Eternal Darkness Review

Review

Eternal
Darkness: Sanity’s Requiem


Silicon
Knights

Nintendo
June 24, 2002
Platform:


Review by Ray Ivey
September 16, 2002

 

 

Eternal Darkness box front


Every reviewer prides himself
on his or her sense of rugged individualism. Like the stubborn nonpartisan
independent voters who “vote for the man, not the party,”
we who share our opinions about games with others always hope that
our reactions to games are purely our own. Free from hype, free from
the dreaded evils of fanboyism, and (more tricky) free from the kind
of desperate jadedness that can set in when you’ve perhaps seen too
many games in a given month.

I frequently love or hate
the same games the crowd loves and hates. I was a huge fan of every
Baldur’s Gate game, which were popular favorites. And I championed
The Longest
Journey
and Myst
3: Exile
, also very popular titles.

However, there are plenty
of times when I’m that awful guest you wish hadn’t been invited to
the party. For some reason my contrary nature goes against public
sentiment. And I’m afraid this is one of those times.

click to enlarge - Eternal Darkness screenshotYes,
I’m talking about Eternal Darkness, an unusually adult game
for Nintendo’s GameCube. And perhaps I’m just suffering from overhype,
because this game has many virtues. But in the end, I found it be
a surprisingly unsatisfying gameplay experience.

The game was developed
by Silicon Knights (famous for their Blood Omen games) over
a period of four years. It tells the story of a young woman named
Alex Roivas, whose New England family has been mysteriously tied to
a titanic, centuries long struggle between good and evil. After her
grandfather is murdered, she returns to the family’s ancient homestead
to learn more about his work. She uncovers an enormous book called
The Tome of Eternal Darkness. In it she reads about the 2000-year
family saga of which she is now a part.

As Alex reads, you the
player relive various chapters in the story, which begins in the Middle
East 2000 years ago with a Roman soldier named Pious Augustus. It’s
a very appealing feature of the game that you get to visit so many
interesting historical situations: the court of Charlemagne, France
during the Inquisition, the bowels beneath the temple of Angor Wat
in Cambodia, and Alex’s ancestral mansion as well. In all, there are
twelve of these episodes.

The graphics in the game
are not only simply gorgeous, but they create environments that feel
exceedingly real. The game takes place virtually 100% in indoor environments,
so things get pretty claustrophobic, but it’s claustrophobia in extremely
attractive surroundings. And since we’re talking Survival Horror here,
perhaps claustrophobia is appropriate.

The controls are also excellent,
for the most part. The left analog stick makes moving your character
around easy as pie. The A and B buttons are generally used to select
and cancel, and a comprehensive in-game menu keeps makes it easy to
gain access to loading and saving, reviewing cinematics, inventory,
magic, and even a map.

What the heck is this game,
then? Well, you’d have to call it Survival Horror, but Survival Horror
of a very classy variety. It’s basically a really, really good-looking
adventure game with lots of undead thing to kill.

click to enlarge - Eternal Darkness screenshotWhich
is where the problems start. Eternal Darkness has a really
cool combat feature: with the click of the right button, you can target
various body parts on the monsters you’re fighting. It’s a great idea,
and it’s frequently helpful. Knock a zombie’s head off, and it’s so
much harder for him to follow you around and continue to attack effectively.
But this feature is very much a double-edged gladius. Frequently when
you’re attacking a particular kind of foe, it’s not merely advisable,
but vital, that you target a particular claw, beak, eye, or other
body part, in order to successfully vanquish your foe. This can get
extremely difficult as you’re getting batted around by several creepy
bad guys at once. It becomes quite difficult to even stand up, much
less aim properly.

No problem, you may be
thinking. Since it’s a game with combat elements, surely it’s got
a game difficulty setting you can adjust, right? WRONG! Everyone has
to play this game on HARD, because there are no difficulty settings
whatsoever. I found this omission rather shocking, and at times, downright
defeating.

In fact, this problem got
me to thinking that this game isn’t really what it pretends to be.
It wants you to approach it like a serious action/adventure. It’s
got rich surroundings, what at first appears to be a deep story, a
fascinating magic system (more on that to come) and a story that crosses
two millennia.

However, the more you play
the game the shallower it reveals itself to be. Even though you play
twelve characters over the aforementioned two-honkin’-thousand years,
you only fight a small number of enemy types. After awhile, blasting
through the very same zombies you’ve been fighting since AD 823, you
begin longing for some new kind of beastie to dispatch.

click to enlarge - Eternal Darkness screenshotAlso,
the locations begin to get monotonous, since there are only a few
of them that you visit over and over and over and over. Even the plot
becomes repetitive. Virtually every chapter follows this template:

1. Player Meets Character.

2. Character Conveniently Discovers Tome of Eternal Darkness, Thereby
Learning a Bunch of Cool Magic Spells On the Spot.
3. Character is Charged With Fulfilling His/Her Part of Quest To
Keep Ultimate Evil From Consuming Humanity. Said Quest Solution
Lies Beyond a Gaggle of Zombies.
3. Character Stumbles Around Attractive Dungeon While Hacking At
Zombies With A Period Weapon.
4. Character Finishes Quest, Dies Horribly For His/Her Trouble.
5. Lather. Rinse. Repeat. Twelve times.

Finally, after all your
trouble, you are thrust into the game’s final “boss” battle.
And since it’s the final boss battle, it’s got to be hard, right?
Unfortunately, before you can play said battle, you have to watch
a very long cutscene. And since it’s a really, really, REALLY hard
battle, you’ll die lots of times. And when you do, THERE’S NO WAY
TO CLICK THROUGH THE LONG CUTSCENE. Now, it’s a nice cutscene. It’s
a very nice cutscene. But how many gamers want to watch it twenty
times? I suspect that the combination of a ludicrously overpowering
fight and the necessity of sitting through the movie upon every reload,
that many gamers will just give up at this point.

However, it’s entirely
possible that my player bias is skewing my judgment of this game.
As much as I like horror stories (and games), I’m not a particular
fan of the particular sub genre of Survival Horror. Yes, it’s true,
I’ve never played a Resident
Evil
game (sue me).

click to enlarge - Eternal Darkness screenshotAnd
let me mention one more thing in the game’s favor. The magic system
is complex in a way that is actually fun. You have to build spells
from scrolls, runes, and tomes. Aligning spells with different ancient
gods create different effects that can specifically target a particular
type of enemy. It’s a very unusual and fun system.

I have a feeling if you
LOVED Resident Evil, you’d probably enjoy this game a lot more
than I did. I found myself wishing that the designers had made an
actual adventure game, rather than a very pretty, well-written adventure
game with a LOT of ultimately tedious combat thrown in.

Still, the game is undeniably
attractive, slick, smooth, and well-crafted. Is it for you? Is it
worth buying a GameCube for? Dear Reader, this time around that’s
going to have to be your call.


Final Grade: C

System Requirements:

Nintendo GameCube, memory
card.

 

This
review is copyright Ray Ivey and Just Adventure and
may not be republished elsewhere without the express written consent
of the author. Republication of said review must also contain a link
back to Just Adventure.

Ray Ivey

Ray Ivey

A gaming freakazoid, Ray enjoys games on all platforms. Also loves board games, mind games, and all puzzles. Co-wrote the Entertainment Tonight trivia game and designed puzzles for two Law & Order PC games. Also a movie freak, bookworm, and travel bug. Thinks games of all kinds are a highly underappreciated force for social good, not to mention mental and psychological health.   Ray's favorite adventures include the "Broken Sword" and "Journeyman Project" franchises, "The Dark Eye," "The Feeble Files," "Sanitarium," "Limbo," "Machinarium," "Riven," "The Neverhood," and "Azrael's Tear." His favorite non-adventures include the "Thief," "Uncharted," and "Ratchet & Clank" franchises, all of the Bioware RPGs, Skyrim, and Final Fantasy XII.   Ray writes about the movies for the Bryan/College Station Daily Eagle, which is the old-fashioned thing called a "newspaper." He's been on eight game shows. He's taught in seven countries and has visited twenty-one. His favorite classic movie star is Barbara Stanwyck and his favorite novel is "The Hotel New Hampshire" by John Irving.