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Valhalla Classics Before the War – Episode 5 Walkthrough

about 14 minutes to read

Game Play: This is a point and click
game converted to PC from the classic Amiga game. There are the Restart,
Load Game and Save Game on the middle bar. The game manipulation is
based on clicking one of the 3 verb icons at the middle bar and any
item in the game play while facing it. The verbs are eye – look, hand
– take and the hand with a tool – operate. When an item is taken and
selected in inventory, a separate verb selections is shown. Look,
drop, insert, consume and explore mode (to go back to main game play).
Infinity walks one square tile at a time and runs when the right mouse
is pressed (pant, pant!).

Before the War

The Kingdom of Valhalla is currently ruled
by the Great King Garamond, a natural leader, strong and fair-minded,
who is cherished by the people of the land. Garamond is happily married
and has a 2 year old son called the little Prince of Valhalla, who
stands next in line for the throne as stated by Valhalla law. All
was well within the kingdom, except for an apparent jealousy harbored
by the Lord of Infinity, who is Garamond’s younger brother. Infinity,
confused and often misunderstood, always believed he should have been
king instead of his brother. The Bishop of Valhalla approached King
Garamond with rumors that Infinity was plotting to kill him. And that
he had overheard Infinity chanting “You are not my brother, you are
an obstacle to my destiny and so you will die”. Garamond could
not ignore this threat, which would have normally resulted in execution.
But as Infinity is his own flesh and blood, he ordered Infinity to
be imprisoned within the Servants Hall under the watchful eyes of
his trusted sorcerer. So whilst Valhalla sleeps, Infinity begins his
quest of hatred, in which murder is the ultimate goal.

Episode 5 – The
Servants Hall

In the Servants hall, you will find yourself
immersed in the magical history of the great castle. For here lie
the tombs of court wizards from ages past. Each one possessing his
own puzzling story, which you must unravel if you are ever to escape.
But there is one wizard who reigns still and it is he, which poses
the greatest challenge. Can you overcome the obstacles, he has strewn
in your path? First you must learn the secrets of his power and recreate
his magic so you may turn it against him. Only the wizard, Greylim
stands between you and your escape from imprisonment in the Servant’s
Hall.

Valhalla Classics Before the War - Episode 5 screenshot 1

Hint – This game has a lot
of inventory and dropping some of them close to the area of obvious
usage (like the potion machine) will ease picking up new inventory.
Also, some of the inventories have dual purpose in the game.

Understanding the Wizards of Ages
Past:

Greylim’s room – Move Infinity
forward. Turn around and operate the hole on the floor. Take anesthetic
potion
. Take, read and drop blue wizard book. Wizards
are irritating. Look at that pesky wizard Greylim, between
2 chests. Take I am Infinity paper.

Mogis – raving mad,
paranoid and always hallucinating.
Blentock – superstitious
nature believed something bad would happen.
Syantil – handsome
wizard, always in love but mostly with himself.
Flytip – colorful
character, possessed a great sense of humor.
Derval – very sleepy,
always tired and rarely got out of bed.

Hot coals passageway
Stand by the open door and drink the anesthetic potion and run straight
on the hot coals passageway to the next room.

Wizard Potion Making Machine
Room
– Look at the wizard potion making machine with 3
closed pots and a place for a bottle at the end. Read and drop the
green potion book.

Potion of insanity
– fragments, one spade, sight of myth.
Antidepressant potion
– fungus, a shell, paper identity.
Potion of Vanity
– botanical perfume, soft metal, calcium.
Potion of lethargy
– lazy drug, missing piece, solid fuel.
Pessimistic potion
– sodium chloride, opium trace, skin.

Inventory Pickups:

Weight Scale Room – The
room has a weight scale and a big blob of Vaseline.
Take the cake tin. I
hate cooking.

Operate the lever, go left and
up the hallway. Turn right on hallway and up.
Oracle Room – Look
at Oracle Bring
me luck, Infinity!
Go down and
left. Operate lever to open door.
Infinity’s Bedroom – Take
the empty bottle on the stand beside the bed. Take, read and
drop the duplicating parchment from top of the mini racetrack
between 2 chestsThere’s some useful stones yee’ll find, Give yee double piece
o’mind, Afore yee unlock thy kitchen door, Make two safe travels, to
be sure. 1268 St. Christopher, travel notes. Doris Hartle
. Look at the heavy suitcase. Go up the opening
on the right of the chests.
2 Wizards’ Tomb room
Look at the tombs of wizards Mogis and Blentock. Operate
hole on floor in between the tombs and take strength potion.
Strength potions are for wimps!
Go down and up on the left of
the chests.
Jigsaw chests hallway
Take the egg on the stand. Look at the jigsaw puzzle between
2 locked chests. Go down.
Carpenter’s room – Take,
read and then drop the Greylim parchment on the altar. – Wizard
Greylim communicates with the wizards of ages past. He places an object
of relevance on their tombs, drinks a potion and looks at the object
. There is silver paint beside it. Look at the
carpenter – Have you seen
the king, I made him something
.
Go down and see an end of the guttering on the right. Turn left
and look at the sanding machine and saw. Operate lever
to open the door to Map room.
Map room – Drink
strength potion and take the heavy rock. Take the 4-leaf clover.
There is a map and a locked door also in the room.
Dropping the heavy rock on any place breaks it to bits of rock.
Go back to next room and down
the hallway. Turn right and operate the lever to open door.
Hallway by kitchen – Operate
hole in the floor. Take potato peelings. Go up the hallway. Look
at bottle in glass and the piece of guttering beside it.

Kitchen – There are 2
duplication stones
, flour on the middle table, stew,
an oven and locked door. Drop the cake tin on
the oven and it will stick on it until all ingredients are added on
it. Drop flour and egg in cake tin – gooey mess. Take salt
by the snoring cook.

Exit kitchen on the right, up
the hallway, right and up to Oracle room.
Oracle room – Drop the
4-leaf clover on the altar beside the oracle – Bring me ?date. The door opens on the right. Garden – Take the
poppy.
Maid’s room – Operate 2
holes on the floor and take the calendar and compass.
Take orange door key. There is a camera, wooden tray
and a piggy bank between 2 chests in the room. Look
at the maidit’s
my birthday today
. Operate the
camera and look at frowning picture of the maid. Go
down and operate lever to open shortcut to Pearl room.
Pearl room – Take the picture
of King Garamond
. In the room is a disappearing pearl
whenever one comes close to it. There is also green baize between
2 locked chests
. Use orange door key to open door.
Wizard Blentock’s story:
Wizard Potion Making Machine
Room
– Drop the empty bottle at the end of the table to open the
3 pots. Drop from L-R; salt, poppy and potato peelings on the pots.
Take the Pessimist potion.
Oracle room – Drop calendar
beside oracle and get #13. Bring me a sign, Infinity!
2 Wizards’ tombs – Drop
the #13 on the tomb of wizard Mogis. Drink the Pessimist potion and
then look at #13. If only
I hadn’t broken all those mirrors!

Take the one spade. The empty bottle is back in inventory.
Wizard Mogis’ story and
Snail race::
Pearl room – Drop the one
spade on the green baize and the chests open. Take the one spade,
Georgie’s snail and Dragon’s eye.
Wizard Potion Making Machine
Room
– Drop the empty bottle at the end of the table to open the
3 pots. Drop from L-R; pieces of rocks or heavy rock, one spade and
dragon’s eye on each of the pots. Take the potion of insanity.
Infinity’s Bedroom – Drop
Georgie’s snail on mini racetrack and it loses the race. Time to make
it slimier.
Weight Scale Room – Drop
Georgie’s snail on Vaseline and then take a spunkier Georgie’s snail.
Infinity’s Bedroom – Drop
the now spunkier, slimier Georgie’s snail on the racetrack and see it
win. The chests open. Take Georgie’s snail, rusty key and hallucinating
book
(keep this book) – I see small blue people, I dream of fish that
scream. I’m sure they’re out to get me. I’d better give them all ice
cream.
2 Wizards’ tombs – Drop
the hallucinating book on Mogis’ tomb. Drink the potion of insanity.
Look at the book. Take the confusion spell.
Getting to the Goblin’s
room in search of the other wizards’ tombs:
Carpenter’s room – Drop
the rusty key on sanding machine. Move to the right and operate the
machine. Take the green door key. Drop the picture of King Garamond
on the saw. Move to the right and operate the saw. Take the jigsaw
puzzle
.
Map room – Drop the compass
on map and Take the St. Christopher medal.
Jigsaw puzzle hallway
Drop piece of jigsaw puzzle between the chests. Take jigsaw puzzle,
white and orange door key
and heavy ball.
Carpenter’s room – Dropping
the heavy ball on the guttering rolls it down short of the glass. Needs
more guttering.
Hallway by map room – Insert
orange and white door key on locked door. Enter and see a horrible vase.
Infinity’s room – Drop
the St. Christopher medal on the suitcase and take Safe Travel Potion.
Wizard Potion Making Machine
Room
– Drop Georgie’s snail and jigsaw puzzle on floor. Drop empty
bottle on the left end of potion machine.
Kitchen – Drop the safe
travel potion on the duplication machine and take the duplicate and
original safe travel potion
on the stands. Save Game here! Insert
the green key on the close door.
Hallway by Electrocution walkway
– Go forward and then left. Pick the rose petal straight ahead
and the stamina potion at the bottom enclosure. Exit and
continue down and right. Drink a safe travel potion before passing the
electrocution walkway.
Goblin room – Look at Goblin
bring me an exquisite object.
Take, read and drop parchment on floor beside the goblin. Oops,
lucky we saved the game. The parchment stated – time is of the essence. Time
to replay back if needed. Take sugar, green door key and
potion of lies. Immediately go back to the kitchen. Use green
door key on closed door.
Kitchen – Drop the sugar
together with the flour and egg already in the cake tin. Take the cake.
Getting to the Wizard’s
room and the other 3 tombs:
Carpenter’s room – Drop
the confusion spell on table in front of carpenter. He gets confused.
Move to face him and drink the potion of lies. Look at carpenter and
look at the ‘I am Infinity’ note. Infinity lies and says I’m the King.
Take the jewel encrusted box.
Goblin’s room – Drink the
other safe travel potion and enter the goblin’s room. Drop the jewel
encrusted box on the empty table beside him. The goblin disables the
electrocution device and opens a door on the right.
Wizard’s room – There is
a stand that ‘looks
like something fits here’
,
letter that is unreachable and a cauldron. Take small
key
. Operate the hole in between the bed and wall. Take Infinity’s
teddy bear. Read and drop black spell book Banish
Spell – A pearl, a love letter, a lock of hair and a wizard wand. Drop
in your cauldron and heat on gas mark 5 for 2 seconds
. Exit to the left.
3 Wizards’ tomb room
Take a lump of clay. Look at the tombs of the 3 wizards. Take
a piece of guttering from the wall across Wizard Derval. Take
and read the brown birthstone book. Go up the walkway on the
left, operate lever and exit.
Wizard Derval story:
Infinity’s room – Drop
the teddy bear on Infinity’s bed and take sleeping pills.
Courtyard – Go down the
hallway from the carpenter’s room to the courtyard. Take the coal
and look at hot coals. Go up.
Potter’s wheel room – Take
and read red bedtime bookPrincess Alleb changed name to Bella. Talk to old man – I’m so hungry. The cook won’t wake up. Drop the lump of clay on round base beside the potter’s
wheel. Move left and operate the machine. Take a soggy bowl.
Drop soggy bowl on hot coals outside the room and take proper bowl.
Kitchen – Drop bowl beside
the stew and operate the tap of the stew. Take bowl full of stew.
Potter’s wheel room – Drop
bowl of stew in front of the old and he gives a gold coin as
token of his appreciation.
Wizard Potion Making Machine
Room
– Drop the empty bottle at the end of the table to open the
3 pots. Drop from L-R, sleeping pills, jigsaw puzzle and coal on the
pots. Take lethargy potion.
Maid’s room – Insert gold
coin in piggy bank to open the chests. Pigs will do anything for money! Take gold nuggets and fan.
Wizard’s room – Go to wizard’s
room and place the fan on the stand that will fit something. It blows
the letter off the stand. Take the love letter. Place the love
letter in the cauldron beside the bush. Place the red bedtime book on
the wizard’s bed. Take nightcap.
3 Wizards’ tomb room
Drop the nightcap on wizard Derval’s tomb. Drink lethargy potion. Look
at nightcap. I need some
strong coffee now.
Take nightmare
spell
.
Maze:
Kitchen – Drop the nightmare
spell in front of the cook. Oh, such a horrible dream!
Drop the cake in front of the cook. I thought you hated cake. Now, can I have some peace.
Take the birthday cake.
Wizard Potion Making Machine
Room
– Drop I am Infinity note, gold nuggets and rose petal on the
floor. Drop empty bottle on right end of potion machine.
Maid’s room – Drop the
birthday cake in front of the maid. Take the sapphire. Look at
maid – I didn’t get presents
though
.
Weight Scale Room – Place
the sapphire (September birthstone) on the weight scale. Pick up the
Libra symbol. Libra
people are soft
.
Oracle room – Drop the
Libra symbol beside the oracle. Take the cheap, tacky vase. Made
in Taiwan.
Hallway by map room – Drop
the tacky vase on the opposite altar of the horrible vase. The door
opens. Take the mushroom. Take, read and drop the dusty maze
book
.
Valhalla Classics Before the War - Episode 5 screenshot 2

MazeSave game here!! Enter the maze.
The potion timer on the right shows how much time is left before the
door closes. RUN Down, right on intersection, down, pick up the smelly
flower
, down, left, down, right, down, down, right, down, up at
second hallway, right, down, right, up, open chest with small key and
take wizard Blentocks’s wand. Now, run back to the exit. If the
timer goes off, practice the route and then replay – Plan B.

Wizard Flytip’s Story:
Wizard Potion Making Machine
Room
– Drop the empty bottle at the end of the table to open the
3 pots. Drop from L-R; mushroom, Georgie’s snail and ‘I am Infinity’
note on the pots. Take antidepressant potion.
Maid’s room – Look at maid
I have no presents.
Drop smelly flowers in front of maid. She’s
smiling!
Operate camera and take
picture of smiling maid.
3 Wizards’ tomb room
Drop the picture of smiling maid on wizard Flytip’s tomb. Drink antidepressant
potion. Look at picture of smiling maid. Take funny bone.
Wizard Syantil’s Story:
Hallway by kitchen – Place
the piece of guttering by the glass and it connects to the rest of the
guttering. Go to the other side and drop the heavy ball on the guttering.
The glass breaks. Take anesthetic potion and the glass shard
beside it.
Carpenter’s room – Place
glass shard in silver paint and take mirror.
Wizard Potion Making Machine
Room
– Drop the empty bottle at the end of the table to open the
3 pots. Drop from L-R; rose petal, gold nuggets and funny bone note
on the pots. Take vanity potion.
3 Wizards’ tomb room
Drop the mirror on wizard Syantil’s tomb. Drink vanity potion. Look
at mirror. I’m too sexy for
my …..
Take lock of hair.
Banish Spell:
Hallway below the Oracle room
– Look at wall behind the disappearing pearl and see a hole. Insert
the wizard’s wand on hole. The pearl gets knock off the stand. Enter
the Pearl room and take pearl and wizard Blentok’s wand.
Wizard’s room – Go to cauldron
at upper right of room. Drop love letter (if you haven’t yet), pearl,
lock of hair and wizard’s wand in cauldron. Take banish spell.
Hot coals passageway
Drink the anesthetic potion and then run to Greylim’s room.
Greylim’s or Start room
Place the banish spell right in front of wizard Greylim. Infinity, where did you get that?
He banishes.
Enter the hallway. Operate the
holes on the floor in front of the locked door . Take up the letters;
M, E, R, L, I, G and Y. Yup! Arrange them to form
GREYLIM on the holes on the floor. Door opens. Enter the hallway.

We did it! Well, I did
it! I’ll see you in the Dungeon, my friend!

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document may not be distributed without express written permission
of the author and the content may not be altered in any way.

For Questions
or Comments on this Walkthrough,
Please write to: MaGtRo

Copyright
© 6/2002
MaGtRo

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