Just Adventure original
PERMANENT DAYLIGHT Walkthrough
The unaltered guide: no contents list, no checkboxes, no page breaks. This is what the archive holds. Back to the reading view
Here I come with another
one of those home-made, short-lenghted, freely-distributed, very creative
and good adventures. I think I’m building up an addiction to these
games.
The graphics are way ahead
of the normal home-made adventures and the dialogues are quite good:
half an hour of pure fun!
NOTE: You can
get stuck in the game for not doing something important, so be careful
and save often.
You start on the town.
Enter the "Law" building and take a handsaw from the ground.
Exit it.
Enter the Hotel. Search
through the plant to find a key. Go up the stairs and open the second
door with the key you found. Get the hair-dryer from the desk and
go back down. Show the keys to the woman in the counter and search
the lump in the carpet to find a bottle of Jack Daniels. Exit the
Hotel.
Enter the alley between
"Law" and the hotel. Give the bottle of Jack Daniels to
the old man sitting on the ground. Exit the alley and enter the hotel.
Go upstairs and use the dialogue-icon on the third door. Talk to the
pimp and try to take the plant on the window. Get back to the alley
and get the screwdriver from the ground.
Exit town by going all
the way west or east. Go to the section of the road with two small
blue and gray dots. Talk to the hitchhiker and trade your handsaw
for his chainsaw. Use the screwdriver on the mailbox. In the post-office,
look through the papers in the desk until you find Dr. Evil Ed’s order
form and take it. To leave the office, talk to the postman.
Exit town and go to the
tree, to the west. Cut the tree with the chainsaw and get the battery
from the ground. Put the battery on the hair-dryer and leave.
Go back to town. Use the
hair-dryer in the frozen fountain to get some coins. Enter the hotel
and use the coins in the machine to get a pink bunny. Leave the hotel.
Go to GeneLab and give
the bunny to the scientist. Get the circuit on the table and get out.
Exit town.
Head for Dr. Evil Ed’s
place. Knock on the door and tell him you’re a postman. If you have
both the orderform and the circuit, he’ll go back in and leave the
door open. Enter the building.
After the small scene,
pull the cord of the machine and enjoy the small epilogue.
Screenshots
