Nobodies: Murder Cleaner Walkthrough
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Nobodies: Murder Cleaner is Blyts’ point-and-click about the one job the agency never mentions: you are the cleaner who arrives after the killing and makes it look as though nothing happened. Eleven operations, each with the same three beats, find somewhere to put the body, get rid of it, and put every single thing back where it was. This walkthrough covers all eleven.
How the game plays
- Controls: mouse only, point and click.
- Menu: the icon in the top left corner.
- Inventory: the case in the top right corner.
- Saving: automatic.
- The clean-up matters. Every operation ends with putting everything back: tools where you found them, doors locked, lights as they were. The “exit” icon at the top of the screen only completes the job once the scene is restored.
Operation 01: Quick Cleaning
Somewhere for the body
Look around the building site. The column is the obvious place, since there is room inside it.
Examine the body and take the BUNCH OF KEYS from its pocket. Put the body into the column and push it in.
Getting rid of it
A body left uncovered is easy to find, so it is going under concrete.
Take SAND from the wheelbarrow and pick up the CEMENT from the floor. Put both into the mixer. It needs water.
Take the BUCKET and try it on the tap, which will not turn. Open the toolbox with one of the keys from the bunch, take the WRENCH and turn the tap with it. Use the bucket on the tap for WATER and pour it into the mixer. Switch the mixer on and take the MIX. Pick up the TROWEL, combine it with the mix in the inventory, and put the mix into the column.
Clean-up
Put the wrench back in the toolbox and close the lid. Put the trowel back where it was and the bucket on the floor. Leave through the door.
Operation 02: Antwoord
Somewhere for the body
Look around the laboratory. The aquarium holds lampreys, jawless fish that feed on blood. A body in there would be dealt with without a trace.
A pass for the aquarium room
Try the door: the character will not go out looking like this, since there is a guard in the corridor and he does not look like a scientist. Take the LAB COAT from the hook and go out. Talk to the guard about everything.
The aquarium room on the left needs a pass only the guard has. He likes coffee, but complains that what they have here is rubbish.
Click the coffee pot and take the COFFEE. Back in the lab, take the PIPETTE from the table and open the wall cabinet. Draw SCOPOLAMINE from the bottom right bottle, zoom out and use the full pipette on the rat cage. The rat falls asleep, so the dose is right.
Open the cabinet again and refill the pipette with scopolamine. Add it to the coffee in the inventory and go out. Give the guard the doctored coffee, go back into the lab, and come out again: he is asleep. Pick up the PASS from the floor and open the aquarium service room on the left with it.
Getting rid of it
The aquarium door will only open once the water is drained. Turn the valve; it will not move. Go out to the corridor, take the PIPE, come back and use it on the valve to turn it and drain the tank. Open the door.
Go back to the lab, take the body, carry it in and put it in the aquarium. Close the door and refill the tank with the valve.
Back in the lab, look at the lampreys: they need encouraging. Open the cabinet and draw DEOXYMETHYLTESTOSTERONE from the second bottle from the left. Zoom out and test it on the rat cage; the rat becomes lively. Refill the pipette, go to the service room and use the full pipette on the feeder. Back in the lab, watch the lampreys set to work.
Clean-up
Out in the corridor, lock the left-hand door with the pass. Put the pass back by using it on the guard, and the pipe back by using it on the cages. In the lab, put the pipette on the table and the coat on the hook. Click the exit icon.
Operation 03: Late Departure
Somewhere for the body
Leave the hotel room where the body lies on the bed. Go through the door at the back of the screen and down to the laundry.
The waste compactor here is perfect. Dragging a body through the corridors in the open is too risky, so it will go down the rubbish chute, whose hatch is directly above the machine.
Finding the chute
Go into the room with the body through the nearest door on the right. Close the door behind you and take the SIGNS off the handle on its inside. Go out.
Hang the red Do Not Disturb on the room with the body and the green Please Clean on the room next door. Go into the room and straight back out. The cleaner has gone into the neighbouring room and left his trolley in the corridor. The keys on it would open the door on the left, but the security camera is watching.
Take the stairs on the left up to the roof. Open the CCTV cabinet and take the PLIERS. Go down to the room with the body and use the pliers to disconnect the SPLITTER from the television. Back on the roof, zoom in on the CCTV cabinet and connect the splitter to the fifth-floor wire. Down in the corridor the camera is now dead. Take the KEYS and the BEDSPREAD from the trolley, unlock the door on the left, return the keys to the trolley and go into the store room.
Look at the chute hatch. That is where the body goes. But the laundry runs round the clock and the noise will draw the staff.
Getting the laundry worker out of the way
On the roof, look at the tanks feeding water to the laundry. You cannot reach the valve unaided. Go down to the room with the body, detach the HEADBOARD, carry it to the roof and lean it against the wall under the tanks.
The valve has nothing to grip. Go down to the store room and use the pliers to take the HANDLE off the tap. Back on the roof, fit the handle to the valve and turn it to shut the water off. Take the lift down to the laundry: with no water in the tanks, the worker has gone for a smoke.
Getting rid of it
Go up to the sixth floor and into the room. Take the BODY and the BLOODY BEDSPREAD, carry them to the store room and drop them down the chute. In the laundry, the lever panel has no fuses. Back in the store room, find FUSES in the half-open drawer, fit them to the panel and pull the lever.
Clean-up
On the roof, remove the splitter from the CCTV box with the pliers and put the pliers back. Take the handle off the valve and take the headboard. In the store room, fit the handle to the tap and check the water stays off. Close the chute hatch.
Lock the store room. In the room, reattach the headboard, make the bed with the clean bedspread and refit the splitter to the television. Click the exit icon.
Operation 04: Picket Fence
The door on the right is locked; go out through the one on the left. The body is in the kitchen, and the door at the back is locked too.
Opening the back door
In the living room, slide the picture aside to find a safe with a four-digit code. Read the birthday card. In the kitchen, look at the calendar on the fridge and the date that clearly mattered to the owner.
The card, dated today, is for the twelfth birthday of Jenny, the owner’s niece, born on 6 June. The calendar shows 1980 but has not been changed in four years, so today is 6 June 1984 and Jenny was born in 1972.
Enter 6672 on the safe and take the KEYS.
Somewhere for the body
Unlock the back door in the kitchen and go into the yard. The pool is ideal, except that it is full of water.
Draining the pool
The pump has no power. Go into the garage on the left, take the KEY from the workbench, and back in the living room unlock the door on the right and go down to the basement.
Open the fuse box: the circuit needs a jumper. Back in the garage, slide the workbench aside to find a cable behind it. Take the PLIERS from the table and try to cut the cable. The character points out that anything else you need should be collected first, because there will be no light afterwards.
Take the PAINT. Cut the CABLE. In the basement, fit the cable into the fuse box; it needs insulating. Take the RUBBER GLOVES from the shelf on the right in the kitchen, use them on the fuse box and switch the power on. In the yard, run the pump and drain the pool.
Getting rid of it
Take the PICKAXE from the basement and break through the bottom of the pool, which leaves plenty of room. Fetch the body from the kitchen and put it in the hole. Back in the kitchen, take the EMPTY BOTTLE from the fridge and fill it at the tap. In the yard, take CEMENT from the bench by the garage, combine it with the water in the inventory, and seal the hole with the mix.
Clean-up
Paint over the patch, run the pump to refill the pool and put the remaining cement back on the bench. In the kitchen, take the BLEACH from the bottom left cupboard, clean the blood off the floor, and put it back. In the basement, replace the pickaxe and close the fuse box, which returns the cable to you. Lock the basement door from the living room. In the kitchen, return the gloves to the shelf and the bottle to the fridge. In the garage the character reconnects the cable; slide the workbench back, hang the key on it, return the paint and the pliers. Lock the back door from the kitchen. Put the keys in the safe and the picture back. Click the exit icon.
Operation 05: Bucket on Wheels
Somewhere for the body
Go down, “back”. Look at the car: the body can go in the boot and the car can be towed away to the yard.
Hiding the body
In the alley, take the HOOK out of the body’s head and pick up the SPRAY CAN. Out on the street, spray the car, then break the driver’s window with the hook and climb in under the wailing alarm.
Take the COINS from the glovebox and open the fuse panel. Push every red fuse slot up and the rest down, and the alarm stops. Press the boot release, climb out and open the boot. Fetch the body from the alley and put it in, and close the boot. Go to the payphone, drop the coins in and call the tow service, 555 5185.
Two hours later the car is taken to the scrapyard. Read the notice left behind.
Into the scrapyard
Wait for dark. Take the CABLE hanging from the dumpster, open the lid and take the MEAT. Combine hook and cable into a grappling hook, throw it onto the wall on the left and climb into the digger. Pull the lever down to lower the bucket and throw the meat to the dog, which lands in the bucket. Climb the wall again, get into the digger, raise the bucket and climb over the fence.
Getting rid of it
Pick up the FIRE EXTINGUISHER. Take the SCREWDRIVER from the old car on the left and unscrew the AIRBAG from the car. Push the airbag behind the grille of the office window and set the extinguisher off into it. Take the INFLATED BAG, pull the grille out and climb in.
Take the BATTERY from by the wall. Read the sheet of paper on the desk for the code and click the drawer lock. Press the buttons at the clock positions 6, 12, 9, 12, 3, 3, 12. Open the drawer, take the KEY and climb out. Fit the battery to the forklift and drive it.
The job: move the cars aside, get the car with the body under the press and start the press from its panel. Drive to the panel, insert the key and open the press door. Clear a way into the right-hand part of the yard, then clear the middle. Push the car onto the press platform and start the press.
Clean-up
Close the press door and take the key out of the panel. To get the panel back on screen, turn the forklift round, drive off and approach the panel again; click the green button at the bottom to switch the press off, then click the key to remove it.
Get off the forklift and take the BATTERY. Climb in through the window, put the battery back, put the key in the drawer and close it. Climb out. Refit the grille, return the extinguisher, deflate the bag with the screwdriver, put the airbag back in the car and the screwdriver on the sill. Go to the entrance, climb into the digger and lower the bucket. Take the grappling hook and throw it into the dumpster. Click the exit icon.
Operation 06: Cold Fury
Somewhere for the body
Go into the cabin and take the MAP from the shelf. Outside, pick up the spent cartridges and get into the truck. Fold down the visor by the driver’s seat for the KEYS, open the glovebox for the WALLET, and start the truck. Following the map, drive left, right, straight, straight, left, left.
Note the tarpaulin over the firewood. Use the wallet on the pump to fill the tank. Drive right, straight, left, straight, straight. Note the thin ice: under it is the perfect place for the body.
Getting rid of it
Drive back to the cabin, left, right. Open the shed doors and take the PICKAXE; from the cabin take the MACHETE. Drive left, right, straight, straight, left, left and use the machete on the TARPAULIN, which you take automatically.
Drive back to the cabin, right, right. Take the body, put it in the truck and cover it with the tarpaulin. Drive left, right, straight, straight, left, left, fill up, then right, straight, left, straight, straight.
Break a hole in the ice with the pickaxe. Take the ANCHOR off the boat, attach it to the wrapped body in the inventory, and lower the body into the hole.
Clean-up
Throw the cartridges into the hole. Drive to the petrol station, take the tarpaulin from the back and cover the firewood. Back at the cabin, put the pickaxe in the shed and close the doors. In the truck, take the keys from the ignition, lower the left visor, put the keys back and raise it; put the wallet in the glovebox and close it. In the cabin, replace the machete and the map. Click the exit icon.
Operation 07: Private Collection
Finding the body
Talk to the guard about everything and note the pass on his belt. Take the MUSEUM MAP from the podium and go right to the Crocodile exhibit. Talk to the boy about everything: there is a chocolate bar he cannot get out of the vending machine. Take a TOOTH from the alligator model. Back in the mammoth hall, go left.
Use the tooth on the fuse box door. Open the map and find the hall where the guard stands: B1. Switch B1 off and go there. In the gloom, take the CARD from the guard’s belt. Go left and open the door beside the fuse box with it. Return the card to the guard, come back and switch B1 on again. Go through the door and find the body.
Hiding the body
Look round the professor’s office: he was a devoted Isaac Asimov reader. Zoom in on the safe and enter ASIMOV, which on this keypad is 185679. Take the KEYS. Take the MASTER PASS from round the body’s neck and pull the SPEAR out of it. Take the BODY, leave, open the door on the left with the master pass and go into the lab. Lay the body on the table in the centre.
Getting rid of it
Take the BOOK from the table on the left and read it in the inventory, magnifier icon first, then the book. It explains embalming. Take the SYRINGE from the table and the FORMALDEHYDE from the cabinet. Click the hose on the floor and connect it to the body. On the embalming machine press DRAIN. Take the TANK OF BLOOD and pour it down the sink. In the mammoth hall, take a COIN from the pool and go up to the first floor.
Unlock the door with the key and go into the store. Take the CARTRIDGE from the table on the left and use the syringe on it, first on the magenta cartridge, then the yellow, for a RED SYRINGE. Take the POSTCARD from the glass table in the centre and read it: “James McCarthy, chief engineer.” Take the PRIMITIVE COSTUME, put on the UNIFORM and leave. Zoom in on the vending machine: the boy was right, the chocolate at 2C comes out if you enter 1D. Drop the coin in, enter 1D, take the CHOCOLATE.
Go down to the mammoth hall and through to the crocodile hall. Give the boy the chocolate for his CHEWING GUM. Back in the lab, pour formaldehyde into the empty tank in the inventory and add the red dye from the syringe. Connect the tank to the machine. Use the gum on the body and pump the formaldehyde in. Take the body and, in the inventory, dress it in the primitive costume. Go up to the first floor and into the room on the right.
Use the disguised body on the exhibit in the centre. When the woman asks, answer “I was ordered to…”, and to “By whom?”, “James McCarthy.” Make the swap.
Clean-up
Put the CLUB, which arrived in the inventory with the caveman, into the body’s hand. Go to the store, hang up the uniform and lock the door. Down in the lab, put the caveman through the steriliser for the WAX and bin it. Replace the book and syringe, put the formaldehyde in the cabinet. Lock the lab with the master pass. In the professor’s office, put the keys in the safe. Lock the office with the card and push the card under the door. Use the tooth on the fuse box and close it. Put the map on the podium in the mammoth hall and the tooth back in the crocodile hall. In the first-floor store, replace the cartridge, uniform and postcard, and leave the spear in the room. Click the exit icon.
Operation 08: Air Risk
Finding a way
Take the KNIFE out of the body. Go right to the dirt road and through the gate on the right. Look at the planes: loading the body onto one would get rid of it nicely. Look in at the office window; a worker is sitting there.
Getting the worker out
Go left to the end of the hangar. Note the red door with the combination padlock. Take the GRILL SPATULA, open the grill and lift out SMOULDERING COALS with it. Go left to the back of the hangar and use the spatula on the cargo door to squeeze through.
With the knife, take DRUGS from the bag on the table. Take the PLASTIC SHEETING and the WHEEL BRACE. Look at the cargo and note that its tags match the colours of the planes. Outside, take the spatula back from under the door. Use the coals on the car. Seeing smoke from under the bonnet, the worker leaves the office. Go right twice to the front of the hangar and into the office.
Take the TO-DO LIST off the board and read it. Add the drugs to the worker’s coffee mug. Leave and come back half an hour later.
There is a second source of drugs, the pocket of the coat hanging in the office. If you end up with a spare dose, put it back in the bag in the store.
Talk to the worker, who is now high. Ask “You wouldn’t happen to know the combination for the lock outside?”, then ask him in turn about Mike, Ronch and Vint. Remember the age he gives for each; they are random.
Getting rid of it
Go to the red door and enter the three ages as the code. Return to the body. Take the TRACTOR WHEEL off with the brace. Wrap the BODY in the sheeting with the knife attached, push it into the wheel and roll it to the hangar’s cargo bay. Take it out and put it in Cargo 3, the one with the red tag. Take the FORKLIFT and use it on Cargo 1 (orange), Cargo 2 (blue) and Cargo 3 with the body (red), and load each into the plane of the same colour.
Zoom in on the fuel tank. Click the earthing cable and connect it to the orange plane. Zoom in again, click the fuel hose and connect it to the same plane. Zoom in once more and press the button to fill the tank. Do the same for the blue and red planes.
Clean-up
Replace the earthing cable and fuel hose. In the office, pin the list back on the board. At the end of the hangar, close the grill and return the spatula. In the store, put back the forklift, sheeting and brace. At the tractor, bolt the wheel back on. Click the exit icon.
Operation 09: Rabbit-Deer
Finding a way
Go two screens right, past the fence to the hut. Look at the shredder: fast and thorough.
A way into the prison
Go one screen right, to the river. Look at the sewer running deep under the prison. The grating is padlocked.
Distracting the guard
Go to the prison entrance and talk to the guard about everything; he never takes his eyes off the television. Go right, past the fence, and look at the security panel, which the fence keeps you from. Go right to the hut, open the car boot and take the JACK. In the house, take the KNIFE. Go left to the fence, use the jack on it and squeeze through. Open the panel and cut the cable with the knife. Get back out and take the jack.
Into the prison
At the entrance, the guard has left his post to repair the cable. Look at the electronic lock: it needs a lever. Use the knife on it to open the cover; now it can be shorted. At the hut, open the car bonnet. The battery is bolted down. Take the WRENCH from the house and remove the BATTERY. At the entrance, use the battery on the lock and go into the guardroom.
There is a key on the board. Taking it outright will be noticed the moment the guard returns.
At the river, pick up the SARDINE TIN and fill it with MUD. In the guardroom, take the KEY, press it into the mud in the inventory for an impression, and hang the key back up. Take the LIGHTER and go to the house. Light the fire, take the SINKER off the fishing rod, put it in the fire for MOLTEN LEAD, and pour it into the mould for a lead key. At the river, unlock the grating and climb into the sewer.
Look at the grating in the ceiling: above it is the control room that watches every cell and corridor.
Into the cell
Back at the hut, take the VIDEO TAPE from the table and the ROTTEN APPLE from the bin. In the yard, take the LADDER leaning on the wall and the METAL BOX from the ground. In the sewer, pick up the PLANK by the left wall and combine it with the box. Set the trap on the rat and bait it with the apple. Go out to the river and straight back. Lean the ladder against the wall, take the trapped RAT and let it into the ceiling grating. Loosen the grating with the wrench and remove it.
Look at the video console. Put the tape in the tray and press record; it records the feed from cell 2, block 4. Press play and the recording now loops. Look at the cell control panel and open cell 2 of block 4. Take the HVAC manual from the desk and study the ventilation route to that cell. Put the book back and climb down into the sewer. Go deeper, to the second sewer, and up the metal rungs.
You come out in a store room. Take the PAINT from the shelving and the ACID from the desk on the right. Lean the ladder on the wall, take the grating off with the wrench and climb into the ventilation. Follow the duct left, straight, right, right, right into the cell corridor, and go through the second door from the left.
Getting rid of it
Pour the acid on the toilet and lift it off. Take the BODY and lower it into the hole. Pour paint down after it so you can track it. Replace the toilet and leave. Back through the ventilation to the store room: replace the grating, the paint and the acid, take the ladder and climb down to the sewer. Look at the pipes: paint has seeped from the bottom one.
Take the pipe elbow off with the wrench and recover the BODY, then refit the elbow. At the hut, take the PLASTIC BAGS from by the door. In the yard, put the body in the shredder, use the bags on it, and switch it on. Take the bag of remains and feed it to the pigs.
Clean-up
Put the battery back and close the bonnet; jack in the boot, lid closed. In the sewer, ladder against the wall, up to the control room. Take the tape out of the console and re-engage the lock on cell 2, block 4. Check the manual is on the desk and climb down. Take the ladder, go to the river and lock the grating. At the hut, throw the key and the tape into the shredder, lean the ladder back, and in the house replace the knife and wrench. Take the EMPTY BOTTLE from the bin, fill it at the river, and come back to put the fire out. Click the exit icon.
Operation 10: Bad Medicine
Look round the hospital. The client’s body is in the first room on the left in the second corridor. Two staff are in the way: the nurse at reception and the doctor in the operating theatre.
Distracting the nurse
Talk to the nurse about everything and learn about her affair with the doctor. Go out through the door and look at the sign: it is bolted on. Back inside, go to the corridor and into the room with the body, first door on the left. Take the TAPE from the cupboard and the WRENCH from the television table. Go out through reception and outside. Use the wrench on the sign and stick the tape on it. Go inside and straight back out: two angry men are arguing over a crash. In reception, the nurse is watching it through the window.
Distracting the doctor
Take the KEY from the board and unlock the door on the left, the doctor’s office. Take the BUSINESS CARDS from the desk. In the corridor, take the CAP off the water cooler, carry it to reception and put it on the donation box. Step into the corridor and back, and take the COIN from the cap. Use the coin on the vending machine in the corridor for SWEETS, attach a business card to them in the inventory, and leave them on the reception desk. Go to the corridor: the doctor’s silhouette has left the theatre door. The two of them are on a bench outside.
Getting rid of it
In the doctor’s office, take the BOX CUTTER from the box on the cabinet shelf. Use it on the operating theatre door from the corridor. In the second room on the left, take the SCREWDRIVER from the cupboard. In the theatre, take the UV LAMP from the table and read the certificate beside it for the discharge report code, 0200. Unscrew the ventilation grille and crawl through to the morgue. Read the certificate on the wall there for the death certificate code, 3323.
In the doctor’s office, switch the light off and use the UV lamp on the computer to see the worn keys. Work out the password, 1578; it may be randomised, since a second playthrough gave 1587. Light on, log in with the password and press 1. Look through the patient database for the patient codes. Clear with x, press 2, enter Isaac Sirko’s code 7475 and the discharge code 0200, press 1, and take the printed DISCHARGE CERTIFICATE.
In the second room, attach it to Isaac Sirko’s chart. Fetch the BODY from the first room and lay it on the freed bed in the second. Take the BANDAGE from the table on the right and use it on the body. Back at the computer, log in, press 2, enter 7475 and the death code 3323, press 1, and take the DEATH CERTIFICATE. Attach it to the chart on the bed with the body. Go through the theatre ventilation to the morgue and put the body in a freezer drawer.
Clean-up
Close the drawer. Outside, take the tape off the sign and turn it back with the wrench. In the office, log out with 3, replace the cards and the cutter. Lock the office, hang the key up, take the cap from the donation box and put it back on the cooler. In the theatre, screw the grille back on and put the lamp on the table. Screwdriver back in the second room’s cupboard; wrench and tape back in the first room’s. Click the exit icon.
Operation 11: Cow Catcher
Finding the body
Pick up the BENT PAPERCLIP and go back to car 3. Use it on the men’s toilet door and find the body.
Closing the toilet
Take the TOILET ROLL, go to car 2 and into the women’s toilet, take that roll too, drop both in the toilet and flush. Go to car 3, look into the staff compartment and tell the attendant “I think the women’s toilet is flooding”. In car 2, go into the compartment. Take the CAP from the table, the PILLS and MONEY from the rucksack, and the SUITCASE from the drawer. Go forward to car 5, lean the suitcase against the vent on the left and ask the passenger to call the attendant about the broken air conditioning. In car 3, go into the empty staff compartment. Take the TIMETABLE, the SIGN off the wall, the PEN from the cup, and the KEY from the drawer. Hang the sign on the toilet door.
Somewhere for the body
The compartment in this car would do for now, but the old passenger in it will not swap compartments, though he will swap books.
Moving Boris Rakuzhov
In the bar in car 4, ask the woman “What are you reading?” She will give up her book if you can out-drink her. Use money on the barman twice for two FLASKS of vodka. In the women’s toilet in car 2, drop a pill into one flask, empty the other into the basin and refill it with WATER. Back at the bar, give her the vodka first and keep the water. Drink. Fifteen minutes later she is asleep. Take her BOOK, go to the compartment in car 3 and swap it for the old man’s.
Inside his book is a train ticket. Study the timetable from the staff office, then use the pen on the ticket: car 2, seat 21. Confirm and show him the altered ticket. Boris Rakuzhov moves to car 2.
Hiding the body for now
In the women’s toilet in car 2, take the BLEACH the attendant left. Ask the barman for a TOWEL. In the men’s toilet in car 3, combine towel and bleach and clean the blood off the wall. Take the BODY to the next-door compartment, lay it on the seat, turn it on its side and cover the head with the cap.
Getting rid of it
In the corridor, look at the map: sector 48 is marked against the next station, Omninsk. The river under the bridge is the answer, but the train has to stop.
Stopping the train
In car 2, read the timetable: this is train 6512, and 8702 is running ahead. In car 5, unlock the door to car 6 with the keys, and the driver’s cab with the same keys. Nobody is driving. Use the radio and give the number of the train ahead, 8702, and the sector, 48. The train stops on the bridge.
In car 6, take the ROPE. Open the left door onto the roof and tie the rope to the bracket. Go down to the compartment with the body, open the window and tie the hanging end to the body. On the roof, haul it up, take it, step forward into car 6, put it in the pipe and wind the rope round it. Push it out of the side door.
Clean-up
Close the side door and lock the cab. In car 5, lock the baggage car. Return the towel to the barman. In the car 2 compartment, put the pills and money in the rucksack and the cap on the table, and give the old passenger his book back. In the car 3 compartment, throw the keys out of the window and close it. In the staff office, return the bleach, pen and timetable. Click the exit icon.
That is all eleven operations.