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Arrangements to
be done at Grandes Ecuries to Stop Countess
Perlitz: Go to Grandes Ecuries. Boisseuilh states that all the men in Ecurie
are in the King’s service and thus in yours. Turn around and talk to
Golipeau, the groom combing the horse. He said that the best horse is next
to the wagon. Turn to the right, forward and talk to a short ?man in blue.
He says that the best horse is the racer with the white muzzle. Go towards
the 3 horses by the door and turn right to the man reading a parchment.
Talk to the man. He said the English racers with the short hair is the
best horse and that he will also prepare your stages (directions to the
stage posts). Go back to talk to Boisseuilh and he will give you the
sealed order.
Turn to the 3 horses.
Now which horse? The horse closest to the door is also closest to the cart
as well as having the shortest tail (cannot see the
muzzle). Caparison the horse closest to the door.
Caparisoning the
horse: The icons in the
box on top right are the different equipage to get the horse ready.
Place the different items in order of priority to the different areas of
the horse. The icons light up when placed on the correct
area.


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1.
Brush |
2.
Comb |
3. Saddle
cloth |
4.
Saddle |

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5. Hunting
collar |
6. Necklace
fastener |
7. Saddle
fastener |
8. Bridle
bit |
After placing the
different items on the horse, click on the hitching ring or bridle bit to
exit the frame. If done correctly, a cut scene will come up. If not done
right, the game ends. The game ends when the wrong horse is chosen or when
the sealed order is not taken from Boisseuilh before caparisoning the
horse. (In my game, it took a while and several clicks on the hitching
ring before the cut scene or game end message comes up – so just keep on
clicking. Clicking on the bridle, stirrup or saddle also can get an end to
the scene).
You inform Minister
Torcy that the sealed order was delivered. The King comes out and with an
entourage of pages, courtiers and guards. You are introduced to the King
by Minister Torcy. The King gives you the instance of Our
satisfaction.
Life in the Inner
Court
From then on, you are
now of the court not just at the court as part of the King’s
group. The King keeps you in His presence in all functions of the court
and gives you tasks concerning Spain. The German Emperor could not bring
himself to sign the treaty, thinking that his son will be named heir. You
are now a Gentleman of Chamber. The King now confides in you and gives you
missions directly. Your life revolves around the King.
Spanish line of
Succession: You find yourself at a table at the Dining Room used for the Grand
Couvert that was off limits before. A man of the Court talks about a rumor
that the King laughed at the idea that Duc d’Anjou is in line for the
Spanish succession. You tried to correct him but was derided by being a
young upstart who knows more than those that have been serving the court
for more than 20 years. He will not let you go until you prove what you
said.
Proving that Duc
d’Anjou is in line for the Spanish throne – The answer can be found in documentation
under Europe in 1700, then Line of Succession. First, place the “crowns”
on known royalty that are not in line for the succession. These are the
known reigning royalties and their heirs. Then fill the empty frames
with the pictures of those in line for succession.
The ones not in line
for succession (crowns) for France are Louis XIV, the reigning King;
Louis or de Monseigneur le Dauphin and Louis Duc de Bourgogne, the first
grandson. For Spain, Charles II is the reigning King but has no heirs.
For the Empire: Leopold I, Emperor of Germany and Archduke Joseph, his
heir.
The ones in line for
succession (pictures) for France are Philip d’Orleans or Monsieur, the
king’s brother; Duc de Chartres, Monsieur’s son; Philippe Duc d’Anjou
and Charles Duc de Berry are the King’s grandson. For the Empire is
Archduke Charles, the younger son of the Emperor.
Exit the room. Le
Perdrix informs you that Duc d’Arqueil wants see you at the Small, he
means the Mall.
Playing at Pall
Mall Alley: Go to the Pall Mall Alley and talk to Duc d’Arqueil. Duc
d’Anjou wants you to team with him in a game of Pall Mall against Duc
d’Arqueil and Marquis Dangeau at 100 livres per game.
Pall Mall
– The game is explained
in documentation under Rules of the games. The object of the game is to
get a hard boxwood ball through various hoops. This is done by hitting
it with a mallet and with as few strokes as possible. Each team has
their own ball.

There are 2 gauges at
the bottom of the screen that affects the strike of the ball. Click the
mouse to stop the moving arrow as close to the center green line in both
gauges. Getting the arrow inside the light green lines on each side of
the center green line ensures an accurate hit to the hoops. The hoops to
be hit are staggered on the field.
After the win, Duc
d’Anjou wants to make you part of his team if the king wills it. He also
expects you to be at the ball tonight.
In
Disgrace
The
Ball: In
your room at Grand Communs, click on the outfit on the bed. Exit the
room.
At the Rocailles grove,
the ball is in progress. This is your first attendance at the ball. A
courtier in blue courts your favor since you publicly acknowledge the Duc
d’Anjou’s right for the Spanish succession. Prosperine asks for help. The
Comte, the man Madame de Maintenon wants her to marry died. She thinks
that she will be sent to St. Cyr. She could not continue her appeal
because Madame is watching. Duc d’Arqueil expresses his attraction for
Prosperine and asks for you to intercede in his behalf. Duc D’Anjou is
delighted to have Faverolle as his champion. During the walk with the Duc,
Elvira’s picture falls on the ground and a Swiss guard picks it
up.
The
Charge: The next morning, Madame Maintenon shows you Elvira’s picture and
charge that you are deceiving Prosperine. You have today to bring the
proof to Vernhole, the Swiss guard since Madame will be gone to St. Cyr,
back at 2 PM and an hour later leave for Marly. By the staircase, the
Marquis de Dangeau, Minister de Torcy , Prosperine and the courtier in
blue states their opinions about your disgrace. Duc d’Arqueil tells
you to use the passport promised to you by the Spanish Ambassador as
proof. Marquis de Castel dos Rios can be found in the
gardens.
The
Proof: At Marais, talk to Dupuis, the gardener. He wants you to give the
plans for the Trianon to the Spanish Ambassador. The Ambassador is in deep
conversation with Sinzendorf
and cannot be interrupted. Wait and eavesdrop on the conversation until it
is finished. What was said was that Spain is in turmoil, that the
important positions are to be given to Spanish men and that Spain might
take measure against France. The Ambassador informs the Emperor’s envoy
that Duc d’Anjou is with the King at the Ecurie.
Give the Trianon plan to
the Spanish Ambassador. He gives you the Spanish passport. He
states that letters from Spain is not getting through. You are aware of
this because you have stopped receiving news from Elvira sent through
Boisseuilh. He advises for you to find out about the situation from the
riders.
If you interrupted the
conversation of the Spanish Ambassador with the Emperor’s envoy. The
Ambassador will dismiss you. Leave the gardens and find yourself in the
room at Grand Communs. A knock will be heard and upon opening the door,
the Spanish ambassador is seen. He explains that he cannot give you the
passport in front of the envoy. It does not matter for you have written
your resignation, since only the passport can save him. No hope of seeing
Elvira or Spain ever again. The passport is given since you need it
here. The Ambassador expressed his opinion about the stoppage of letters
from Spain and urges you to check with the riders.
A Spy in the
Midst
Check with the
riders: Enter the building at Grand Ecuries and talk to a rider about the
letters being stopped at the Spanish border. He states that a Dutchman has
approached him and asked about the Duc d’Arqueil. He thinks that they are
after his letters. He cannot get away from the Duc who is coming in the
building at that moment. If you want to hear the rest of the story, he
must get away from here. The Duc talks to you about your presence there
and you ask why he is not at Marly.
Go out the stables, turn
right, right again after the horses and see a rope attached to a ring on
the wall. The rope is holding a sack of hay. Untie/click the rope. The
horses gets frightened and starts neighing. The rider comes out to calm
them and explains the rest of the story – He thinks the Duc is mixed up in
this affair but has no proof. The Dutchman is here at Versailles at the
Grand Commun.
Search for a
spy: Search for the Dutchman in the dining area and kitchen at Grand
Commun. At the kitchen, talk to the sitting woman. She has not seen a
Dutchman.
Finding the
spy: Go
to the Pelican Inn. le Perdrix, noting that you are worried will remain
close to your side. Turn to your left and see Vernhole, the Swiss guard
standing by the door. Give him the Spanish passport. He says he will be
back in 20 minutes. If you miss him now, he will be back and can give the
passport later. Talk to the innkeeper and asks about a Dutchman. He says
that there is only an Englishman, who spends his time writing, not
noticing when his beer is brought up and only goes out to post letters.
Sounds of windows breaking is heard. Must get to his room to see what he
is writing.
Pick up the stone
on the floor behind le Pedrix. Go to the table in front of the fireplace
and pick up the dinner for the Englishman. Talk to le Pedrix and
tell him to go to the Englishman’s room, look around and bring back
anything he is writing. Since he cannot go empty handed give him the
Englishman’s dinner. If you missed giving the passport to the Swiss Guard,
give it to him now.
Back in
grace: The Swiss guard returns and gives you a letter from Madame
Maintenon. She is convinced of your sincerity but advises that to reach
Spain must have 3 more passports – France, England and the Empire’s. She
will take care of the French.
Room of the
spy: Talk to le Pedrix. He says that the room is filled with papers,
seals, number and letters. He tried to get one but the Englishman got
angry and so he left. You ponder on getting a seal of safe conduct
(English passport) from the Englishman but needs a distraction. Give the
stone to le Pedrix and ask him to throw it on the Englishman’s window. Go
up the stairs, through the hallway, left and knock on door. Look on the
table and pick up the codes. The Englishman gets distracted, pick
up the safe conduct (English passport) and again he gets
distracted. Pick up the documents and he gets distracted again and
asks for a change in room. He realizes that you stole his papers and
challenges you with drawn sword. The Swiss guard warns that no fighting is
to be done. Wait, do not draw your sword and the guards will try to catch
the Englishman but he gets away.
Elvira is in
Danger
In the War room, the
King wants you to be here when he gets back from the Chapel. giving you
only a half hour.
Try to get to
Elvira: Talk to Castel dos Rios and he said that his son just got here from
Madrid. Elvira has been taken by the German function and the letters to
you have been seized. The only one that can help is the Comte Sinzendorf
and he can be found at the Marais grove. Turn to the right and talk to Duc
d’Arqueil. He gives you the French passport and wants to talk about
Prosperine. You said that it is important for you to see the Emperor’s
envoy right away. He tells you that Sinzendorf asked Torcy for an audience
with the King. But Torcy refused because Sinzendorf would not
divulge the reason for the audience.
Go to Marais. Talk to
Sinzendorf, the Emperor’s envoy. If you have not talked to Duc d’Arqueil
before this the Envoy will not talk to you. Explain to him about Elvira
and promise him an audience with the King. He has carte blanche to talk to
the King on an extremely important matter. After your errand to the
chateau you will talk to Torcy when he arrives for the council meeting.
Exit the grove.
You walk through the
Hall of Mirrors towards the War room again. The King enters with his
entourage. The King says that a rider from Madrid is coming and that you
should bring him to the king as soon as he arrives.
Go to Grand Ecuries.
Talk to Golipeau, the groom and Boisseuilh about the rider. Go to map
exit.
Go to the Queen’s
staircase. Climb the stairs and talk to Minister Torcy. Inform him that
Sinzendorf has full power to sign the division of Spain. Torcy says that
he will speak to the King immediately. He also tells you that the
Englishman was arrested in the gardens. He wants you to check if he is
really your man and then as for our business, to see him at the Minister’s
wing.
Go talk to Sinzendorf at
Marais grove. He inquires about his appointment and will be at the
Ballroom grove all afternoon.
In search of
the Imprisoned
Englishman: Go to Colonnade. Go forward and talk to the Swiss guard. He states
that he cannot tell whether the madman is an Englishman because it is a
state secret. Turn left and talk to the hydraulics engineer in brown
outfit. He says that the madman wants to throw himself off the turret used
to prune the tallest trees. Go to Encelade and ask the raking gardener
about the madman. He says that he is too busy for rumors because he has to
go to the Mall to prune big trees.
Madman at the
Pall Mall
Alley: Go to Pall Mall alley and talk to the courtier. He tells you his
eyewitness account and that the spy is a foreigner. Go to the
turret/tower. Pick up the rake leaning at the background amidst all
the other tools. Turn left and climb the wooden steps. Turn left and see a
message on top of the hedge. Use the rake on the paper. Get down
from the turret and go to the map exit.

Coded
Message: Go to your room at Grand Communs. Click the message from the hedge
on the code book on the table. Read the message – The king is dead and he
named the Duc d’ Anjou as his heir. Be sure that the message on the hedge
is gone and a coded message is in the inventory, if not redo the message
and the code book part again. Talk to le Perdrix. Tell him to Go to the
Grand Ecurie, bring the rider to him and that you will be at the
Ballroom all afternoon. If you choose the other answer – Go
and give this message to Sinzendorf, the game will end. Go to
the map exit close to the Pelican Inn.
Checking in
with Torcy at Minister’s
Wing: Go
to the Minister’s wing. Approach Blonderel by the curtained door and he
says Torcy is at dinner but he will get him for you. Talk to Torcy about
the Envoy’s appointment and about the coded message. He says that it is a
fake. On the way out of the room, talk to Duc d’Arcueil. He states that
the king wants to talk to you before he goes on his hunting trip. At the
King’s terrace, the King said that he will grant an audience to Sinzendorf
and also to tell Torcy. He also asks if the rider has
arrived.
Informing
Sinzendorf of the
audience: Go to the Ballroom grove. You see the Duchesse
de Bourgogne and Sinzendorf talking. She was trying to get the Envoy to
play Blindman’s bluff but he was hesitant. You were chosen to take his
place.
Blindman’s bluff – The eyes are blindfolded. Then try to
catch a person around you and identify that person. In this game, the
blindfold has slits that enables part of the outside to be seen. Aim for
Sinzendorf, since you want to talk to him. Look around and notice that
Sinzendorf in red is way back of the group. On his right (your left) is
the Spanish ambassador in black. Panning to the left and closer is
Marquis de Dangeau wearing red. To his left is the Duchesse de
Bourgogne. Play blindman’s bluff and try to catch and identify the
Duchesse de Bourgogne, then Marquis de Dangeau and then the Spanish
ambassador and finally Sinzendorf. When you correctly identified each
one, the closer to the next person in the background occurs until you
are in front of Sinzendorf. When
you successfully pick Sinzendorf, the game
ends.
Go forward 2x to the mosaic walkway, turn
right, climb the steps and talk to Sinzendorf. Inform him that the King
will meet him at 6 PM. He gives you a letter to be given directly
to the German ambassador in Madrid. You now have all the passports
needed.
Correct the
mistake: Go down the steps and talk to Castel dos Rios. He states that the
Treaty of Division will be signed and the Imperialist will reign in
Madrid. Duc d’Anjou will never be King of Spain. Love triumphs but abandon
hope of living in our kingdom. You state that it might be possible to get
Sinzendorf to refuse the audience of his own
accord.
Go back to Sinzendorf. Talk to him. If the
spy is indeed an Englishman then the message is not true and that changes
everything. How can we get to the truth? You tell him that there is one
here that can tell us and you will see if he has arrived. Go back to the
exit of the grove and see le Perdrix. He says that he brought the rider
with him. Tell the rider to follow you as you go back to Sinzendorf. Ask
the rider to tell the message he carries – The King of Spain is not dead
and has not named his successor. Sinzendorf withdraws from the audience
with the King.
The Forever
After
The king announces the betrothal of Duc
d’Arqueil to Prosperine. He also grant the leave for you to visit Spain
and to come back quickly.
While you are in Spain, Charles II dies.
Later in France, the King presents the new King of Spain, his grandson,
Phillip Duc d’Anjou. Castel dos Rios, the Spanish Ambassador is the first
to pledge before the new king. His birth destined him to this crown and
the late king also through his will. You
are told by French King to follow his grandson.

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Comments on this Walkthrough, Please write to: MaGtRo
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1/2002 MaGtRo |