Just Adventure original
Mummy: Tomb of the Pharaoh Walkthrough
(Anonymous)
As the game opens, you
are on the plane. Go forward and select Laptop computer on your right.
Play audio message. Turn left and get backpack. Turn back toward computer
and get cigar. Put the cigar in inventory. (Plane lands) Go forward
and exit the door on the left.
After dialog, give Chris
the cigar. Turn left and go past the buildings (map in Instruction
Manual is VERY helpful). Then turn right and go to far building and
enter. Talk to Davenport. Turn R and go toward bookcase (notice book)
and then turn R again and exit. Turn Left and go to the warehouse
(building straight ahead). Enter (keys automatically appear when you
try to enter a locked door) and talk to Lorrie. Turn and exit.
Go forward, then R, to
walk up between the trailers. Turn R at first trailer and enter Jerry
Segal’s. After dialog, turn left and notice long wooden foot locker
against wall. Turn and exit. Start to explore (try to get into) each
of the quonset huts. After a while, Davenport appears and tells you
about Chris-and that Chris lives in Hut 8. Go to Hut 8 and enter.
There are two poisonous critters in here that you will have to get
past to read letters.
Turn L and approach the
table. Turn on fan to blow the scorpion away. Read letter. Turn and
go past the curtain to the 2nd area. Turn R and approach snake. Turn
off heater and read letter. Turn heater back on. Go past next curtain-meet
Crowley. Ask about statue on left. Turn and exit.
Go to your trailer. Go
forward to bed and use it. (Dream of Jerry Segal’s murder). Wake up.
New Day:
Candles of safety surround
your bed with note from a friend (this was my version).
Exit trailer and turn R.
Lorrie tells you about murder and that Davenport is waiting for you
in the mine.
On way to mine, enter warehouse
and examine box. Notice the hole in lid that is in the area of the
water drawing. Turn and exit. Turn R and follow road to mines. Turn
L at gate and use ID card with guard. Enter mine and talk to Davenport.
Turn L and follow shaft to dead body. Take dagger. Take keys from
his right pocket (all keys you get go on one large key ring in your
inventory). Turn and retrace steps, try to keep going into dark area
(can’t). Exit mine. Davenport meets you at gate and explains that
power is cut. He should explain about 6 levels in mine, carts/conveyer/pulverizer
system and the 6 draw fan system, one fan for each level. Notice the
6 fan housing covers surrounding the mine entrance area.
Go to Jerry’s trailer and
enter. Approach computer. Take Sonar maps disc by the mouse then turn
to computer; turn on monitor, insert disc. (All info deleted). Go
to wooden foot locker along the wall. Use keys. Use small square panel
on left of bottom. Press red button. Take Sonar back-up disc from
the compartment and read the journal. Use B/U disc on computer (need
mine map overlay). Retrieve disc and then go the Davenport’s office.
Davenport is waiting outside
and talks to you. After he leaves, try the door, then climb in the
window. Go to water dispenser and fill your canteen. Go toward calendar
hanging on wall. Take it down and discover safe. Go toward desk and
open center drawer. Read memo about valuable crystal and take keys-once
they go into inventory, there are no labels: they just work where
they are supposed to. They open Lorrie’s trailer, Davenport’s trailer,
Garage, Quonset 2, Infirmary, Generator shed, and two of the Warehouses-the
one closest to the Infirmary and the one in the corner near Garage/Air
Tower.
Read memo in the in-box,
it tells you fan tools are now in the hanger. Exit office (window)
and go to Infirmary and enter. Turn L and take smelling salts from
the sink and exit. Go to the hangers. You can’t open them. Walk between
them and then turn around and view them from the back. Approach hanger
on (screen) left and discover its open window up high.
Go to Quonset 2, enter,
go forward to bed frame. Move it and open trap door. Turn on lights
and go down stairs. Keep exploring corridor until you find the door
with the padlock on it all the way at the end of the corridor. Turn
around and exit.
Go to Warehouse nearest
Infirmary. Turn R and take masking tape and then exit.
Go to Warehouse down on
the opposite side of path, nearest Generator "corner", and
enter. Turn L and go past metal drums to the broken ladder. Turn L
and face forklift. Put both boxes that are next to forklift on the
forklift. Go into forklift. Push green start button. Push right lever
forward to raise boxes. Climb up forklift and go forward. Use dagger
on rope with hanging container. Then go forward (swing on rope) to
ladder. Up ladder to loft. Turn L and take rope/grappling hook. Turn
around and go down-down-down ladder. Exit.
Go to rear of hanger with
high window. Use rope/hook. Go up and enter. Turn L to tool box. Open
and take wrench (for fans). Turn around and go down ladder and out
door.
Go to garage. Enter and
turn L. Pick up wire strippers. Turn R. Pick up gas can and "carry"
it to your left and put it on the table. Pick up gas dispenser nozzle
and use it on can. Flip switch to turn on dispenser and then use trigger
on nozzle to start gas flow. When can is full, return nozzle and take
full gas can. Turn around and take pliers from on top of big boxes
across the room. Turn and exit.
Go to Generator Shed. Use
wire strippers on the ends of each 8 wire pieces. Then use each small
piece of stripped wire on the large piece of the same color to connect
them. Use masking tape on each exposed wire area. Open black cap.
Use gas can to fill with gas. Push green button to start generator.
Exit and go to Davenport’s trailer.
Enter trailer and turn
to bed. Pick up book-get bookmark with numbers on it. Exit. Go to
Lorrie’s trailer. Turn and go toward Lorrie on bed. Try to wake her,
then use smelling salts. Take tower key from table and exit.
Go to Davenport’s office
and enter through window. Use bookmark numbers to open safe. Put selector
frame on top number and change it to 28. Move frame to second number
and make it 9. Move frame to 3rd number and make it 5. Use handle
to open safe. Take mine maps. Go to computer and turn on monitor.
Insert mine maps, select "yes", and then take out first
disc and insert sonar B/U disc. When maps appear on screen, select
print. Turn to printer and take printed maps. Climb out window. Go
to Quonset 5 and climb in the broken window (left of door), turn R
and take necklace. Climb back out.
Go to air control tower
and climb up. Use keys on lock. Turn all the way around. After you
talk to Davenport, climb down and go to mines. Enter and go toward
Right side that was dark before.
You can wander a lot in
the mines, and get your bearings relative to the maps…I’ve covered
just the essentials in the sections that follow.
Find your way to the conveyer/pulverizer
area on this first level. Examine controls. Try to turn it off. Knob
breaks off. Use knife to cut hydraulic fluid "pipe". This
stops the pulverizer (not the conveyer so the sound continues). Return
to elevator and use red button to open. Go down to Level 2 — this
elevator only goes between Levels 1 and
2…..you need to go to other elevator on this Level to go further
down. Make your way to the other elevator, use button, and go down
to Level 4 ( down twice).
Level 4: Other elevator
has been disabled. Go to rail siding that has the rail car on it.
You will use this to go up and down the levels from this point on.
Enter car and click on arrow point (not knob) to select a direction.
Car automatically stops when you come to a fork in the rails. Paths
to the right go either UP to next level (or across to a siding if
the siding is in view). Paths to the left go DOWN.
Go down and around Level
5 and then go down to Level 6 — bust through the Wooden blockade.
You want to pull over at the 2nd siding you come to on Level 6. This
is the easiest one to travel to and from. Exit car and go all the
way across the shaft that’s along the bottom of the map. Find bloodstain
(where Jerry was really killed). Turn back and take the first turn
to the left and then turn right and make your way around the curved
section of the shaft toward the upper right corner of map.
Approach digging machine
and enter. Use blue button to start, green button to start blades
and then knob to move forward. Watch destruction (and see glimpse
of mummy). When all stops, take keys and go directly back to the rail
car. Take it all the way up to the first Level and pull in at the
Conveyer area. Exit car and climb onto the conveyer. Go up, then down
and down to climb out.
Go back to camp and go
to generator building. Enter and approach "mine fan switch"
box. Use keys to open and then turn the fans off.
Go to Quonset 2 and go
back to underground corridor Use pliers on padlock. Go toward Nazi
flag in front of you and lift lower corner (lever switch without handle).
Turn back toward door. Examine beer and then go to front of table,
turn toward it and open the drawer. Get handle. Go back to lever and
attach handle, then use it. Turn R and
enter hidden area. Examine rubble-pick up note and then take gun and/or
hieroglyphics book (These 2 items moved like one item when I tried
to pick 1 of them up-but once I was out of the room, they separated
in my inventory so all was well). Go back up and out to mining camp.
Go to tower. Talk to Davenport.
Then go to Warehouse. Use canteen of water on lid of box. Then open
box and take scroll. Return to mine.
You need to open the fan
housings and try to get into the mine. The fan for Level 6 has a lantern
at the bottom of it. This is the key area for now. It can be tricky
to find all 6 fans once you are trying to approach them close up.
Fan for Level 6 is the middle one, on the right of the path leading
into the mine. Follow the shaft along the bottom of the
map, back to the area where the blood stain was. Turn left and discover
gaping hole. Use lantern and enter the Tombs of the Pharaoh!
Tombs: (You’re on your
own with mapping down here!)
Turn around and pick up
rock from the rubble. Then turn, and with rock in hand, go toward
doorway. It opens and go through to next room. Go forward toward spear-protected
doorway. After rock discharges spears, go forward, through spears,
into outer chamber. It’s kind of fun to save your game here and then
try the door and watch the fun of drowning…the way objects move
as water floods the room should help you solve the puzzle.
(Note plate with ring,
on floor) turn to face the door you entered. Pick up urn on right
of door, turn and put this urn on floor to the left of the plate.
Use rope/hook on the moved urn. Pick up right end of rope and use
it on the ring. Try door (cracks and starts flood). Turn and go toward
urn by door (you climb inside). Wait out the flood/drainage. Then
climb out of urn, turn and pick up rug. Go toward stairs and use rug
on stairs (you get rope back automatically as you leave).
Climb stairs and go forward.
Enter round room-you are standing in the mouth of a large statue,
looking out over the room. Look down and use rope/hook on statue section
below you. Go down to floor of round chamber.
Go across to opposite statue
and look down at points of buried spears. Touch a point – spears rise.
Move statue’s hand and look up(gap is too wide to cross at top of
rod in hand). Retreat and turn R and go to statue with short spears
in front of it. (Raising the long spears has lowered this statue’s
left hand) Carefully-go forward-don’t touch hand by mistake as this
raises it (so you can’t climb it) and resets the spears on the other
statue. If you do this by mistake, just repeat the steps back to this
point. Climb up until you almost reach head, head falls off. Retreat
and NOW touch the hand to reset the other statue. Go to long-speared
statue and touch the head/rock. Wait for spikes to rise. Then move
its hand. Now climb up (rock fills gap) to mouth, open mouth and enter.
You will pass through several
rooms, since you have hieroglyphics book, you will automatically translate
the story of queen/Pharaoh/priest Simhotep. After last door, you find
warrior mummy. When it pauses, use the Luger (don’t know why you thought
a gun would work on a mummy!). Examine body-ignore earthquake. Turn
left and examine skeleton. Take object from its hand. You can’t open
door. Turn to crevice to the right of door and enter. Keep going forward.
You emerge outside entrance of the mine.
Go to Lorrie’s trailer.
Talk to her and she shows you how to use key to door. Return to mine
entrance. Use lantern and go back down hole and forward, back to room.
Approach door and use each of the 4 shaped pieces on the appropriate
column stones. (Designs for bottom 2 stones can be confusing, shape
of piece and drawing around shape aren’t clear). Enter next room…meet
priest’s ghost..
When he leaves, look up
at top of obelisks, turn right and see plate that works obelisks-leave
it alone for now.
The graphics for the layout
of this section of the tomb are a little tricky. On each side of the
obelisk room is an intersection area with 4 "doors". If
you assume that the doorways out of Obelisk room are facing east and
west (obelisks to north) then the first turn to the north on either
side (has design along top of wall) connect with each other in a curved
hallway. This is the inner rim. If you exit the obelisk room and keep
going straight out each door (west out west door and east out east
door), you come to a corner. Turn north to the second outer rim curved
hallway-which connects to each other and also has a design along the
top. The room on the south, out the east door (right of obelisks,
first right turn) is priest’s tomb (the southern room out the west
door is just an empty looted tomb).
Go to priest’s tomb. open
casket. After discussion with ghost, use scroll on open casket. After
he leaves with scroll, turn right and approach trunk. Open and take
dog statue. Turn to face woven gold trunk on blue wooden frame. Approach
it, open and take other dog statue.
Exit straight out of door,
across "intersection, and follow inner rim (with design along
top of wall) around about half way. You should see a hallway to your
right (no design along top). Turn and go up this hall, past (designed)
outer rim, to Queen’s open chamber (it was closed before). Enter.
After Lorrie scene, you
are frozen. Try to move (you can) and turn left. Go forward toward
dark bricks in wall to open secret passage. Follow hall around to
the tapestry picture.
This is a diamond shaped
hall-way. You can go left or right at an angle and you will wind up
at the same place-which is a curved hallway. If you go around to the
right to reach this hallway, you will pass what looks like a golden
mantle. It’s really a doorway, which you will use from the other side
later in the game. Seeing it now might help you keep your bearings.
Go around to the right
until you reach the curved hallway. Go down hallway and you will meet
Chris. After several video scenes, you are left alone to perish in
the Cavern of Forever.
Cross bridge and try to
exit the door on right-ghost dog guards door. Go back across the bridge
and then turn and face it. The "forward" curser really has
two directions-one above bridge planks and one below the planks. Find
this "below" direction and go forward to close-up of the
ropes tying bridge to fasteners. Cut the ropes with murder knife.
Swing down to lower level. Turn and go toward the skeleton. Take bone
and go back up the ladder.
Use bone on ground where
the ghost dog appears. Exit through door and meet the Pharaoh. After
dialog, turn and go toward the drawing on the wall of the king with
the sceptre (right of door). Approach the drawing and give the hand
that emerges the dog statues, one by one. Then take the sceptre when
it emerges. Go to doorway on your left, open it and go into room of
lights. (nothing you can do right now.)
Go on through the doorway
to the right of lights, and exit into hallway. Retrace your steps
back though Queens’ room to the room with 3 obelisks. Use the metal
plate on wall to lower all 3 obelisks. Take the crystal from the top
of each lowered obelisk and return to the Room of Lights.
Approach the stone altar.
It is tricky to discover that the small, round pedestal on the top,
moves. It is NOT the "use" hand, but the right/left directional
hand when it’s directly in front of the pedestal. Once the pedestal
moves, depending on the position of those forking holders on top,
the pedestal could rotate with either the "use" hand or
the
directional hand.
Put a crystal in the forked
holders at the end of the light beam. Then rotate the pedestal until
the light rays shine onto another light and reveal a 2nd altar. Go
to it and put a 2nd crystal in the holders and turn pedestal until
rays shine onto another light and reveal a 3rd altar. Go to it and
put the 3rd crystal in this holder and rotate pedestal until rays
reveal a hidden door. Enter door and approach the throne.
After priest shoots at
you, use sceptre on priest. Then after Pharaoh scene, take the crystal
device, turn to your left and exit through the side door onto beach
area. Turn right and go forward to see water. Turn right and find
empty box near cliff edge. Pick up box and then turn left, carrying
box, and use box on water-sail away. You automatically land.
Turn left and see Chris
at the crates. Turn back to your right and follow ledge as far as
you can. Then turn around to your left (2 times) and go toward the
barred gate. Go through gate. Take gas mask and bottle of poison.
Carry bottle back to Chris and, with bottle in hand, go toward Chris.
This throws the gas at him.
After Chris’ video and
Davenport’s video…..you have the possibility of 2 endings. Don’t
give Davenport the crystal device(use Luger on him instead, or just
move) and that leads to one ending. Give Davenport the crystal device
and …….that leads to other ending.
(18)
View this guide raw, exactly as the archive holds it