Scooby Doo Case File #1: The Glowing Bug Man Review

Review

Scooby
Doo Case File #1: The Glowing Bug Man


Riverdeep
Riverdeep

Platform: PC


Review by Randy Sluganski
March 27, 2003

 

Scooby Doo Case File #1: The Glowing Bug Man box front


Scooby and the gang are back for their fourth adventure from Riverdeep
(formerly The Learning Company), but their first entry in a new series
of mysteries titled the Scooby-Doo Case Files.

click to enlarge - Scooby Doo Case File #1: The Glowing Bug Man screenshotThe
Glowing Bug Man
is a fun romp through a Museum of Natural History.
A half-man, half-insect figure has been wandering the corridors damaging
the exhibits and now Mystery, Inc. must piece together the clues
to in order to uncover the culprit and discover the truth behind
the disarray.

click to enlarge - Scooby Doo Case File #1: The Glowing Bug Man screenshotThe first two Scooby games,
Showdown
in Ghost Town
and Phantom
of the Knight
,
were classic -and excellent – traditional point-and-click,
inventory based adventure games. With Glowing Bug Man and the previous
Jinx at the Sphinx, the focus has shifted to problem solving and
critical thinking. Puzzles that previously advanced the plot are
now presented as learning tools. Not that there is anything wrong
with that, just be prepared for a different style of gameplay.

click to enlarge - Scooby Doo Case File #1: The Glowing Bug Man screenshotThe game has three levels
of difficulty to choose from – Spooky,
Spookier and Spooktacular. The game itself does not change, but the
puzzles become larger and more difficult. A sliding tile puzzle that
has nine pieces on the Spooky level will have sixteen pieces at the
Spooktacular level. After solving one of these puzzles, you receive
a clue that will help identify the main suspect.

click to enlarge - Scooby Doo Case File #1: The Glowing Bug Man screenshotProbably the biggest improvement
between Bug Man and the previous Scooby games is a procedure that
allows you to eliminate the suspects
one-by-one. As you find more evidence a grid system is filled in
until only one suspect remains. As always, there is much replay value
as the culprit’s identity changes from game to game.

The museum atmosphere is used to good effect as the gang can examine
six different themed exhibits and care has been taken to ensure that
the puzzles include actual objects that would be found in a real
museum. Players can navigate between the Hall of Dinosaurs, the Archeology
Room, the Excavation Pit and a Rock and Minerals room. Care has been
taken for the puzzles to be indicative of the room in which they
are found so, for example, in the Hall of Dinosaurs the player must
maneuver a fossil exhibit from the back storage room.

click to enlarge - Scooby Doo Case File #1: The Glowing Bug Man screenshotRecommended for ages 5 – 10 you can probably bump the recommended
age up a few years as the Scooby games, due to their high recognition
factor, are immediately approachable as even my teenage boys stopped
by to check out the graphics and gameplay. Don’t let the educational
factor scare your children away as the recognizable personalities
of the characters and their inherent humor help to maintain a lightness
that never lets the game become too frustrating for the younger crowd.


Final Grade: C

System Requirements:

  • 166Mhz processor or faster
  • Windows 95/98/00/ME/XP
  • 32MB RAM
  • 50MB HD Space
  • 16-bit Color Monitor
  • Soundblaster Compatible
    Card
  • Direct X 8.0
  • Speakers
  • Mouse

Randy Sluganski

Randy Sluganski

Randy Sluganski was a true adventure gamer and his passion for these games made him just as important as the developers and publishers of these games. Randy passed away after battling lung cancer for over 10 years. Randy can never be replaced but we would like to light a torch in his memory for what he did for us with his love of adventure gaming. We dedicate this site to the Memory of Randy Sluganski and his love for adventure games.