American McGee’s Alice Review

Review

American
McGee’s Alice


Rogue
Entertainment
(shut down in 2001)
EA
Genre: FPS/Adventure
October 6, 2000
Repackaged by The
Adventure Company
(now JoWood Entertainment) September
2004
Platform:

PC



Review by Robert Washburne
July 23, 2011

 


Introduction

American McGee's Alice screenshot - click to enlargeI
am not much of a fan of FPS action games, but every so often one comes
along which is just my speed. It is not enough to to offer mindless
destruction, not that there’s anything wrong with that, but there
must be a compelling story to keep my attention. Almost as if it was
an Adventure Game…

Story

American McGee's Alice screenshot - click to enlargeAlice
Liddell was good friends with Reverend Charles Lutwidge Dodgson. Rev.
Dodgson enjoyed the company of young children and, with the permission
of their parents, would take groups of them on boating trips and picnics
in and around the grounds of Cambridge University. It was on one of
these outings that Rev. Dodgson made up a story about Alice and her
adventures while following a white rabbit down its hole. The story
was so popular with the children that Dodgson was convinced to write
the story down and submit it for publication under the pen name of
Lewis Carroll.

That much is history and has been well documented. American McGee
now continues with the story. Not the stories written by Lewis Carroll
which we all know and love, but the story of Alice Liddell herself.

American McGee's Alice screenshot - click to enlargeAlice
has fallen asleep while reading her favorite book and is dreaming
of her friends in Wonderland. Dinah, her cat, decides to get up and
take a stretch which knocks the kerosene lamp off the table and catches
the house on fire. Alice escapes the burning inferno, but must listen
to the screams of her parents who die in the blaze. The horror throws
her into a catatonic state and she is sent to an asylum where she
lies in bed, staring straight ahead, responding to nothing.

A kindly nurse gives Alice her old stuffed rabbit hoping that it
might help snap her out of it. Almost instinctively, she pulls the
rabbit closer and, just as their noses are about to touch, it speaks
to her. “Save us, Alice!” it begs.

American McGee's Alice screenshot - click to enlargeNext
thing we know, we are falling through the hole and into Wonderland.
But Wonderland has changed. It is now dark and gloomy. The mad have
become manic and the bizarre has become perversion. The intriguing
has become deadly.

The Story is wonderfully told by cut scenes throughout the game.
Each minor victory yields another piece of the puzzle as we gradually
find out what is happening to Wonderland and to us.

American McGee's Alice screenshot - click to enlargeThe
characters are wonderfully realized with each one have a unique and
well-developed personality. The humor is dry and cutting. Everyone
is either edgy or on the edge. I found myself constantly torn between
wanting to stay with a character to find out more and running away
from them as quickly as possible.

Everything about the story deserves and “A”.

Puzzles

Yes, there are puzzles in this FPS game. Quite a few of them.

American McGee's Alice screenshot - click to enlargeMost
puzzles are of the maze variety. Wonderland is huge and it is rarely
linear. But the scenery is quite varied so it is possible to always
keep your sense of direction. Doors and paths may sometimes be subtle,
but they are never hidden. There is no Hunt-The-Pixel in this game.
There are two outright mazes in the game – hedge mazes. But
even these have remarkably varied scenery.

There are several logic puzzles. These are fairly straight forward
and you always have a hint to push you in the right direction. A couple
of them had me reaching for a walkthrough, but the result was “OK,
I can see that now.” and never “Now how was I supposed
to know that.”

The
inventory puzzles were of the Find Weapon Upgrades variety. You keep
everything you find and then get to figure out which weapon works
best for each villain.

The puzzles also force you to think outside of the box. Stuck in
town and just can’t find anything else to do? Jump in the canal and
swim underwater. Maybe you will find a pipe leading to a new location.
Or maybe you should try throwing your knife at those objects which
seem a bit out of place. But everything makes a Wonderland kind of
sense.

American McGee's Alice screenshot - click to enlargeThe
puzzles were all well integrated into the game and most gave great
satisfaction with their solutions. I give the puzzles a solid “B+.”

Navigation

Alice uses the Quake 3 engine. You use the W, S, A, D keys to move
forward, back, left, right and the mouse to steer and shoot. I was
barely through the first scene before it became natural and I hardly
thought of it. And since the less you think about navigation the better
it is, I can give this engine an “A-” for having
nailed it.

Graphics

American McGee's Alice screenshot - click to enlargeYou
can see from the screen shots the dark and gloomy caricature of Wonderland.
What you cannot see is that everything is in motion. Each land is
a surreal masterpiece where the sky might be clouds, stars, swirling
vortex, or combinations of all, buildings pulsate as if alive and
everyday objects fly around. The atmosphere is perfect and you cannot
help but be affected by it.

But even beyond that, there is a FMV introduction which is the best
I have ever seen in any game. Yes, I’ve played all the Myst
and Uru
games. Yes, I’ve played everything made by B. Sokal. I have been playing
adventure games for over 25 years. And this intro in Alice is the
best. The entire clip is 3-D rendered with the camera flying around
Alice’s house from scene to scene. It is a montage of actions and
images constantly in motion. Barely a word is spoken, yet by the end
an entire story has been told and you need to know what happens next.
It will hook you.

American McGee's Alice screenshot - click to enlargeEven
better, there is an ending FMV which wraps everything up nicely and
leaves you feeling that it was all worthwhile. How many adventure
games can you say that of?

There is no doubt that this is “A” quality work
and an example to other developers.

Sound

Not
much music, but all the sound effects are just right. The voice acting
is excellent. Everything blends in quite well in a supporting role.
B+” for sound.

Addictability

Yes, I had to finish this game. Yes, I lost sleep over it. And yes,
that was just as true the third time I played it. “A-

American McGee's Alice screenshot - click to enlargeConclusion

This is a game which can be enjoyed by any adventure gamer. The story
is compelling. The atmosphere is moving. It is everything you want
in a game.

Even if you absolutely cannot handle the dexterity required of a
First Person Shooter, there are cheat codes available to make you
invulnerable and able to move anywhere. The game will still keep you
enthralled.

Without question, this game deserves an “A”.


Note: Alice:
Madness Returns
will include a code allowing console players
to download American McGee’s Alice for free. Source:
CVG


Final
Grade: See above
(find
out more about our grading system
)

 

System Requirements:

  • Windows ME or Windows 98
  • 400MHz processor (500MHz recommended)
  • 64MB RAM (128MB recommended)
  • 8x CD-ROM drive (16X recommended)
  • 620MB Disk space
  • 16MB Direct3D video card DirectX 8.0 compatible (32MB recommended)
  • DirectX 8.0 compatible sound card
  • Keyboard and mouse

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