The White Door Walkthrough
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The White Door is Rusty Lake’s split-screen puzzle game set in the Cube Escape universe. Robert Hill wakes in a mental health facility with a daily routine to follow and a dream to relive every night, and the two halves of the screen slowly explain each other. This walkthrough covers all seven days and dreams, every achievement, and the Sarah chapter unlocked afterwards.
How the game plays
Mouse only. The left half of the screen is Robert’s room and routine; the right half is where you act. Click the door in the centre-left to begin. Achievements are named as they appear in the game.
Day 1: Confused
Pull the blanket down; Robert gets up. Open the curtains (1). Look at the bird and the view. Read the daily schedule (2) on the wall. The calendar (3) on the bedside cabinet says 14 August 1972. Open the bottom drawer of the cabinet (14) at the foot of the bed (10) and take out the wallet: the ID card reads ROBERT HILL, born 1931.
8:00 Breakfast. Sit at the table (6). Click the doughnut three times to eat it; hold the coffee mug and drag down to drink; same with the juice. Look at the sugar sachet and the receipt: the café is OWL NEST.
9:00 Hygiene. Click the bathroom mirror (11) bottom left. Take the brush and move left and right to brush teeth; click the wet wipe and rub the mirror.
11:00 Check-up. Press the call button (3). Name: ROBERT. Date: 1972 and 14.
15:00 Exercise. At the desk (4) with the computer (5). For the achievement “Day 1: Make a decision Mr. Hill”, answer the prompt “Maybe” first. Then choose Yes and take the test: doughnut, box, plant, frame, speaker, coin, bird.
18:00 Dinner. Eat the spaghetti and meatballs from the trolley, take the medicine with juice.
20:00 Rest. Open the cabinet (13) left of the bedside cabinet, take the dumbbell, move the mouse up and down.
22:00 Sleep. Into bed (10), pull up the blanket.
Dream 1: The break-up
Listen to Robert. Click the Owl Nest café and go in; move right (drag the screen left). For “Dream 1: The Lady of the Lake”, click the red curtain top left on the way to Robert’s table. Click Robert’s table. Turn every object to face the same way. Raise the mug to his lips for a sip. Click the doughnut; click the watch face to wait. His girlfriend arrives. Click the curtain behind her (second time). Click her, pull her chair to the table, move her pupils right. Curtain again (third). Coffee to Robert’s lips, his hand to hers. Curtain a fourth time: draw it and hold the cursor on the singer for the achievement. Mug to his lips: it shatters.
Day 2: Sleepy
Pull off the blanket. For “Day 2: The Manager”, open the curtain and click the man outside. Breakfast: eat and drink. Look out again and click the man watching. Hygiene as before. Check-up: age 41 (1972 minus 1931); favourite café OWL NEST; workplace JOHNSSON (from the ID); any dinner order. Exercise: use the arrows and Enter to pick the odd figure out; in reading order the answers are 3, 5, 1, 6, 3, 4, 2. Dinner: eat what you ordered. Rest: open the drawer for the ping-pong bat and ball; move the bat to keep the ball up. Sleep.
Dream 2: Bird food
Tune the radio knob to a station; steering the car is optional. At the red light a beggar comes; open the window, give him a coin, click the bottom lamp for green. For “Dream 2: Johnsson!”, drive the streets and note the poster with the number 3982. Follow the arrows to the bird-food factory, click the chimney smoke and drag it up, zoom on the panel and enter 3982. Inside, go left, click the parrot’s cage, then the parrot. The factory can also be entered with 3461, written upside down bottom right of the panel. Click the bird, step back, go right and talk to your boss; help him tighten his tie. Right to conveyor 1: potatoes to the top container, bird food to the middle, corn to the bottom; after six correct sorts a hand appears, put it in any container. Conveyor 2: load each passing container from the hose whose shape matches its mark; a combination of shapes means both hoses. Three correct, then machine 3: ignore the warning and press the button. An alarm. Go to the boss, put his helmet on him, and you are fired. Left, open the locker, pack it into the box, carry it out.
Day 3: Anxious
Blanket off, curtain, schedule. Breakfast: drink, and find a mouse behind the doughnut; follow it to the bathroom (click the mirror), the computer, the code-locked cupboard, the table: it has eaten too much. Hygiene: brush, then shave with the electric razor. For “Day 3: The Moth”, go to the plant now on the cabinet and find a caterpillar in the pot; click it, then the one under the keyboard, then the one under the plate, then back at the plant click the moth.
Check-up. Question 1, main ingredient of the bird food: at the box on the desk, take off the tape, open it, read the bird-food packet: CANARY GRASS. Question 2, where is your work: look at the photo of Robert before a factory with three chimneys, then the map: 30 LAKE ST. Question 3, where is Owl Nest: the photo of Robert and his girlfriend at the café, then the map: 16 PARK RD. Question 4, the emergency code: take the tape recorder from the box, open the lid, put the battery in, turn the terminals to close the circuit, close, press the top keys: 827. Order dinner. Exercise: place the furniture as in the room: window top left, dining table, plant, desk against the left wall, door. Dinner: fish and medicine. Rest: lay out the dominoes. Sleep.
Dream 3: Laura
Before a tower block. For “Dream 3: Mental Health and Fishing”, wait for a car with a WHITE DOOR on its boot; click it and a man gets out. Click the lit window, raise the blind, go in. Drag right, click the television and change channels. Robert is in hospital: click the medics; a doctor’s hand reaches for the blanket; pull the blanket over Robert. Back in the flat, change channels: the news shows a phone number and the man from the window on day 2. Achievement. Zoom on Robert’s face, click the tears in his eyes, then click them as they roll. The intercom buzzes: zoom on the speaker, press the talk button on the left, let the woman in. Open the door, talk, take the plant. Click the leaves, agree to the survey, fill it in, take the card.
Day 4: Rebel
Blanket, curtain, schedule. Breakfast: juice and doughnut. Hygiene: brush, wipe. Check-up. Question 1, client number: bottom cabinet, top drawer, the document in the folder: H1931RL. Question 2, the day she died: the newspaper in the folder: 12. Do you want to stay: either answer. Exercise: match objects to furniture: table, doughnut; desk, box; small table in the corner, plant; wall right of the window, framed photo; window, bird. Dinner: cocktail and medicine. Rest: open the cabinet, take the blueprint, read it. At the toilet, press the flush four times, lift the lid, turn the tap four times. Alarm; the doctor comes; talk. When he goes, zoom on the red call button and turn the screws as the blueprint shows, take off the cover, turn the terminals to complete the circuit. Alarm again; talk; when he goes, pick up the ID card he dropped and read it. Check the blueprint for the keyboard keys: at the computer press up, down, left, right, X, Enter. Log in as J. GRANT, password LOCK. Read three files; note Dr Adams’s “password change” mail. Log in as C. ADAMS, password HOPE, read “Sorry”. In the document folder, the cover carries a code. Log in as H. LEE, password LAKE, read “cabinet access”: four symbols. Enter them on the code-locked cupboard, open it, solve the pipe and cable puzzle. Switch on the television and change channels with the knob below. Alarm again, the doctor enters. For “Day 4: Mr. O”, do not talk to him; look at the blueprints for the numbered spots: the framed photo, F; the calendar, A; the document in the folder, T; the card by the plant pot, E. Log in as O, password FATE, read two files. Talk to the doctor. Count to three. Sleep: click Robert.
Dream 4: The Lady of the Lake
Drag the screen right to look left. Click Robert at the bar, lift his finger to order, take the wallet from his inside pocket. For “Dream 4: Matches”, click the beer mat top left as the money changes hands. Pay seven dollars, take the cocktail, drink, talk to the barman, show him the photo, put the glass down. Beer mat again as you pay. Pay 18 dollars for the revolver. Beer mat as you take it; give the matches to the man who appears on the right. Draw the curtain, raise the microphone to the singer’s mouth, click the notes flying from it, pull the trigger.
Day 5
Blanket down. A different room. Look through the door window: a code word and symbol on the bolt. At the panel on the right enter YOUR. Knock over the pink drink and look at the puddle: follow the tracks with bubbles and pop them in turn for the next word and symbol. Enter DARK. In the niche, click the speakers in order middle, bottom, top: click one, and when its note reaches the left edge click again to stop it; lift the grouped notes up the staff for the next word. Enter FACE, turn the globe in the niche until its colours match the room’s objects, then the frame on the left: assemble the picture for the next word and symbol. For “Day 5: Dark Soul”, first look through the door window, slide the bolt, read the word, enter CUBE, lift the cube that appears and put it on the dark soul’s face. Step back and forward, enter SOUL, zoom on the capsule in the glass, open it, click the dark silhouette. It walks into the room. Touch it: it says FACE; press that symbol; YOUR, press; DARK and SOUL likewise. Raise its hand and match palms, then fingers, and enter the dark soul. As the soul, lie down and pull the blanket to your chin.
Dream 5: Lost Soul
Follow the bullet, which becomes a car. For “Dream 5: The Police Station”, when it passes a police car, click the police car so it follows. At the Lost Soul club, talk to the bouncer, raise his eyebrows, open the door, go left. Click the uniformed policeman each time you pass him (twice), and the man with the deer’s head. Click the DJ, put the record on, spin it. Talk to the deer-headed man; raise his hand to the bullet hole and push a finger in three times. At the police station: lift the registration card, drag the screen left, raise the blinds to see Dale, close them, click the policeman, lower his eyebrows, talk, click and swing the lamp, raise his eyebrows, click his moustache, touch Robert and clothe him in the dark soul, click the silhouette for the achievement. Talk to Dale. Click the screen on the right, go left. Meet Laura, click her, open her eyes, turn her head 180 degrees. Click the flowers to turn them all into butterflies, put the butterflies on her eyes, move her up.
Day 6: Broken
As the dark soul, in Robert’s first room. Blanket down, blind up. Breakfast: drink, shoo the flies off the doughnut, eat. Hygiene: at the mirror, turn the dark soul’s body parts the right way round. Check-up: complete the graphic sequences. For “Day 6: The Window”, order an egg for dinner. Exercise: log in; the dining table flashes; click the dark sediment in the glass to release a silhouette; back at the computer the box flashes: open it, lower the lid’s left half to drive the silhouette right, click it when it stands in the circle. The plant: click the leaves 4, 2, 5, 1, 3. The frame: hold the picture until the soul blackens Laura’s eyes. The speakers: press the bottom one (notes appear), the middle four times, the bottom once; the notes fall and chase the silhouette off. The cabinet: middle drawer, read the document; bottom drawer, pull up the silhouette holding the coin, repeatedly, until the coin drops and covers it. Press Enter to finish. Dinner: break the egg, click the bird inside and it flies; at the window click the bird, every star, the moon, the window on the moon; open the curtain, click the silhouette and its right eye. Take the medicine. Rest: open the cabinet lid, click the cabinet, then the table on the right screen until a silhouette appears from under it; click it, and when it raises a hand a shadow looms on the left with a symbol on some object; click that object, follow the symbol from object to object until the silhouette stops by the bed, and put it to bed. Sleep.
Dream 6: The White Door
For “Dream 6: The Crow”, click the crow so it flies. Click Robert on the floor. Drag the three clouds off screen right, lower the shadow onto his face, use the woman’s cane three times so she hits him, click the coin in her hand so it drops, pick it up with Robert’s hand, click his face. Click the crow on the phone box. Open the box, coin in, lift the receiver; Robert holds the card from the woman with the plant: dial 132, listen, hang up. Open the car door, get in, drag the rear-view mirror image left until it shows driver and Robert. Stop the car at The White Door sign (click and hold), get out. Click the crow. Look up at the sign, open the doors, look up at the man at the top of the stairs, talk, sit (the chair on the right), drag the document to Robert’s hand, sign and tick the box. Drag the seven objects the manager shows off screen right. He asks you to find Sarah. In the corridor click the lamp over the door and go right. Open the door with the star to see Mr. Crow. Light the lamps over the doors, meet Sarah, talk.
Day 7: Asleep
As Robert. Turn the handle, enter the room where the dark soul lies. For “Day 7: The Portrait”, open the cabinet’s bottom drawer, take the ID, click the photo seven times to colour it. At the dinner trolley, move the red foods left (tomato, cherry, meat, strawberry) and the green right, eat everything: part of the floor and wall colours in. Press the call button: more colour. Open the curtain and note the bird’s colours: part of the window. Eat breakfast: more. At the computer, use the arrow keys to colour every dark area a different colour. Flush the toilet and wipe the mirror: the bathroom colours. Open the rest cabinet and colour the bird as seen at the window: the window is done. Click the bird and it flies. A silhouette comes to the bench; click it on the right and the dark soul rises on the left; bring both together, match palms and fingers, return to Robert’s body, lie down, blanket up.
Dream 7: The bird
Go right. For “Dream 7: A place I know”, click each of the three trees you pass. At the bench, look at the tree on the left, look at the parrot, make it hop to another branch, click the bird so it flies, click the parrot. Look at Laura on the bench, lower her hand with the pencil to the page, click Robert’s lips, lower her eyes, move her hand from the drawing, close the book, talk again. Close Laura’s eyes. Credits.
Sarah
Unlocked from the achievements menu after finishing. Turn the handle, enter the room with the dark soul. Eat the breakfast on the table; the ID of S. White lies there with the password. Log in as S. White, password FREE. Read the files and note the access code of four new symbols; enter it on the cupboard by the left wall. Slide the door right to left, click the panel; cables connect to objects in the room. Switch on the television: doughnut and coffee before Laura. Look at the glass on the table, note the symbol, set symbol 1 on the computer. Next channel: the Johnsson bird-food factory; the box on the desk, symbol 2. Next: a plant before a block of flats; the plant pot, symbol 3. Next: Laura’s photo; the framed picture, symbol 4. Next: the disco; the speaker column, symbol 5. Next: a coin before the manager; the coin in the cabinet’s bottom drawer, symbol 6. Next: a window; look out, symbol 7. Click the television, then the white arrow. Erase Laura from memory. Next channel: black out the photo with the pencil. Next: click a coloured strip and find the same pattern in the picture, repeat until all are found. Next: tear Laura’s photo and place the pieces. Next, arrow: aim the spotlights at the butterflies until all vanish. Next, arrow: watch the manager’s eyebrows and move objects to the side of the raised one. Next, arrow: lay the figure outlines over Laura to fill her in. Switch with the arrow in the left corner of the right screen, press the indicator. The dark soul wakes; go to the bed and pull up the blanket.
She’s not there
Go right to the bench, look at the bird in the tree and shoo it, go right through the white door. Achievement: The Alternative: She’s not there. The Basement achievement was not available at the time of writing; its code is DOGS.