Articles
Part
1:
THE
WAY IT USED TO BE!
By Johnny Wilson
Introduction
By Randy Sluganski
December 11, 2002
For 18 years from 1982
– 1999, Johnny Wilson progressed from staff writer to Associate
Editor, to Editor, Editor-In-Chief and finally Editorial Director
of the world’s most popular computer gaming magazine –
Computer Gaming World.
Just as Vegas had their
Rat Pack (Frank, Dino, Sammy, et al), the devoted readers of Computer
Gaming World also felt as though they had their own computer gaming
rat pack by following the monthly antics of Russell Sipe, Johnny Wilson,
Scorpia, Charles Ardai & M. Evan Brooks.
During this time, a
review from CGW could –though they would be loathe to publicly
admit this – make or break a game. Their slavish devotion to
detail and to insisting that the reviewer finish the game would be
unthinkable in today’s marketplace where internet gaming sites
post reviews of games that take 40+ hours to complete the day after
their release and magazines publish reviews of beta versions just
so they can scoop the internet sites.
I first met Johnny
Wilson during a press junket four years ago. At the time, I was a
nobody. Now, I am an older nobody and Johnny Wilson, after a brief
stint with Magic the Gathering, is the President of Paizo
Publishing a company that publishes special interest magazines
– Dungeon Magazine, Dragon Magazine, Star Wars Insider &
Dungeon Polyhedron – in the fields of entertainment and hobby
gaming and promotes community and fan involvement through the official
Star Wars fan club.
Imagine my surprise
when, after one of my JA newsletters elicited a humorous response
from Johnny Wilson, I off-the-cuff asked him if he would be interested
in writing an article covering his years at Computer Gaming World
for Just Adventure and 8 hours later the article you are about to
read appeared in my inbox.
Whether you are new
to computer gaming or, like myself, an old-timer, sit back and enjoy
yourself and relive the days when Scorpia was the queen of adventure
gaming and Johnny Wilson its undisputed king. As for myself, well
an email from Russell
Sipe has just appeared in my inbox – it seems he has just
read the interview
I conducted with Scorpia in the Summer of 2002 – so who knows what
the future holds…
![]() By Johnny Wilson |
Part 1: |
|
THE (All |
| It almost takes a Walter Brennan or Gabby Hayes impression to do justice to the way things used to be at Computer Gaming World magazine. One expects to hear a crackling voice out of a B western as soon as the first few lines are read: “Our first articles were typed on an Apple II using Magic Window and sent to the typesetter via a 300 baud Hayes modem. We picked up the linotyped text in person and returned to the kitchen table to cut the columns to size and paste them to art boards using wax.” It gets worse: “We didn’t use color screenshots in those days. We took black and white pictures with a camera on a tripod and sent them out to be half-toned. Then, we cut those up and waxed them to the boards, too.” |
![]() An early shot of the office in Russell Sipe’s garage. The Apple II (expanded to 64K!) was the editorial and game playing computer. The Compaq “luggable” was the subscription database computer. Not shown: the C-64 and Atari |
|
In these days of computer-to-plate |
| When I did come on board in 1986, everything was already in place for success. I must have believed that. I took the job at half-time pay and supplemented my salary with writing (not just for CGW) and teaching business college at night. Russell generously foreshadowed the dot.com era by giving me stock for every quarter I worked at the company, but my stock actually proved to be worth something when Ziff-Davis purchased the magazine in late 1993. |
|
As I said, everything |
![]() Visiting with Richard Garriott (aka Lord British) at an early CES. This picture was taken sometime before Johnny was promoted to pundit and gadfly. Hmmm. I wonder what I was saying to Richard? “No, Richard, we cannot change the name of the magazine to Ultima Gaming World.” |
| The authors of the review had the most amazing temper tantrum. They screamed that they were regular contributors to an AWARD-WINNING magazine (at that time, Computer Gaming World hadn’t yet won the Charles Roberts Award for Best Professional Adventure Game Magazine nor had I won the SPA award for Best Software Reviewer), not some rag like ours. Their award-winning magazine had exactly one-fourth the circulation that we had at the time and it was to get progressively smaller in circulation as our publication became progressively larger. What had I chopped out to infuriate these “award-winning” authors? I had removed the description of the package and the details of the documentation, as well as some of the box scores from the games they had played using the strategy game. |
|
By the way, a lot of |
| Computer Gaming World had an editorial philosophy that isn’t practical in the current publishing environment. We expected the reviewers to play all the way through an adventure or role-playing game and we expected the reviewers to win a strategy game. We also expected our reviewers to play the actual commercial version of the game that was sold in stores. We didn’t review patches. We reviewed what the gamer was buying. The few times we reviewed early versions to try to hit deadline, we were burned (including the time I reviewed a game with online functionality based on the gold version and discovered after we went to press that the company had stripped out the online functionality just before duplication). This expectation of playing all the way through the game and reviewing from commercial copies has largely gone away since the era “shrink wrap reviews” on the web took hold. (In order to post reviews as fast as possible, many web reviews are based on popping the shrink wrap, installing the game, fiddling around for a couple of hours and writing the review. We called these “shrink wrap reviews.” They could almost be written from the blurbs on the back of the box.) |
![]() A group shot of some CGW staffers and various computer game design notables. I’m (R) rusty on a few of the names here. Johnny (L) can tick them off for you. Uh, I mean, Johnny can list their names. Of course, he ticked some of them off too. By the way, |
![]() Here Johnny (R) and I (L) pose with “Wild Bill” Stealey in front of his T-28 “Miss Microprose”. If I seem a bit stressed its because just minutes before Bill and I had landed after a near belly flop. Bill was showing off for an A-10 squadron lined up in preparation for take-off after our landing. Bill hot-dogged a power dive landing but forgot to lower the landing gear. As we pulled out of the 3-g dive and leveled off I noticed that the landing gear dial indicated we were wheels up. We were less than 10 feet above the deck. I hit my intercom button but at the same moment the tower radio blared out “WHEELS UP!”. Bill firewalled the engine which roared and slowly pulled us up from the edge of disaster. Watching from the tarmac Johnny thought we were just goofing off. During the much more conservative reapproach to the field Bill swore me to secrecy. But he began to tell the story himself in bars at CES in the following years. |
These rules weren’t a problem when we were the source, but once we had competition in print and online, we kept redrawing the lines we wouldn’t cross. I’m still proud of CGW’s staff. I think they still do the most thorough job of covering the actual games for the readers—even in this era of “shrink wrap reviews.” The rules also paid unexpected dividends. Since we only paid a few cents per word at that time and the old games often took 40+ hours to play, this meant that our fees weren’t high enough to attract the big name computer journalists of the period. These guys were used to playing the game for a night and writing a couple hundred words for $.50 to $1.00 per word. We had read those mini-reviews in the “real” computer publications and we weren’t impressed. As a result, we ended up assembling the strangest cast of characters to ever populate a freelance stable. We had wargame reviews written by veteran pilots, active naval officers and graduates of military command schools. We had a driving game reviewed by a professional sports car driver. We had science-fiction games reviewed by published science-fiction writers (there were three of these across the years and all were published under pseudonyms). We had role-playing reviews by one of the co-creators of Dungeons & Dragons. We had an Ivy League professor analyze the mathematical model underlying an armored combat simulation and we had a professional investor analyze a business strategy game. At one point, I was even recruited by the National Space Society to review serious astronomical software and space simulations for their magazines (Space World and Ad Astra). Why? They asked because it was clear that I had learned a lot from the simulations available in those days and they wanted to pass along the good news. |
| So, where does the mystery lady of computer gaming fit in? Scorpia was already on board when I joined the CGW staff. Although Russell had her “real name” on a Rolodex card in his office, we made out her checks to “Scorpia” and sent all mail to her as “Scorpia.” Scorpia is one of the most refreshing people you could ever meet. Ask her to review a crappy game and she would respond, “I guess so. I hate to finish it, but it’s so bad my readers have to know.” Ask her if she thought some niggling point in a review was necessary and she’d defend it to the utmost. “My readers care about that kind of thing and it would be dishonest for me not to tell them. I owe them, Johnny.” Ouch! Those are the kinds of statements that editors are supposed to make to publishers. Yet, that’s the way Scorpia was. |
|
Scorpia not only kept |
| Of course, editors and reviewers don’t always see eye-to-eye. Because of our insistence that the games be played all the way through, Scorpia often felt an urgency to get to the end. As a result, there were certain more open-ended games that we didn’t assign her because she hated “red herrings” that led nowhere and kept her from getting to the end of the story. The good news was that she often found bugs in the end games of adventures and RPGs that the playtesters had missed. Some companies truly didn’t believe that any players would ever get there or felt that they would have the game patched by the time the players got there. The bad news was that she occasionally skewered a game for doing what I thought a game should—offering multiple possibilities. |
|
This brings me to the |
| So, I ran Scorpia’s review without slicing off her criticism of the product, but I ran a sidebar that said that I thought the idea of sacrifice was a marvelous corrective to the typical heroic ending of most computer role-playing games. The readers castigated me. They felt like I had invalidated Scorpia’s criticism by putting in an alternate opinion. You would have thought I had thrown a flask of urine at the pope from the reaction! Later, after 72 hours of playing around with minor quests and avoiding the main plot line of Darklands, I decided it was time to finish the game. I had seven complete system crashes in less than an hour-and-a-half once I decided to jump in and finish the game. I didn’t really have an immaculate contraption, I just hadn’t encountered the worst crashes because I hadn’t filled my upper memory with the system critical details of the end game. Scorpia hadn’t overreacted to the crashes because she was mad about the ending. I just hadn’t seen how bad it was because I was fooling around with the game instead of trying to win. Since most players would be trying to win, Scorpia’s review was more valid than my sidebar. Ah, well, that probably isn’t the worst thing I’ve ever done when I thought I was being fair. |
End of part 1.
Please join us next
week as we conclude Johnny Wilson’s walk down memory lane as
he continues his reminisces about his years at Computer Gaming World.
You
may have noticed the flashing icon on our front page of Johnny Wilson
with and without beard. Our question to you is – which Johnny Wilson
do you like better. Bearded Johnny or Beardless Johnny? Your vote
is important!





