Just Adventure original
Police Quest Walkthrough
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INTRODUCTION
This walkthrough is purely intended to help you if you are stuck
in the game or to help
you finish the game and NOT to sit down and read it through before playing
it. You will
definitely get more enjoyment out of the game if you try and solve it on your
own or with
a friend. Use the walkthrough as a guideline for a hint or two when you are
totally
stumped. This solution will get you through the game with 245 of the possible
245
points. Have fun!!
POLICE QUEST PART 1
The game begins with Sonny standing in the main hallway
of the Lytton Police Station…
Walk into the locker room through the doorway which is in
the lower righthand corner of the screen. Walk to your locker which is at the
bottom of
the righthand bank of lockers, near the bench and unlock the locker. Take the
gun,
ammunition and briefcase. Open the briefcase and take out the note book, pen
and the
ticket book which is also known as a pinch book. Close the briefcase and the
locker.
Walk out of the locker room and return to the starting
hallway. Now enter the briefing room which is through the doorway in the upper
righthand corner of the screen. Walk down to the news paper which is on the
lower
righthand table. When you have finished reading the paper put it away and walk
to the
upper righthand table and stand to the left of it. Face the chalkboard and
remain there
until the briefing is over. Now make notes. Walk to the pigeonholes which are
on the
right wall. Look in the pigeonholes until you find a note from Steve. Leave
the briefing
room and return to the hallway. Get a set of patrol keys which are on the keyboard
on the
left wall near Sgt. Dooley’s doorway. Now walk to the rear of the wall and
take a radio
extender.
Walk left, down the hallway behind the key board and exit the police station.
You should
now be in the stations car park. Walk to the patrol car at the lower left corner
of the
screen. Now perform the required safety inspection by walking completely around
the
patrol car, passing close to each wheel. Open the door, get in, close the door
and get your
nightstick (also known as PR-24). Now drive the patrol car (or press F4).
POLICE QUEST PART 2
I suggest that you save the game at this point,
it’s quite risky driving in this game.
The picture will change to an overhead view of a map screen. You
are the car in the
upper left corner of the upper left full block. Drive around town waiting for
instructions.
It usually takes about five screens. Then you’ll receive a radio message from
the
Dispatcher to respond to a traffic collision. Locate the collision using the
information
given (in Map Sector B2). Park your patrol car near the accident and get out
of the car
(or press F4).
After getting out of the car, walk to the driver’s door of
the wrecked car and look at the man. Try helping him. Radio Dispatch (Ctrl-D)
to inform
them of the murder. Walk to the crowd of bystanders and talk to them. A young
man will
come forward with information concerning the crime. Ask him if he got the license
plate
number. Radio dispatch to inform them about the license number. Remain at the
scene
until Sgt. Dooley and Lt. Hamilton arrive. Dooley will then prompt you to return
to the
streets. Return to your patrol car and hit the streets.
Drive around some more until you receive a car-to-car radio message
from Steve to meet
him at "Carol’s Caffeine Castle." Locate Carol’s (in Map Sector A3).
Park your patrol car
and enter Carol’s. Walk to the lower lefthand table, sit down and talk to Steve.
Wait for
Carol to bring you your coffee. (Drink it if you dare.) You will soon receive
a telephone
call from Detective Hamilton. Walk to the telephone hanging on the back wall
and
answer it. After speaking to Detective Hamilton, return to your table, sit
down and talk
to Steve again. When Steve prompts you to return to the road, leave the coffee
shop, get
back into your patrol car and hit the streets again. Drive around awhile, until
you observe
a red sports car fail to stop for a red traffic light. Overtake, and successfully
stop the
violator. Get out of your patrol car.
Walk near the rear end of the sports car and radio Dispatch
the license plate number (Ctrl-D). Walk near the driver’s door and look at
the girl. When
you see the close-up of her face, say "Hello". She’ll ask for your
name. Say, "Sonny
Bonds". She’ll say she did nothing wrong. Tell her that she ran a red
light. She’ll then try
and talk you out of writing her a ticket. Respond with a "no", ask
to see her driver’s
license and write her a ticket. Return her driver’s license and ask her to
sign the ticket.
Give her the ticket and return to your patrol car (ignoring her insults). Drive
around until you receive a radio message sending you
back to Carol’s Caffeine Castle to handle a complaint. Proceed to Carol’s,
park your car
outside, and walk into the coffee shop. Proceed to the counter and "ask
Carol about the
complaint". Leave Carol’s and enter Wino Willy’s which is to the east,
next door to
Carol’s. Approach the man in the black coat standing at the bar. Ask him to
please move
their motorcycles. He’ll respond in a threatening manner. Use the nightstick
to defend
yourself (or press F10). After the bikers clear out, the girl at the bar will
speak to you.
Talk to her and ask her if she has any information about drugs. Remember what
she says.
POLICE QUEST PART 3
Return to your patrol car and resume patrol. Drive around until
you observe a drunken
driver. Overtake and stop the drunken driver. Leave you car, walk to the
rear of the
suspect’s car and Radio Dispatch the license plate number (Ctrl-D). Stand
near the
driver’s door and talk to the man. Look at the man. Ask him to show you his
driver’s
license. Tell him to get out of the car. Smell the man. Administer the field
sobriety test.
Handcuff the man. When the drunk begs you to cuff him in the front. respond "no" and
cuff him at the back. Search the man. Tell the drunk to get into the patrol
car. Follow
him to your rear door. Open the door and when the drunk is in the car, close
the door and
radio for a tow truck (Ctrl-D).
Transport your prisoner to the jail (in Map Sector D3). Park in the jail parking
lot. Get
out of the patrol car and open the rear door for your prisoner, close the door.
Then walk
with him up the steps to the jail door. Stand near the gun lockers (to the
left of the large
door). Open the gun locker, put your gun in the locker and lock the locker.
Walk to the
button to the right of the large jail door and push it. After the door opens,
enter the jail.
Your prisoner will follow you. Tell the jailer to book him under drunk driving.
After you
remove and inventory his property, remove your handcuffs from him and walk
him to his
cell. Leave the jail, don’t forget to retrieve your gun from the locker. Get
back into your
car and return to the police station. Before exiting your vehicle replace the
nightstick.
Walk to the table in the first hallway and write a memo. Submit the memo in
the basket.
Enter the next hallway and listen to Sgt. Dooley’s ranting. Walk into Dooley’s
office
which is through the door at the lower left of the screen. Look at the chicken.
Talk to Sgt.
Dooley. Leave Dooley’s office. Contact the officers in the hallway outside
and receive
your invitation to the Blue Room party. Enter the locker room, open your locker
and "change
clothes". Skip the shower by typing "change clothes" again after
the message "A shower
would be nice". Take the keys to the Corvette. Close the locker. Return
to the hallway.
Return the patrol car keys to the keyboard (outside Dooley’s office door) and
the radio
extender to the table. Walk to the parking lot and Enter your Corvette. Before
driving
away, look in the car and take your wallet.
Drive to the Blue Room (in Map Sector B4) for the party.
Enter the Blue Room and sit at the table with Jack. After the celebration,
return to the
station to pull your second shift.
POLICE QUEST PART 4
Go to the locker and "change clothes". "Get all" of
your
stuff from the locker. Open the briefcase and get all of your stuff from the
briefcase.
Close your briefcase and the locker. Walk to your position in the briefing
room. After the
briefing, take notes and check your pigeonhole. Read the note about illegal
Gambling at
the Hotel Delphoria. Take the patrol car keys and a radio extender on your
way out to
your patrol car. Don’t forget your walk-around Safety inspection. Drive around
on patrol
until you receive a radio message advising you of a possible stolen vehicle.
Pursue and
stop the suspect vehicle. Call for back-up (Ctrl-D) and remain in your vehicle
until your
back-up arrives and is in place. Then open the door and get out of the car,
but do not
leave your position of safety behind the open patrol car door. Draw your gun
(or press
F8) and load it if it is not already loaded (or press F6). Order the suspect
to get out of the
car with his hands up. Order him to hit the dirt. When and only when the suspect
is on
the ground, walk over to him, return your gun into its holster and handcuff
the suspect.
Tell him to stand up, search the man and discover his weapon. Read him his
rights and
tell him to get in the patrol car. Escort him to the rear door and open the
door, let him
get in then close the door. When Jack walks near you look at the gun to see
his .45
caliber automatic and read the serial number. Walk to the open driver’s door
of the
suspect’s vehicle and look at the door jamb. Search the car. Open the glove
compartment,
examine and return its contents. Walk to the trunk of the suspect’s car. Open
the trunk,
after it’s open examine the dope. Return to your patrol car and transport your
prisoner to
the jail. Walk him to the jail door. Secure your weapon
in the gun locker, push the button and enter the jail. Book this guy for drugs,
then remove
your handcuffs and escort him to his cell. Leave the jail (don’t forget your
gun) and return
to the police station. Walk to Sgt. Dooley’s office to learn about your promotion.
After Dooley leaves his office, walk behind his desk, face forward and read
the memo.
Go to your locker, shower and change your clothes. Take your gun and ammo.
Return
the patrol car keys to the hallway keyboard. Enter Lt. Morgan’s office (it’s
the last office,
closest to the parking lot) for your first Narcotics briefing. Walk to the
Narcotics Office
next door for your briefing with Laura. After Laura leaves. Walk to the left
wall and take
the clipboard. Turn the pages until you come to the FBI Most-Wanted List, take
it.
Return the clipboard and take the keys hanging above it. Walk to the file cabinet
and
open the drawer. Read the Hoffman file and keep it. Walk to the parking lot
and perform
the required safety inspection on the unmarked car. Drive to the courthouse
(in Map
Sector D3). Park your car, walk into the courthouse, and stand in front of
the clerk’s
window. After the clerk speaks, tell him that you need to see the judge. After
he speaks
again, tell him you need a No Bail Warrant and its an emergency. Wait for the
clerk to
return, then open the door and enter the courtroom. When Judge Palmer allows
you to
speak, tell her, "Marvin Hoffman". When she asks for evidence, tell
her you have the
Hoffman file and when she asks for more evidence, tell her you have the FBI
Most-Wanted Poster. When she asks what makes these men the same, say "the
tattoo".
Return to your car; drive to the jail, lock up your gun and enter the jail.
Give the jailer
the No Bail Warrant. Leave the jail, get your gun and return to the police
station.
POLICE QUEST PART 5
Take Laura to Lytton City Park (in Map Sector B1). Leave the car
and walk down the
steps into the park. When you are near the picnic table, draw and load your
gun. Conceal
yourself behind one of the rear bushes. Radio Laura, then settle in to wait
for something
to happen. Two suspects will make a dope deal. Remain concealed. When the suspects
begin to argue, radio Laura again. Then say, "Halt! Police!!". One
suspect will flee. Leave
your cover, walk near the remaining suspect. Holster your gun. Cuff the man.
Read him
his rights. Search the man. Look at the identification card. Look at the dope.
Question
Simms. Since he is reluctant, question him again. Tell him to follow you and
lead him
to your car. Before placing the suspects in the car, question Colby. Since
he’s reluctant,
question him again. Place the suspects in the car and drive them to jail. Place
your gun
in the locker. Follow them inside. Book the men for drugs, after the jailer
speaks, remove
the handcuffs and walk them to their cell.
Leave the jail, get your gun, and drop Laura off at the
station. Follow her advice and head for the Blue Room. Sit by Jack and talk
to him. After
Jack leaves, Steve will enter and talk to you. After Steve leaves, return to
your car and
drive to the station. Go to Lt. Morgan’s office, stand in front of his desk
and hear what he has to say. Walk
to the evidence window (on the rear wall of the opening hallway). After Russ
speaks, ask
him if you may see the black book. After looking at the black book, return
it. Then ask
him if you may examine the weapon. Read the tag to learn Det. Williams’ name.
Remember the serial number, and then return the weapon.
Enter the computer room (it’s to the left of the evidence lockup), walk to
the computer
and turn it on. Enter "SW9764912" to learn Det. Taber’s name and
telephone number.
Remember the telephone number, turn the computer off and exit the computer
room.
Walk into the Narcotics Office and use the phone which is on your desk. Dial
the number
" 1-312-555-3382". Tell Taber you want information on Taselli. Walk
to Morgan’s office
for
your next briefing. When he’s done, go to your unmarked car (complete the safety
inspection), drive to the jail, lock up your gun and walk inside. When Sweet
Cheeks
Marie pauses in her conversation, ask her to "help with the hotel operation.
Leave the
jail, get your gun, get in your car and drive to
Cotton Cove (in Map Sector D4). Exit your car, walk to the body, and remove
the
blanket. Open the shirt. Cover the body. Radio Dispatch (Ctrl-D) with the news.
Return
to the station and attend another briefing in Lt. Morgan’s office. You’ll receive
your under
cover costume. Go to the Narcotics Office, use the telephone. Dial 411 and
learn the
telephone number of Cobb. Use the phone to dial the Cobb residence, 555-2622.
Use the
phone again to call Directory Assistance, 411, again to get the number of Williams.
Dial
his number, 555-4522. When he asks who you are, say "This is Sonny Bonds".
When he
asks what you want, say "Hoffman".
Go to your locker, change into your towel, then close the
locker and walk to the shower on the right. Turn the shower on (or press F10).
Use the
bleach. Wet your hair. Rinse your hair. Turn the shower off (or press F10).
Return to
your locker, open it and change clothes again. Close the locker and return
to Lt. Morgan’s
office for the final briefing. After the briefing, look at the phone on his
desk to learn Lt.
Morgans telephone number. Remember it.
POLICE QUEST PART 6
Walk to your car, do the safety inspection, and drive to the Hotel
Delphoria (in Map
Sector A2). Park the car. Enter the hotel, walk to the counter and ring the
bell. Rent a
room and then pay for it. Enter the cocktail lounge (doorway to the left of
the lift) and
walk to the bar. Order a beer and Sweet Cheeks will recognize you. Walk to
the table and
sit down with Sweet Cheeks. When the bartender brings over your drinks, pay
him.
When the bartender returns with your change, Sweet Cheeks will introduce you
and
leave, the bartender will strike up a conversation. After Sweet cheeks returns,
get up,
walk to the bar, and give the bartender money. Leave the bar, enter the lobby
elevator and push button two.
Walk down the second floor hallway (to the right) until you reach Room 204.
Unlock the
door and enter the room. Respond to sweet Cheeks’ two questions with "yes".
Walk to
the telephone (it’s on the rear nightstand). Use the telephone to dial 555-6674.
tell Lt.
Morgan it’s Sonny Bonds. Then use the telephone to call Directory Assistance,
411, to
learn the number of the Lytton Cab Company. Dial them at 555-9222 and tell
them to
come to the Hotel Delphoria. Sweet Cheeks will then leave to catch the cab.
Return to the cocktail lounge, go to the bar and give the
bartender two hundred dollars. Follow Woody to the back room, where he’ll search
you
before admitting you to the casino. Walk to the empty chair in the card room,
sit down
and play poker until you win $500.00. Return to your hotel room and wait for
your
back-up officers to arrive. When they are there, stand near the one to the
left and ask him
to give you the transmitter pen.
Return to the cocktail lounge, go to the bar and tell Woody
that Frank sent you. Follow Woody to the big game in the back room. Sit in
the empty
chair and play poker until you win big. After you win enough, Frank will ask
you two
questions. Respond "yes" to both. Follow him upstairs to his suite.
As soon as you see
him enter his room, radio your back-ups. Follow Frank into his apartment. Hang
around
for the end of the game show!