT work
in an RPG setting at all, because much of the point of an RPG exploring
the environments, talking to characters, and then getting into some
trouble with beasties or bad guys. It’s one thing to switch
into turn-based mode for combat in an RPG, but to stick the whole
game in it is a catastrophic mistake.

Why? Because it means
that gameplay is played at the glacial pace of the old tabletop
war games of the 50s and 60s. I’m not kidding.
After an hour of haplessly pushing your guys around a couple of hexes
at a time, your face is in danger of falling off out of boredom.

To make matters worse,
between turns, your forced to stare at loading screens while other,
computer-driven characters, engage in “invisible
movement.” These screens are generally longer in duration than
your actual turn.

But wait, there’s more! Remember I mentioned the interface?
Well, at least it’s extremely non-intuitive, endless, baffling,
way over-busy and just generally off putting in the extreme. I longed
for the smooth and effortless controls in Gothic.

So . . . we’ve got here a good premise for a game, a promising
story, very decent 3D graphics, 3rd person with decent camera control – all
put in peril by a the double whammy of a terrible interface and a
devastatingly wrong-headed game mechanic. Either one of these flaws
would be enough to sink a good game. Put them together and you’ve
got the Titanic.


Final Grade: D

System Requirements:

Minimum: Pentium II-400Mhz; RAM 128 Mb; Video Riva TNT2 with 8mb;
300Mb free hard disk space; DirectX 8.0.

Recommended: Pentium III,
Athlon 800 Mhz; Ram 128 Mb; Video GeForce 2 GT or GeForce 256 DDR
with 32Mb; 300Mb free hard disk space; DirectX 8.0

This
review is copyright Ray Ivey and Just Adventure and
may not be republished elsewhere without the express written consent
of the author. Republication of said review must also contain a link
back to Just Adventure.

Ray Ivey

Ray Ivey

A gaming freakazoid, Ray enjoys games on all platforms. Also loves board games, mind games, and all puzzles. Co-wrote the Entertainment Tonight trivia game and designed puzzles for two Law & Order PC games. Also a movie freak, bookworm, and travel bug. Thinks games of all kinds are a highly underappreciated force for social good, not to mention mental and psychological health.   Ray's favorite adventures include the "Broken Sword" and "Journeyman Project" franchises, "The Dark Eye," "The Feeble Files," "Sanitarium," "Limbo," "Machinarium," "Riven," "The Neverhood," and "Azrael's Tear." His favorite non-adventures include the "Thief," "Uncharted," and "Ratchet & Clank" franchises, all of the Bioware RPGs, Skyrim, and Final Fantasy XII.   Ray writes about the movies for the Bryan/College Station Daily Eagle, which is the old-fashioned thing called a "newspaper." He's been on eight game shows. He's taught in seven countries and has visited twenty-one. His favorite classic movie star is Barbara Stanwyck and his favorite novel is "The Hotel New Hampshire" by John Irving.