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Just Adventure original

Stay Tooned! Walkthrough

by Alexander Tait about 8 minutes to read

The unaltered guide: no contents list, no checkboxes, no page breaks. This is what the archive holds. Back to the reading view

Stay Tooned!
(Sierra,
1996)

Stay Tooned! is
a little known and hard-to-find cartoon adventure game that features stunning
animation and some very funny cartoon songs and sequences. The game itself is
not hard and will not take an experienced adventurer long to finish; it took me
two days of casual play. The storyline is familiar: the cartoon characters Pixel,
Chisel, Schmooze, Scoops, and Fiddle have escaped into our world to wreak havoc,
and it is your job to send them back. There are numerous arcade mini-games in
the game, but they are not necessary to complete the adventure. Try them, though,
because some of them are hilarious takeoffs of early computer games. The majority
of the game (and 99% of the adventure component) is mouse-driven, but the keyboard
is used, particularly in the arcade games. It is impossible to get bored in this
game: just sit still a minute and a funny animation plays. Certainly not a "meaty"
adventure from the story point of view, I thoroughly enjoyed my experience despite
this. One thing: certain sequences are in Chromatic 3D. The game comes with the
3D glasses. Ensure they are included before purchasing the game–they (sorry about
the pun) add another dimension to the experience. Overall, it was not difficult
to imagine that I was inside the Saturday morning cartoon world of my youth.

Tip:
This game feature hotspots but not all interaction is limited to those
hotspots. I didn’t realize until midway through the adventure that the keys could
be hidden in non-hotspot areas.

Disclaimer: This walkthrough only
lists puzzles and essential things you must do to win the game. There are numerous
other things to interact with and arcade games to play that will enhance your
enjoyment.

Disclaimer 2: In playing this game a second time, I found
some of the puzzles were different. My walkthrough is chronologically correct
as I experienced it. It may vary for you. Good luck!

Intro

Click
the TV controller power button to switch on the TV. Following the introduction
where the five main cartoon characters escape into your apartment building, you
are in your TV room. Your quest is to find the TV remote.

4A (TV Room)

Click
on the lounge at left. Chisel slingshots a pie in your face. Click and drag the
tissue to clear away the pie. Click on the shoes to get the key to 2C. Turn
right and look through the peephole on the door. The door is locked–it needs
a four-letter password. Turn left twice to be presented with a choice of doors.
The left one goes into the bathroom, the right into the kitchen.

4A (Bathroom)

Examine
the towel. It has the password for the door out of the TV room (my password was
"GLOP" the first time and "TOON" the second). Click on the
shampoo to get the key to 1B.

4A (Kitchen)

Click on
the note on the fridge to get the key to 1C. Return to the TV room.

4A
(TV Room)

Go to the locked door. Type in the password and press "Enter."
You are in the fourth floor corridor.

Fourth Floor (Corridor)

Check
the map at the right of the elevator at the end of the hall. This tells you which
rooms you have been to, which you have visited, and rooms for which you haven’t
found the key yet. You currently have access to 1B, 1C, 2B, 2C, 3D, 4A, and 5A.
Note also the note about Frank being on the first floor. Go in the elevator to
the second floor.

Second Floor (Corridor)

Immediately upon
exiting the elevator, I was set upon by bees. Swat them with your hand by clicking
on them. When they are all dead, enter 2B.

2B (Stage)

Nothing
important here. Go to the elevator and up to the third floor.

Third Floor
(Corridor)

When I arrived here, I was fenced in. A woodpecker was sitting
on the fence. Click and drag the woodpecker along the division between the fence
paneling. Now you can enter 3D.

3D (Games Room)

When I first
went in, I was made to play the shell game. The key is not under any of the shells
but under his hat. Click on his hat to get the key to 3A. Play the 3D games.
I especially liked D-Ding Dong ("putting 3D into ping pong"). Enter
3A.

3A (Desert)

When the witch is crushed, grab her ruby
slippers.
Click on the cow skull to get the key to 2A. Go to the elevator
and down to the first floor.

First Floor (Corridor)

Turn left
at the end of the corridor. Frank is on the phone talking about trying to find
ruby slippers. Give him the slippers. He thanks you profusely. Use the phone to
call the Cable Guy. He won’t come out to fix the cable box until he gets his other
sock. Pull the switch in the fuse box at the top of the stairs. Go down to the
cellar.

Cellar

The washing machine explodes, throwing laundry
everywhere. You must collect clothing pairs. Drag one of the pair to the other.
They will be removed. There is one left over: the Cable Guy’s missing sock!
Go next door to the boiler room.

Boiler Room

The mice are
dreaming of cheese (and other dairy products). Switch on the light to wake them.
They are uncooperative. Return to the phone.

First Floor (Corridor)

Phone
the Cable Guy. He agrees to come out to fix the cable box since you found his
sock. Go to room 5A on the fifth floor.

5A (Laboratory)

Get
the key from the top drawer of the desk. Enter the time machine plane.

5A
(Time Machine)

Follow Dr. Pickle’s instructions. Select 966 AD. Click
on the buttons, switches, and levers as indicated. Then press the blue power button.
This is randomly decided every time.

966 AD

Click on the television
to play Shlepardy. Make sure you win by answering sensibly. This isn’t hard for
most people! When you win, select the cheese. Return to Pixel and Chisel.
Click on them to enter the dungeon.

Dungeon

Play Dr. Pickle’s
game. In three trials, you must find the two (out of the nine) that are exact
matches. When complete, you return to the fifth floor and now have the key
to 5B.
Go to 5B.

5B (Kartoon Kombat)

Play Kartoon Kombat
if you want. Return to the first floor and then to the boiler room.

Boiler
Room

Wake the rats and give them the cheese. They give you much advice.
Go back to 5A.

5A (Time Machine)

Go to 1820. Fiddle is tied
to the train tracks.

Train Tracks

Use the bricks at right to
block off the tunnel. When you are run over (anyway), you are transported to a
Wild West town: Boot Hill.

Boot Hill

Go to jail (do not pass
go, etc.!) You’re locked up. Try to get the keys from the jailer. Not so easy
… Bend the bars by clicking on them several times. Now, you get the keys. Go
to the gravestones.

Gravestones

Click on the gravestone at
right. You get the key to 1D. Go in the barbershop.

Barbershop

Lather
Fiddle up. Use the straightedge razor. When you shave him, you get a key. (Keep
lathering and shaving for some morbid fun.) Go to the second floor.

Second
Floor (Corridor)

Pixel threw a bomb at me when I arrived on this floor.
Quickly click it to throw it back. Use the fire extinguisher to put out the fires.
Enter 2A.

2A (Lounge Singer)

Click on the tip jar to get a
couple of tips. Head to 2C.

2C (Deli)

Click on Fiddle in the
corner. Drag the food to him until he eats it all and explodes. You get the key
to 5D
that he swallowed. Go up the elevator to room 5D.

5D (Upside-Down
TV Room)

Go through the door into the kitchen.

Kitchen

Open
the oven. Aha! The remote. It’s too hot to take out. Mrs. Findley tells you you’ll
need to find an oven mitt. She tells you "one of those freaks" took
it. Go downstairs to 1B.

1B (Wedding Ceremony)

The bride asks
you to film their wedding. After doing so, you are rewarded with a key to 2D.
Go to 1C.

1C (Amusement Park)

Go into the Tent of Freaks.

1C
(Tent of Freaks)

When able, take the cheese from the cheese monster
if you haven’t got any before. More importantly, take the oven mitt when
the appropriate freak is displayed. Having acquired the oven mitt, you can now
win the game (go to 5D kitchen). If you want a sense of closure by having accessed
all the rooms, move to the right to the test of strength.

1C (Test of
Strength)

Click on Frank to draw back the hammer. Click again to get
him to hit the strength tester. When the gauge registers "smokin’,"
you get the key to 3B. Exit the room and go to 3B.

3B (Train Depot)

Click
on the box to get the blueprint. Click on the blueprint to examine it. Take all
the pieces out of the box one by one. Construct the machine. Pieces make a metallic
clang when they are in the correct place and can no longer be moved. The building
process is divided into three stages. When you get it all complete, you are rewarded
with a key to 4B. Head upstairs to room 4B.

4B (Stereo)

Click
on the tweeter to get the key to 4C. Go to 4C.

4C (Vault)

Click
on the vault drawers until you find the one that contains the combination. Then
find the three characters that make up the code. Drag them to the appropriate
boxes at the bottom of the vault door. My code was 26D (two six delta). The vault
opens and you can take some cheese. Go to 1D.

1D (Game?)

You
need your 3D glasses for this moving scenery thing. I don’t know what it was for.
Click on a door to leave. Return to 5D kitchen.

5D (Kitchen)

Open
the oven and take the TV remote. Now you must send the cartoon characters
back. You are in the corridor.

Corridor

Zap the characters
to send them back to cartoon land. When you have sent all five main characters
back, the end video plays. Be sure to watch the credits video. A satisfying departure
from other adventure games …

The End
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