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January 16, 2002

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Broken Sword Game Boy Advance screenshots
Broken Sword Game Boy Advance screenshots
Broken Sword Game Boy Advance screenshots

Broken
Sword Game Boy Advance: A Q&A with Charles Cecil, Director,
Revolution Software, Ltd.

Winter
2001

Traditionally this genre
of games has been associated with a point and click control system,
how has the GBA version been adapted?

We
have redesigned the player interface and come up with a direct control
method that, ironically, works better than the interfaces offered
by PC games. The player controls the game character directly via the
D-pad and objects that can be interacted with highlight as the player
walks nearby. In addition, a new concept called the ‘vista menu’ allows
the player to see which on-screen objects can be interacted with at
any given time. This system takes the labor out of adventuring and
brings the player closer to the game. The game is highly accessible
and adheres to Revolution’s core belief that games must be ‘pickup
and play’ with no need to resort to complex instruction booklets.

Broken Sword has always
been admired for it’s polished looking graphics and detailed environments,
both of which are relatively easily achieved on a PC, but how do these
features translate onto the GBA?

Game
Boy Advance offers considerable processing power, impressive graphics
capabilities and remarkable audio. However, being cartridge based,
storage is always at a premium. Compared to other genres, adventures
are storage-heavy because of the vast quantities of unique animation
graphics required. We have therefore invested heavily in advanced
data compression techniques that enable CD-sized resources to be shoe-horned
onto the GBA cartridge. We are very pleased with the results because,
graphically, the game looks very similar to the PC version.

What stage in the development
process is the game currently at?

We are
about three quarters of the way through development right now. The
game has been re-implemented from scratch in order to address issues
that we felt could be improved from the original. The original game
was universally praised – but comments were made that some exchanges
had simply too much dialogue. Doubt was also cast on a couple of puzzles,
in particular the infamous goat puzzle in Ireland. It is excellent
to have the opportunity to re-address the whole game and improve it
wherever possible.

What does the GBA version
offer to both fans of the series and newcomers?

For a newcomer,
we believe that the game is unique on the platform. Rather than being
yet another platform or shooter game, Broken Sword: Shadow of
the Templars
provides a rich, narrative orientated gameplay.
Obstacles and puzzles are logical and intuitive and are directly related
to the narrative. The game builds strong character empathy which will
soon draw players into caring about the characters and what happens
to them. We would expect people to play the game for short periods
of time – possibly when commuting to school or work. The game is perfectly
suited to this pattern of gameplay.
The game does contain a number of “easter eggs” that are
unique to the GBA version. We are under strict orders not to reveal
them, however!

The game’s music has always
played an important part in contributing to the game’s atmosphere
how is this same effect going to be achieved on the GBA version?

We’ve worked
closely with Barrington Pheloung, the composer of the original score,
to ensure that all the significant cues have been included in the
GBA version. We’re using a complex music playback system that allows
us to incorporate considerably more music than would have previously
been possible had we used the PC method of waveform playback. Barry
has been great, supplying us with MIDI files for all the cues in the
game and also the orchestral samples from his own studio – samples
that were used to create the music in the original Broken Sword. We’re
investing a lot of time and effort into the music for Broken
Sword: Shadow of the Templars
because we know how important
it is to maintaining the atmosphere of the original. It really is
going to sound great.

Broken Sword Game Boy Advance screenshots
Broken Sword Game Boy Advance screenshots
Broken Sword Game Boy Advance screenshots

Broken Sword Game Boy Advance screenshots
Broken Sword Game Boy Advance screenshots
Broken Sword Game Boy Advance screenshots

 

Broken
Sword: The Shadow of the Templars
on the Game Boy® Advance

Background
A quiet drink at a French café unwittingly whisks young American
journalist, George Stobbart, away on a mysterious adventure, one that
could change the fate of mankind forever. George is an “American
in Paris” who witnesses the theft of an ancient manuscript and
the assassination of its owner. This manuscript was created in the
14th Century by the order of the Knights Templar and points to where
their legendary power has been hidden for over six hundred years.
George uncovers the evil plot of the manuscripts’ new owners who intend
to harness the power for their own sinister agenda.

Immerse yourself in this
award winning adventure, as you travel the globe in search of clues
to unravel this age-old mystery. Cast away the shadows of time to
seek hidden information. Talk with characters from across the world,
each with information that will either help or hinder you. Do you
have the resolve to stop this hidden power that threatens all of mankind?

Key Features

  • A graphical adventure
    for the Gameboy Advance that offers an exciting, compelling storyline
    and addictive gameplay.
  • A compelling adventure,
    with beautiful scenery and mind teasing puzzles.
  • A classic tale of mystery
    and intrigue, taking the finest elements of the original award winning
    PC game and recreating them on the GameBoy Advance.
  • Breathtaking hand drawn
    & colored backgrounds.
  • Stunning character animations
    that bring the adventure to life.
  • Fully immerse yourself
    in a dark mystery with more than 60 characters to interact with
    and more than 70 locations to explore.
  • Newly designed ‘iconic’
    control interface make this a true console adventure–designed for
    console adventurers.
  • Music composed by one
    of Britain’s premier composers, Barrington Pheloung, whose compositions
    include the music for television’s Inspector Morse, and the films
    Truly Madly Deeply and Nostradamus.
  • A game of intrigue and
    mystery for adventurers on the move.

Platform: Game Boy
Advance
Genre: Adventure
Number of Players: Single
Release Date: March 2002
Publisher: BAM! Entertainment
Developer: Revolution Software, Ltd
ESRB Rating: TBD
Price: TBD

Broken Sword Game Boy Advance screenshots

 

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