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Pompei: The Legend of Vesuvius Walkthrough

about 21 minutes to read

The unaltered guide: no contents list, no checkboxes, no page breaks. This is what the archive holds. Back to the reading view

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First Day

You
must go to the "low" atrium (the house entrance). Leave the peristyle,
where you are, and go up to the multicolored hangings in the main yellow peristyle
(the one with a pond). When you are in the low atrium, approach the chest on the
left. Pick up the small leather bag on the floor. This contains your inventory,
as well as a little key. Using this key, open the chest and take out the three
objects that you find inside (the amulet–which constitutes your direct access
to the encyclopedia–the contract, and the ropes). Close the chest. At that moment,
two prominent people enter the atrium. Converse with them in whatever order you
prefer. When the conversation ends, your host, Popidius, will join you. Speak
with him. During your conversation, your contract will automatically transfer
to him. He makes an appointment to meet you near the Comitium.

You can now
leave the house. Turn right as you exit, and go up the street. You arrive right
in the middle of a quarrel between a market gardener and a construction laborer
whose cart is blocking the street. Chat with the farmer, who explains the situation
to you. Be careful! You have very little time to find the right solution before
this degenerates into a general brawl and everyone is arrested. Take the stick
that the market gardener is holding, and then take a head of lettuce from his
cart. Turn toward the donkey and place the stick on top of the animal’s head (don’t
hit him or he will kick you). Tie a piece of rope on the stick, then attach the
lettuce on a stick to the end of this rope. The donkey will start to move. To
show his gratitude, the market gardener gives you a small bag of dates.

Next
go to the Forum (the space bar makes the map appear). When you enter the Forum,
go to the duumvirates’ office (turn left under the colonnade, then to the right).
You will encounter an Egyptian merchant who is waiting there. Speak with him.
He is looking for Gallic wine and would like to sell some linen. He leaves you
after making an appointment to meet you later. Next, knock on the main door facing
you; a municipal secretary answers. Despite your insistence, you will not be allowed
to enter the office. Rejoin Popidius in front of the Comitium (the place from
which you entered the forum). Talk to him about what the merchant needs and recover
your contract, as well as a money pouch. Then go to Eumachia’s building, which
is also in the Forum.

There you will meet Harpocrates, the merchant., again–he
is standing in front of Eumachia’s building. He has been unable to strike a bargain.
Converse with him, select your contract, and give it to him. In exchange, ask
him to give you his batch of linen. He will pay you the balance in coins and give
you an Egyptian dagger. Go into the building. On your left, a fuller (cloth craftsman)
is trying to sell his poor quality cloth to a wealthy Pompeiian lady. Listen to
him and then question the young woman dressed in pink who has been following the
transaction. Break into the conversation between the fuller and his woman customer.
Select your dagger, and use it on the cloth being negotiated. The customer leaves
the building, calling the young emancipated slave accompanying her–who is none
other than Sophia. Alerted by her slave, Eumachia enters, and the fuller goes
away. Converse with Eumachia; find out who Sophia is and hand her the linen that
the merchant has just given to you. Eumachia will tell you why the son of Popidius
lost the elections. When your discussion has ended, go back out of the building.
The fuller is calling you; he will tell you where to find Palmyra, pointing to
the tavern of Lucius Vetutius Placidus, on Via Abundance. Go to the tavern.

Inside
the tavern, you will meet Dionysus, the tavern-keeper, who is very angry because
he has just knocked over his baskets. Converse with him. While telling you about
his baskets, he will confide his problem to you. You find yourself in front of
the baskets in question and a shelf. Take the right wheel on the miniature cart
leaning against the wall and hang it directly onto the nail on the shelf. Pick
up both baskets, then place a piece of rope on the wheel. Attach a basket to each
end of the rope. Then, the baskets balance. To thank you, Dionysus invites you
to have a drink in the back room, warning you to beware of the painter. Learn
about the loaded dice and enter the back room. There, you encounter Harpocrates,
who tells you that he is about to lose everything. Go back into the main room
and take the scale behind Dionysus. In the back room, place the scale on the table
and put Harpocrates’s dice, and the painter’s dice, on each of the scale pans.
When the painter’s trick is revealed, you will need to calm Harpocrates and play
against the painter, using his own dice. When the stake has been recovered, Harpocrates
offers you the necklace that he had pledged, and he leaves the tavern.

Next,
bargain with the painter until he agrees to restore Popidius’ fresco and give
him the blue pigments. Then speak with Palmyra, who will give you the "inside
story" about the elections and tell you what you should do. Leave the tavern
and return to the Forum.

Once you are in the Forum, go to the Forum Hot
Baths. You will find Harpocrates in the first room you enter. He will give you
some sacred water of the Nile. Next, go into the second room, where Popidius is
expecting you. Tell him about your day (you will automatically hand him the necklace
you won). Your efforts will be rewarded, because you will follow Popidius to a
reception at the house of Octavius Quartio, where you will again encounter Sophia.

After the feast is over in the house of Octavius Quartio, he will suggest
a poetry contest. Sophia will respond to your first stanza. Choose whatever reply
you like. Your hosts invite you to enter the garden, and your first day comes
to an end.

Second Day

You again meet Popidius, who is preparing
to worship the Lares. He will signal you not to interrupt him. Leave the house
by way of the lower atrium. Shortly after you go out, you encounter Fructus, the
city’s mad prophet. He suggests that you go stand before the Temple of Isis. Then
he disappears. Turn left, then left again, into the street of the Temple of Isis.
A public slave pursuing Fructus asks you if you know what direction he took. Answer
"no." Go to the end of the street and pick up a bracelet that is lying
on the ground. Locusta the Magician arrives. Speak with her. She eventually gives
you a list of ingredients that you will need to gather so that she can prepare
some magic potions.

You can collect the following items in any order you
wish.

  • The Three Stones from Octavius Quartio’s Garden: Go to
    the main door of the house on Via Abundance. Argue with Statius, the doorkeeper,
    who refuses to admit you. Turn right into Via Abundance (heading toward the Forum),
    then take the first left, and turn left again. Go up to Octavius Quartio’s garden
    gate and speak to the gardener. Talk to him immediately about "Fructus."
    This will cause him to leave the gate. Go into the garden, turn around, and pick
    up the three stones.
  • Pure Wine, Lamp Oil, and Incense: For these
    three items, you have a choice: you can obtain them in the House of Citharist
    (this offers the advantage that they will be free of charge), or you can buy them
    at the tavern of Dionysus. In the House of Citharist, cross the atrium and the
    main central peristyle (by passing alongside the pond). Enter the main center
    room, to the rear of the peristyle. Ask Licinius, the housekeeper, for the items
    you need, then take them from the table (the vial, lamp, and the stick of incense
    in the box). In the tavern of Dionysus, ask Dionysus for the items in whatever
    order you prefer. You will be charged a modest amount for them (one to two sestertia).
  • A
    Rose Growing at the Foot of Venus:
    During your trips along Via Abundance,
    note the tavern located between the House of Citharist and the tavern of Octavius
    Quartio (marked "Tavern" on the map). On the left wall of the tavern,
    you will see a fresco representing the Venus of Pompeii, as well as a rose bush.
    Pick one of the roses. A dove will then pass near the rosebush and lose one of
    its feathers. For Romans, the rose and the dove represent qualities of Venus.
    The dove’s feather will be your lucky charm in the game–later, it will help you
    to convince Sophia that Venus is protecting you.
  • Powder from a Donkey’s
    Molar:
    Contrary to what one might think, you will not find a molar near the
    donkey grazing along Via Abundance, but you must resolve another problem (see
    below). To obtain this powder, you have to go to the bakery of Sotericus, in Via
    Abundance (consult your map). In the bakery, greet Sotericus, then go into the
    grinding room. Turn right, and look to your right. Find the donkey’s molar lying
    on the ground. After that, go to the rear of the room, next to the grindstone
    to which the donkey is attached. Slip the molar into the upper part of the grindstone
    and get the donkey moving. As he turns, he will grind the molar into fine powder
    that you can collect beneath the grindstone, in a small piece of cloth.
  • A
    Drop of Blood from an Animal Sacrificed to Apollo:
    Go to the Temple of Apollo,
    in the Forum. Speak to the passer-by standing in front of the sanctuary door,
    then go inside. You will find Apollo, the Priest, at the end of the colonnade,
    to your left. He has just finished his church service. Ask him for the items.
    Then go onto the lawn, near the altar. Left of the altar, a cursor will show you
    that there is something on the ground for you to examine. It is a bloodstain.
    Select a glass tube from your inventory and use it to recover a drop of blood.
  • A Tear from Apollo: From the lawn, you can also examine the top
    of the altar. With another glass tube, pick up a drop of water. Turn around and
    zoom in on the face of Apollo’s statue. Pour the drop of water from the tube into
    the corner of the statue’s eye. Let the tear slide down the side of his cheek
    and collect it again by clicking the glass tube on top of the tear. If your attempt
    fails, go back for another drop of water on the altar and start all over again.
  • A Feather from an Ibis: Go to the Temple of Isis, next to the
    place where you met Locusta. Once you are inside, you will find the Priest of
    Isis. Introduce yourself and immediately give him the sacred water of the Nile.
    He will leave you to put the water in a safe place; you have just enough time
    to get to the rear of the sanctuary. Pass through the arcades and enter the lavishly
    decorated room (the ekklesiasterion). Take the feather on the table, which is
    all the way to your right. Do not touch any of the other objects, or you might
    break a vase and be cast out of the Temple. Leave quickly.

During
your comings and goings on Via Abundance, you will see a donkey grazing near a
perfume shop. Introduce yourself to Ascula, the merchant woman. Then go over to
greet the donkey, which will recognize you as the one who fed him the day before
and give you a warm welcome. At that point, Ascula calls you over: converse with
her and take the two baskets of flowers marking her shop entrance. Turn to your
right and go over to speak with the laborer who is enjoying his work break. Return
to Ascula and try to convince her to transform the donkey into an advertising
sign. Then return to the laborer and talk to him about his donkey, then switch
the conversation deliberately to "perfume." The laborer will then agree
to lend you his donkey. Next, go find the pigment merchant, who is inside the
shop to the right of the laborer. Speak to him about the donkey, then choose the
"sign." He will agree to give you a painted sign. Go back to the donkey
and put the sign and two baskets on top of him. Fructus suddenly appears, pretending
to make a grand speech to the donkey, and then disappears. Ascula asks you to
tell her how she can thank you. Tell her about Sophia and the vials, then examine
the perfume at the back of her shop. Select your vial and use it to collect one
of the perfumed oils on the rear shelf.

Once you have done all that, you
can go to the front of the tavern of Dionysus, where Locusta is waiting for you.
You immediately turn over to her all of the items, and she makes an appointment
to meet you the next day. After that, go into the tavern and greet Dionysus. Then
enter the back room. There, you will make the acquaintance of Marcus, a friend
of Secundus. He invites you to play a game of Tali (a game using knucklebones).
After a few practice turns, place your bet on the game board. Marcus will pass
an amulet over his knucklebones. After that, select your dove feather and pass
it over the pieces. Every time that you make this gesture, you will form the highest
score pattern in Tali, named Venus, which will allow you to constantly win the
point. Otherwise, just let Fate run the game and play "normally" against
Marcus. You can stop the game whenever you like simply by leaving the game board.
Marcus will hand you the Tali and invite you to go with him to the Public Baths.
Or you can play the game all the way through (either way, he will hand you the
Tali).

You will pick up your day again in the late afternoon, in front
of the House of Octavius Quartio. Speak to Statius and go into the house. You
must walk all the way through it to reach the garden. Rejoin Sophia in the middle
of the central walkway. When you have greeted her, offer her the dates and the
vial of perfumed oil. Then converse with her until the key word "leave"
appears. You can take interest in her dream (that would be courteous of you!),
or you can immediately tell her to leave. Sophia will move away, and Lavinia will
join you. After her first few comments, you must give her the bracelet that you
found in the morning, near the Temple. Then converse with Lavinia until your conversation—and
the day–draw to an end.

Third Day

The third day begins in
the upper atrium of the House of Citharist. Popidius, Maenianus, and Licinius
call you over to see the donkey cross the city, wearing a sign announcing the
end of Pompeii. Popidius dispatches you to find out more about it.

Go to
Ascula’s Perfume Shop. While on your way there, people shout "Beware!"
at you; immediately click in front of you (using your drag cursor, to avoid a
falling tile that breaks at your feet. Next, return to the shop: there you will
find Helvius, the aedile (town councillor) on the site, interrogating the various
witnesses involved in this affair. Ascula offers you some roses to thank you for
what you did for her the day before. Question every person present. When Helvius
orders you to follow him, Marcus intervenes on your behalf and takes you to the
palestra.

Once you are at the palestra, listen to the end of Marcus’s story.
Then go to the rear and to the right to do some practice javelin throwing. Take
advantage of being near the House of Octavius Quartio to send a present to Sophia:
select a rose from your inventory, attach it to the javelin, and toss the javelin
(Marcus gives you an additional hint). To be sure that you send it in the right
direction, aim for the hollow in the Crater of Vesuvius. Then leave the palestra.

When you are on the esplanade of the amphitheater, continue along the left
side of the building. When you hear Locusta call you, turn around and go to speak
to her (she is hiding under the stairs’ archway). Collect the two magic potions;
then learn what happened to Fructus.

Next, go find the slave by continuing
along the side of the amphitheater, in the opposite direction than before, until
you arrive at the gladiators’ passageway. Start talking with the slave guarding
Fructus and answer "no" when he asks you whether you are a Wise Man.
End the conversation and go find Fructus, who is in the passageway, on the other
side of the wooden bars. Answer "no" when he makes a request. Leave
the passageway and continue alongside the amphitheater. Near the spot where you
found Locusta, you come across Palmyra and a gladiator. Converse with Palmyra,
choosing "slave" as the topic. Palmyra goes off to distract the guard.
Next, talk to Pyramus, Fructus’ gladiator.

Now climb the stairs behind
you. When you are on top of the amphitheater, go to your left. You will come out
directly on the arena. Go all the way across it and return to the gladiators’
passageway, which is also closed off by a portcullis of wooden bars. Click on
that "portcullis" and, using the icon you have just acquired, click
on Pyramus. Once Pyramus has destroyed the bars, go into the passageway and turn
to your right. Go up to Fructus but do not click on him. Select the dagger from
your inventory and–then only–click on Fructus’s bonds to free him. When you
have done that, move quickly to the exit (the one by which you came), then calmly
go back across the amphitheater. When you reach the other end, turn left to go
back up to the top part of the building. Take the stairs to your right (the ones
that are under the Vesuvius. You can get back to the esplanade without being seen
by the slave.

Next, return to the tavern of Dionysus and greet him. In
the back room, find Pyramus, who suggests a game of Tali. Place your bet to start
the game, or leave the room again (once the game begins, you can stop it at any
time).

Next, go find Sophia in the House of Octavius Quartio. Get by Statius,
who is blocking your way, by choosing to speak to him about Lavinia. Then pass
through the house and find Sophia in the garden, in the same place where she was
yesterday. Converse with her. When you choose the topic "love," Sophia
will ask you for a guarantee that Venus is protecting you. So select your Tali
game and throw the knucklebones at her feet: the pieces will form the shape of
Venus. Sophia will then ask you for proof of the danger awaiting you. Select Magic
Potion #1 from your inventory and use it on the top of the fountain, to your right.
When the vision appears, Sophia will make an appointment to meet you the following
night and she will leave you. A shadow flees through the trees, and the day comes
to an end.

Fourth Day

Start your day by talking to Popidius.
He assigns you your tasks for the day: locate some sylphium (a kind of spice that
no longer exists) and persuade a troupe of actors to perform at his banquet. Go
out and gather this information–in whatever order you prefer–from Dionysus in
the tavern, or from Ascula in front of the perfume shop.

A laborer hails
you when you are at the crossroads between Via Abundance and Via Stabies. Stop,
speak with him, and agree to buy back his donkey for him.

In the tavern,
question Dionysus for leads. He will tell you where you can find Fructus. Go into
the backroom to speak with Pyramus, and suggest that he flee with you.

Converse
with Ascula at the perfume shop. She will tell you where Locusta is, for the sylphium,
and where the actors are.

Go to the Triangular Forum to see Locusta; you
will find her in the rear, near some temple ruins. She asks you for a branch from
the tree behind you. Pick up a stone lying to the right of Locusta. By doing this,
you free a viper. From that point on, you have only a little time left. Turn around
and face the tree; aim high at the branch in the middle of the tree. Pick up the
branch at the foot of the tree, on the right, and turn around quickly to grab
the viper with this branch. Once the viper has coiled around the branch, keep
holding the branch, pivot a quarter-turn to the right, and click toward the back
of the scene to throw the viper far away. Then hand the branch to Locusta (above
all, do not attempt to kill the viper with your stone or your dagger, because
it would bite you). Once Locusta has hold of the branch, she will speak to you
about Fructus’s passion for actors of tragedies and will tell you how to obtain
some sylphium by entrusting you with a valuable papyrus scroll.

After that,
go to the exit of the Triangular Forum and turn to the right twice under the colonnade.
You will find Helvius, the town councillor, mounting guard in front of the theater
door. Start up a conversation with him and talk to him immediately about Fructus.
He will abandon his guard duty to pursue him. Enter the main theater and pick
up the two items lying on the tiers of seats (a capsa, or box used to hold tragedians’
scrolled recital lines and costumes). Then go onto the stage to speak to Pyladius,
from whom you will learn that his star tragedian has left the troupe. You must
find a replacement for him. Leave the theater and find Fructus at the bakery of
Sotericus.

In the bakery, begin by talking to Sotericus, who has no one
to make a delivery at the theater. Then go into the back room and turn to the
right; Fructus is hiding near the first column. Talk to him about the actors.
You will have to "disguise" him as a bread deliverer so that he can
get into the theater without any mishaps. Go to the rear of the room, near the
donkey grindstone. Retrieve the flour in the bolt of cloth and use it to cover
Fructus. He leaves the bakery, and you return to the Triangular Forum.

Rejoin
Fructus and Locusta in the Triangular Forum, in front of the Main Theater door.
Go inside. Visit with Pyladius on the stage, and introduce your companions to
him. When they have been hired, work out the details of your escape with Pyladius,
and go back out at the end of the conversation. Go stand in front of the Temple
of Isis.

Converse with the priest in the Temple, then give him Locusta’s
papyrus. When he questions you about books, answer "third." The priest
leaves you for a few minutes. Hurry into the ekklesiaterion (back room), and move
the right palm tree. Take the sylphium that you find behind it and leave the Temple.

Next, rejoin Popidius in the House of Citharist and give him the sylphium.
Then talk to him and try to convince him to flee the city. When you see the cook
again, he has completed the recipe requiring the sylphium. He proposes that you
guess the menu by playing charades. During each charade game, take all the meals
in front of you on the table and learn their principal ingredient by consulting
your inventory. Then, place them on the table in the proper order.

  • First
    Charade: "Gustatio" (Entrees):
    Place each of the following in order,
    from left to right: Mussel casserole, scrambled eggs with asparagus, stuffed tuna.
  • Second
    Charade: "Summa Cena" (Main Courses):
    Place, from left to right:
    breast of trout with sea urchins; duck with rape leaves.
  • Third Charade:
    "Secundae Mensae" (Desserts):
    Place, from left to right: oysters,
    dulcia, stuffed dates.

Then go back to see Popidius in the main peristyle.
He asks you for some fish for an offering to Vulcan. Go up to the pond in the
peristyle and take out some goldfish. Hand them to Popidius. He then prays to
Vulcan and the scene ends.

You take charge again after the banquet: night
has fallen over Pompeii. Go up to Octavius Quartio’s garden gate and imitate the
song of the nightingale in front of it. Click with your drag cursor on the area
immediately to your left to avoid a rock aimed at your head.

Then follow
Statius the Doorkeeper’s shadow, which you can barely distinguish in the twilight.
Return to Via Abundance and go to where it intersects Via Stabies. There, turn
left into Via Stabies, do an about-face, and go back to the crossroads to disarm
Statius. After that, converse with him and you will learn that he kidnaped Sophia
and hid her in the city. Force him to take Magic Potion #2 to temporarily prevent
him from harming you.

Next, go to free Sophia, whom Statius has hidden
in the ruins of the Triangular Forum. Move all the way across the Forum and to
the other side of the Temple ruins, in the center of the Forum. When you have
passed through the Temple, turn to the right and use your dagger to free Sophia
from her bonds.

After a joyful reunion, the day is dawning, and you are
in front of the House of Citharist, on Via Stabies, preparing to leave. Make sure
that you disguise Sophia with the cloak and mask found in the theater, so that
the public slave guarding the door will be unable to recognize her. Go down the
street as far as the gate.

Stabies Gate is guarded by the public slave,
who recognizes you. Speak to him and try to convince him that you are an actor.
Give him either the capsa containing the text that you are spouting to him or
Magic Potion #2, which will cause him to fall asleep. Once you have passed the
city gate, you will rejoin your new troupe, and you can flee before the eruption
starts.