Monet – The Mystery of the Orangery – By wanadoo

By
wanadoo
Walkthrough by MaGtRo
December 19, 2001
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Game
Play: The game is mixed keyboard and mouse manipulations. The
movement uses the arrows of the keyboard including page up for look up and
page down for look down. The inventory manipulations and other
possible actions are controlled by the mouse. After installing the game, a
game manipulation practice segment with Monet is started. Pressing the Esc
key brings up the main menu and some cut scenes can be stopped by pressing
Enter. The inventory is accessed by pressing the space bar. An automatic
save starts at the beginning of a puzzle or the new location. The game has
several timed sequences and ample time is given in most cases. Inventory
items are in bold letters below. Monet’s paintings are the scenes of the
game. The Gallery at the main menu shows the paintings of Monet, the
title and other information about the paintings.
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The Orangery is in
ruins and the French government is deciding between restoration as a
museum to keep the artwork of Monet or for oil well construction. The
final decision was to restore it and hired a young architect (gamer) to
oversee the restoration. Celeon Derek, the oil well project backer is
angry about the decision and he will contact Ernest in Le Havre port
tomorrow.
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Normandy, Le Havre Port
The scene on the
waterfront is Monet’s “Impression: sunrise”. The Captain of the ship, an
old friend of Monet greets the architect. The Mayor of the Le Havre waits
on the dock and gives instruction to call Monet as soon as the architect
arrives to tell him when he can visit him in Giverny. Click on visiting
card from Monet and drop it in inventory bar at the bottom of the
screen. Talk to the captain twice and he points you to a telephone. Go to
the right side of the dock by pressing right arrow key on keyboard,
towards the dark brown shed passing a telephone pole with an attached box
on the left. Push the barrel close to the wall of the shed using the mouse
and get the key. Go forward to the far side of the shed, left, left
and use key on door. The mouse cursor placed on the door shows an arrow
with green circle to denote an action is needed. Press space bar, get key
from inventory using mouse and click it on the door. Enter using Ctrl key
and forward arrow.
Telephone puzzle – Get the WatchmakerA conversation is overheard between Celeon and Ernest.
business card off the phone. Click on the phone and find
that no dial tone is heard, just a buzz. Click on it again. Go behind
the desk, look down (press page down on keyboard) and open bottommost
drawer. Get the handle. Go back out (use ctrl and forward arrow
keys) of the shed, turn right, right, forward to the back of the shed,
right and forward to a box on telephone pole. Use handle on box. Pull
lever down. Go back to the shed and use the
phone.
It is about the plan to dynamite the Orangery and the timer
is to be obtained in a watchmaker shop (shown by the card leaning on the
phone before) in Rouen. Zimbozo, the clown is in on the plan. Uh oh! The
eavesdropping was detected. Have to hide now.
Escape timed puzzle – Get the rope behind theTurn around and walk on roof (joining of the 2 roof lines –
door. Look up (press page up) and see a hook on the trap door on the
roof. Use rope on hook. Automatically climb to the
roof.
shed and the adjacent building) to the other side passing 2 chimneys. Jump
down (press Ctrl and forward arrow keys) to the rail tracks on the ground.
Climb on the rail car and go forward until a lever on the right is seen.
Turn right to the lever and click on it. Go forward passing a tunnel until
the end of the tracks.
Le
Havre Station
The scene is
Monet’s “Train in the snow”. Get off on the right side the
rail car. Go forward passing the left side of the tree. Turn left and walk
through the snow towards the fenced buildings. Careful! – there is a
frozen river with very thin ice on the right. Turn left by the fence,
forward and then right, passing a lady selling roasted
chestnuts.
Two windows
down, talk and try to buy a 5 francs ticket to Rouen from the ticket
seller using the money in inventory. He does not have change for 100
francs. Take the money, turn right, forward, pass a window and then enter
the door at the end of the building. Pick up the wood
plank.
Go back out to the
lady selling chestnuts and buy some with the 100 francs. She gives you
chestnut. When she gives the change, a magpie swoops down and gets
the coin.
Magpie puzzle – Turn left, forward pass the fence, turn
right close to the frozen river and see the bird on the ground. Go
towards it and the magpie flies across the river and to the right. Go
towards the building by the rail car and then go close to the frozen
river. See the bird sitting on a grilled fence on the other side of the
river. Place the plank on hotspot found on the snow bank on your side of
the river right across where the bird is.

Save game here.
The scene is Monet’s “Magpie”. Carefully walk the plank to the
other side. Click the chestnut on bird and it drops the coin and picks up
the chestnut. Save game here. Timed puzzle starts.
Ticket timed puzzle – Pick the coin up. Go to the
other side of the frozen river using the plank. Run (use the Ctrl and
forward arrow keys) now, turn right and go back to ticket seller. Find
him asleep. Turn left, forward to the end of the train engine. Turn left
and see a rope pull hanging inside the coal tender car. Pull rope and a
horn blast sounds. That woke him up! Go back to ticket seller, give coin
and get ticket. Turn right, forward to passenger train, left,
forward to the end of the passenger cars and turn right to the train
conductor. Give him the ticket. Enjoy the train ride to
Rouen.
Rouen
The scene is
Monet’s painting “Rouen Cathedral, main portal, full sunlight”. Turn
right, go forward and talk to the cinematographer. and he says that it is
too sunny to watch the film he took that morning. Turn around and go
forward to clown. Talk to Zimbozo, the clown and after his act a
postcard of the cathedral is in inventory.
Turn right and
forward to the Police Sergeant. Talk to the Sergeant and click watchmaker
business card from inventory on him. After his talk with Ernest, the man
with the briefcase (containing a timer) coming out of the shop, you will
be facing the cathedral again.
The scene now is
Monet’s “Rouen Cathedral, the west portal; dull
weather”. Go back to talk to cinematographer and now it is cloudy
enough to view the film. Move behind the projector, look down and pick up
the reel and click it on projector’s reel holder. Watch an old film
of Monet painting the cathedral. The cinematographer says that his film
taken that morning is gone.
Turn right and go
towards the caravan parked on the other side of the plaza. Look on the
caravan’s right front wheel and pick up the reel used as a
hubcap.
Go back to
cinematographer and give him the reel. Watch the film and see the clown
and Ernest walk together and then enter the caravan.
Go to the caravan,
to the far back window on the side facing the tree, click window and
listen. Hear that the boss is in Giverny keeping Monet busy as well as
establishing an alibi while they plant the bomb. They will meet at St.
Lazare station. They counted 2 sticks of dynamite and noted that a third
one is missing. They also plan to grab the architect to prevent his
meeting with Monet.
Turn right and talk
to cinematographer. He will cover you in case of danger while searching
the caravan.
Caravan puzzle – Go to the front of the caravan, lookTurn right, go to the Police
down and pick up the key under the right side of the steps. Use
key on door of caravan, enter. The cinema photographer gives the alert
that the clown is coming. Timed. Turn right and
enter the curtain on the right wall. Wait until the clown leaves after
talking. Exit the curtain and click twice on chest by the door. Look
down and pick up the dynamite. Exit the
caravan.
Sergeant and give him the dynamite. Zimbozo got to him before you did.
That weasel! He now wants to arrest you. After he talks, timed puzzle to get away starts. Turn right, forward, right
and click on bicycle leaning by the wall of the cafe (it is not there
before the talk with the sergeant). Cycle out of town and automatically
ride the train to Giverny.
Giverny
The scene is
Monet’s “The painter’s house at Argenteuil”. Forward, turn left, forward
to table and pick up honey jar on table. Forward to door of Monet’s
studio. Knock on door. Give Monet the calling card from the mayor. Enter.
Monet continues to paint his ” Blue waterlilies”. He tells you to go visit
his terrace garden and also look out for his missing purple paint
tube.
Go out to the
terrace garden and down the step to the lower garden. The scene is from
Monet’s The artist’s garden at Vethuil, “Garden in flower” and
“Waterlillies, green harmony”. Turn left and get ladder by a
tree. Place ladder on window of the studio. Turn right, forward and pick
up a fishing rod leaning on a tree. Move forward to the other end
of the garden and see a chest on the right side. Open it and get 2
paddles.
Go back up to the
table in the terrace garden. Go to the flower plant in a pot on the left
side of the main door and see/hear a bee buzzing. Click honey jar on it.
Pick up purple paint tube.
Go back to Monet and
give him the purple paint tube. He tells you to look around the studio
while he finish his painting. Look around the studio and learn about his
art by clicking on painting. Paintings seen are Monet’s – “Coquelicots
(Poppies, near Argenteuil)”, “La japonaise”, “Portrait of the artist” and
“The boat at Giverny”. By the table is a Japanese print and a picture of
Monet in a motorcar. Pick up the cork off the top of the wine
bottle.
After Monet stops
painting, give him the Rouen Cathedral postcard. He does not believe your
story. He takes you out to the garden to meet Celeon. A noise is heard and
Celeon shouts that there’s a masked man in the garden and to help him
catch him. Pick up the white glove he dropped on the ground. Go
down to the garden and look around. After some time, a cry for help from
Monet is heard. Go back up, enter the studio and see Monet unconscious and
gagged. Ernest has a gun pointed at you. He steals a painting
(Coquelicots), locks the door and says “Good luck fishing for the key”.
Hear a sound of something dropping in water.
Release Monet, go to
the other end of the studio where Monet was painting, click on canvas on
floor and get the hammer behind the canvas. Turn back to the window
at the other end of the studio and use hammer on window. Automatically
climb through and down to the garden.
Key puzzle – Go forward and right to the boat. Look downEither climb the ladder to the window and then use the key
on boat while on the shore and see a hole on the left end of the boat.
Place cork on hole. Get on boat. Turn to each side and click oars on
paddle holders. Go forward until just after passing under the bridge and
see the key on the right side of the boat. Click the fishing rod on the
key. Go forward or go backwards until the original docking area is
reached. Turn left, press shift key to jump off the
boat.
on door or go back to the studio door via terrace garden and use the key
on door. Monet says that he will report the incident to the police and now
he believes your story. Go back to the gate on the side of the house.
Paris here we come.
Paris, St. Lazare station
The scene is from
Monet’s “Saint-Lazare station” and ” Saint-Lazare station, train
arriving”. Go forward to the station’s offices, turn right on brick
pavement, forward and left on next hallway.
Talk to station man
sitting in the office at the far end. He says that to get to the Orangery,
use the metro, but it is under repair. So, take the Omni bus that will
leave in 10 minutes.
Find the villains puzzle – Poppy, the dog jumps up andClick on chair to open door.
starts barking. Talk to station man again and find out that Poppy tracks
by smell. Click white glove on Poppy. Follow Poppy and try to open door.
Go right, left and left again (might see Poppy on the way) . Enter
waiting room and look at broken grill – that’s where Poppy escaped
from!! Click on grill and enter automatically.
Go forward, left,
left and see Celeon searching his pockets. Lost something? He threatens
you. Timed! Immediately turn around, look up and
click on nail holding rope to wall. The chandelier drops on Celeon. Turn
to the chair blocking the door and get the key. Use key on
middle, second from the right locker (no label). Get
painting.
Give painting to station man. Turn left, forward, right, forward out to
the streets and towards the carriage drawn by horse to the
right.
Orangery
Move forward towards
the small dark building to the right. Turn left, right and enter the shed.
Pick up garden shears and water pot. Use water pot on
gardener. So, the fiends have already planted the
dynamites.
Save game here!! Go
out the door and see the clown on top of the museum with a gun. RUN
towards the left side of the museum – do not pass on the open courtyard in
front of the museum. Pick up crowbar leaning on wall of the
museum.
Go forward to the
other end of the museum and see a manhole cover in the garden. Use crowbar
on manhole cover. Go down.
Sewer
Go down 2-3x and
turn right 2x. Save Game !!!!! Pull lever to turn on the lights in the
sewer and start the hardest Timed Puzzle in the game to get to the
dynamites.
Dynamite timed puzzle – Run whenever on the
pavement. Save Game when necessary. Go forward (right side when
facing the ladder) until a plank is seen on the right. Cross plank
carefully – align view of plank straight and then cross. Turn right,
forward until the second plank is seen on the right. Cross plank. Turn
right, forward until the pickaxe is seen. Pick up pickaxe. Go
back to plank. Cross plank. Turn right, forward until the grillwork.
Turn left, click on grilled gate.
Enter, forward,
left, forward and turn right, forward to second room. Use pickaxe on
wall with light cement around bricks.
Enter hole. *Climb
steps. Use pickaxe on wall. Enter. Use garden shears on dynamite.
Whew!!!!!!
END
*Thank you to Gameboomer friend for the
information.
This
document may not be distributed without express written permission of the
author and the content may not be altered in any way.
For
Questions or Comments on this Walkthrough,
Please write
to: MaGtRo
Copyright © 12/2001 MaGtRo


