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Just Adventure original

The Scroll Walkthrough

about 8 minutes to read

Author unknown

If
You Play as the Occultist
If You
Play as the Egyptologist

If You Play as the
Occultist

At the start, enter the gate, go into the hotel and talk to
the manager in reception. You might as well go into the inventory (bottom right
hand corner of the screen), pick up the envelope and read its contents by clicking
at the left center margin of the screen. Leave the hotel. Outside, click with
the legs icon on the bottom margin of the screen to go to Cook’s. Enter and speak
to the clerk. To get the map and guidebook, go into the inventory, pick up a coin,
click on the top margin of the screen and then put it in his hand. Pick up the
leaflets from the desk and plonk them in the inventory. At this point you can
read all the information in the guidebook, if you want, but you won’t be able
to use the map yet. Leave Cook’s, walk right, note the shop and the stairs going
up to the right, walk right again. Go through the dark doorway to the right and
give a coin to the beggar. Out, go through right arch and talk to the men twice,
so that you know about Mohamed Awad and where to find him. Go left and talk to
the guy–follow his instructions, get into the inventory and click on the Atlas,
find and click on the Catacombs. Once there, talk to the guy to the right. Again,
follow instructions. Go to Cook’s, right and up the stairs. Talk to the girl.
Now, to pass the time, go and visit the Museum. Go inside, left twice and click
on the door to the right. Talk to the curator. You can carry on your tour of the
Museum, if you like, then go to the Hotel, up the stairs into your bedroom and
go to bed. When you leave the bedroom in the morning, talk to the manager–you
get a letter from Ariadne. Read it and follow the instructions–go right into
the bar and click on the clock to wait for the right time, then talk to the girl.
Accept her offer, then go to Cook’s and talk to the clerk. Ask for financial help
and travelers cheques, give him the letter of credit, take the cheque and go back
to bar, click on the clock again, go to the girl and give her the cheque. Don’t
examine closely what she gives you, just put it in your inventory. Go to the curator
in the Museum, put the sarcophagus on his table and talk to him. Go back to the
hotel and go to bed. In the morning, talk to the manager and get the letter (read
it), go to the Museum and attempt to visit the curator. Talk to the clerk in the
front desk. Leave and go to the café, talk to Abdul and, when taken to
her, talk to the girl. Go to the Museum and talk to the clerk; grease his palm
twice and he’ll let you take the keys. Go to the curator’s office and get the
file–read it. Return the keys on the clerk’s table and go back to the café.
Walk through the back door and use the panel to the right to open the door to
Ariadne’s room. Talk to her and she’ll tell you about the lab. Go to the room
to the left (lab) and examine everything–you can also go into the next room to
the left and have a look. Out and talk to the girl. Back in and grab the flask
with the powder on the bottom left of the screen and try it on the apparatus to
the right. It won’t work, but keep this flask. Out and talk to the girl. Go to
the Catacombs and talk to the guy on the right, give him a coin and will send
you to the shop–travel to Cook’s and go left. Enter the shop and talk to the
assistant. Look at what he offers you and buy it. If you don’t have enough money,
go to Cook’s and get cash, then come back and pay. Take the figurine. Go back
to the lab, get one of the bags to the right of the screen, put the figurine in
the flask of the right apparatus, and then the powder, click on the bellows. Pick
up the filled flask at the bottom and put it in the flask of the left apparatus,
click on the bellows. Collect the first bag and put it in your inventory. Pick
up a another bag, put more powder in the right apparatus, click on bellows, collect
the filled flask and put it in the left apparatus. Put the filled bag in your
inventory. Do the same with the third bag. The colour of the resulting potions
should match the colour of the bags. At the end, keep the flask of powder. Talk
to the girl (say you’ll do it) and you’ll end up in a tomb. Go in and use all
three bags, in the order you got them, on the burner in the center. Talk to the
ghost. Leave and talk to the girl. Now go to the beggar and keep giving him money
and talking to him till you have extracted all the info he has to impart. Go back
to the girl and she’ll suggest you go to the warehouse. So, back to Cook’s, left,
left and through the left archway. Go through the green door. Left and examine
desk, get the folder and read it. Open the door to the right of the screen and
go downstairs. Go to the chair and examine it and, while there, sweep the hand
icon over the bottom right corner of the screen to remove a tile and uncover and
way down. Go back to the girl and talk to her. You’ll be back at the way down,
click on the rope to the right of it and go down. Keep going forth through the
rooms ’til Abdul says he will go forward to spy the way. You follow him after
a bit and discover him in a bad state. Click on his body for a gruesome peek.
Use the flask of powder on the pit and you’ll catch a nasty. Walk around to the
right of the dome and keep going till you come to an altar. Examine everything.
Now you must go to the lab and walk left to the other room. Look at the pedestal
in the middle, click on the center three times till the stars light up. Go back
to the underground temple. More talk. Go back to the nasty you caught and look
at him; talk to him, free him and pick up the pipe. Go back to where you left
the girl, put the pipe on the floor (click on the bottom left corner of the screen),
click on the middle bit of the pipe to open it, exit this screen and watch. The
End.

If You Play as the Egyptologist

Enter
Hotel, talk to manager twice to get a letter–don’t bother to ask about the Museum.
Read the letter. Go to Cook’s (see above) and get the map and guidebook by giving
a coin to the clerk. Go to the Museum, talk to the clerk at the desk, go visit
the curator. Talk to him. Use the map to go to Cook’s, walk left and enter the
shop. Talk to the assistant, look at items, ask to see the mini-sarcophagus to
the left (don’t open it), and buy it. You will need to go to Cook’s, ask for financial
help and get a travelers cheque as above. Go back to the shop and buy the sarcophagus.
Take it to the curator of the Museum, put the sarcophagus on the table and talk
to the curator. Go to the Hotel, left to the bar and click on the clock to pass
the time. Go back to the curator in the Museum, as for his opinion, then look
at the scroll. Use the red arrow to read bits, moving left along the scroll. Talk
to the curator till he sends you to bed. Sleep. When you go down the stairs, talk
to the manager, then go to the Museum and watch. Talk to the policeman, take the
file and read it. Go to the beggar and look at his hand. Give him money and question
him. Go to the Museum and left from the desk. Walk into the doorway and look at
the inscription to the right. Note the carvings. Out. Go and look in the cases
in the room with the green bull. Go back to the desk and talk to the clerk. Bribe
him three times till he says he has to go away. Step back and go into the next
room, then come back and take the keys from the desk. Go to the room with the
bull and open all six cases (you can get at four of them when you are in front
of the bull and at the last two when you are behind the bull) and get the four
figurines which match the four carvings in the doorway. Go to the doorway and
step in. Look at the inscription again and you will ask yourself if you should
put the figurines in the carvings. Agree with yourself, why argue, and the four
figurines will be placed. There is something else to do and, smarty-pants that
you are, you’ll find the answer all by yourself and speak the word. The doorway
opens, go through, right and follow through till you get to the antechamber to
the shenanigans and see what’s going on. Travel to the policeman and tell him
what you’ve seen. Watch. Go left and up, grab the scroll and put it in the burner
to the right. It’s all over bar the shouting.

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