The Adventures of Fatman

Review

THE
ADVENTURES OF FATMAN


Mike Doak
Socko!
Entertainment

Genre:
Independently Developed Adventure

Platform: PC

 

 


Review by Vic Indrawan
June 23, 2003

 


Shadowland had been known
for years because of its high level of criminal activity. Fatman,
their superhero protector, has worked tirelessly to eliminate these
criminals and after finally eliminating the city of all its evildoers,
boredom set in. Late one night as he wished for a super villain to
test his mettle, lo and behold, Toxicman appeared. It seems the rivalry
between Mary & Kate Cosmetics and ACNE prompted Mary & Kate
Cosmetics’ CEO to perform a drastic course of action as he ordered
one of his employees to bomb the ACNE building. To cover his tracks,
he attempted to eliminate the bomber, but ‘fortunately’ for the employee,
the toxic from ACNE factory did not kill him, but instead turned him
into an insane super villain with absolutely no special capabilities.
This is where the fun begins: an overweight superhero against a lame
super villain. The Adventures of Fatman is consistently entertaining
and is chockfull of good-natured jokes and humor that is never over-extended.

The Adventures of Fatman
If
there is a downside to The Adventures of Fatman, it’s that
a talented game developer like Michael Doak used a Batman look-alike
as the main character of the game. Even the Bat-mobile and Batman’s
soundtrack is
used in the game. I realize that he has created a parody of Batman,
but I would have
liked to have seen this obviously talented individual use his
abilities to create his own superhero style for the main character.
The story, on the other hand, is very original. Lately the adventure
community has been force fed stories revolving around Egypt, Atlantis,
or time travel. It is amazing that almost one out of four adventure
games released revolve around these three subjects. Fatman
uses as its storyline a simple subject that we read about in our
daily life – a rivalry in the industrial world. It proves that
a simple subject can be very entertaining if executed correctly.

Most of
the features in this game are standard for a point and click adventure
game. Several predefined words such as ‘Walk’, ‘Look at’, ‘Interact’,
‘Talk to’ and ‘Use Inventory Item’ are used to interact with objects
and other characters. It is simple system, nothing fancy, but
served its purpose quite well. It would be nice if for future
projects the developer could implement an auto-detection capability
similar to the Lucas Arts games of the early 90’s. In those games,
when you wanted to interact with an object, the most common word
related to the object was directly highlighted. The user could
then improvise with their own logic to use different words together.
The save game feature is limited to six slots, but that is more
than adequate. For those who like their character to quickly travel
from one point to another, the walking speed can be adjusted in
the menu options. There is one original concept that, in my limited
knowledge, has never been implemented in another game: an optional
behind the scene audio commentary for each screen. It is a unique
feature that might give you a hint on what to do inside that screen.
This feature can be activated by pressing the F12 key from any
screen within the game and often offers some entertaining commentary.
Fatman utilizes a points system that reminds me of the
good old days of Sierra adventure games. Your progress can be
tracked by total points achieved. Of course you need to do some
‘extra’ works to gain a perfect score. I would like to see this
old point system used more in upcoming adventure games.
The Adventures of Fatman

The Adventures of Fatman
Fatman‘s
graphics are difficult to judge and the cliché ‘Beauty
is in the eye of the beholder’ fits nicely. It would not be fair
to compare Fatman to a high-budget commercial game as it
is the work of one person, but, on the other hand, I have to remain
objective. For that reason, I am using Dark Fall as the
benchmark for reviewing Fatman‘s graphics as it also was
an Independently Developed game. Some people might say that is
a different category since Dark Fall is first person perspective
whereas Fatman is a third person perspective, but then
you could always compare the quality of the backgrounds. Fatman‘s
graphics are not really as smooth as Dark Fall or even
The Eye of The Kraken. In fact they are quite pixelated
and grainy and are similar in quality to Maniac Mansion
or the first entry in the Police’s Quest or King’s Quest
series. When I play a computer game, the first thing that catches
my attention is the story. If the story is good then I can overlook
shortcomings in the graphical area. For this reason, Fatman‘s
graphics might be passable for me but others may not feel the
same way.

The voice-overs
are very professional and representative of the characters. It
is a blast how the narrator explains everything throughout the
game in a serious voice that is actually very funny and entertaining.
The only downside is the background music that keeps on playing
on the background. Fortunately, the music can be disabled by sliding
it to the lowest level in the menu options.
The Adventures of Fatman

The Adventures of Fatman
The controls
are very straightforward. Nothing innovative, just a basic point
and click interface. Basically, you choose the verb you want to
use and click on the screen to execute your choice. To combine
objects in the inventory, you just have to click the ‘Use Inventory
Item’, choose the item you want to combine and then, to combine
them, click on the second object. The right mouse button is used
to scroll through the various verbs. On a few screens, it is difficult
to locate some items. It is not really hard to find most inventory
items, but it could also be a pixel-hunting nightmare for certain
small objects if you do not scrutinize carefully. Fortunately
you can always detect the location of an object by just moving
your cursor over it as the object name is then shown on the screen
next to the predefined words. The conversation tree could use
improvement as sentences should be grayed out so you know what
you have already chosen. But, this is a minor detail that exists
even in some commercial games. One of the biggest problems is
that there is no indicator of the location of the exit on each
screen. You just have to figure it out by moving your character
there and hoping he will walk off the screen into the next area.

Fatman
is a short game that the average player should finish it in about
10 hours, but more experienced players might be able to squeeze
it down to 6-8 hours. But please try to look at and experiment
with everything. Be bold and try something stupid just to hear
and read the funny consequences resulting from your actions. Believe
me, it is really worthwhile and adds to the gaming experience.
The Adventures of Fatman

The Adventures of Fatman
Fatman
is not an easy game but neither is it very difficult. Don’t be
fooled by the ‘Easy Mode’ and ‘ Hard Mode’ categories as the only
difference is you can not retry when you die in ‘Hard Mode’. The
puzzles are the same in both modes, but in easy mode you are supplied
with small hints after several failures. There is not a single
puzzle in the game that is there only to lengthen the game: no
slider puzzles, no mazes, no sound puzzles. They are all logical
and serve the desired purpose.

The product is very stable
and ran smoothly without any crashes on both Windows 98 and XP. There
are currently no patches needed and it even ran with my screen capture
program on in the background without any problems. I did find one
small glitch inside the game. *** Spoiler *** When you are at the
Doughnut World after the first visit, you can increase your score
indefinitely by continuing to talk to the waiter. You could even get
a full score by doing this again and again. *** Spoiler ***.

Better graphics and longer
game time could easily have earned this game a grade of A. It has
all the necessary ingredients for a good adventure game and is definitely
worth your $15. The humor is entertaining and the logic of the puzzles
will have you asking why other, higher priced games are not as well
thought out. Nice job!

Final Grade for The
Adventures of Fatman – B-

System Requirements:

  • Windows 95, 98, ME,
    2000 or XP
  • Pentium 100 MHz or faster
    system with at least 32 Mb RAM
  • 320×200 standard VGA
    display
  • All DirectX sound-cards
    are optionally supported
  • Mouse

The Adventures
of Fatman
grades:


Final Grade: B-

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