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Just Adventure original

Maabus Walkthrough

about 5 minutes to read

The unaltered guide: no contents list, no checkboxes, no page breaks. This is what the archive holds. Back to the reading view

(Anonymous)

Brief Overview

The object of the game
is to find and destroy the source of radiation, located at the bottom
left of the island, at node C1 (see map below). In order to do this,
you must first gather together all the necessary pieces that will
give you access to the radiation archway. The required items are the
three different types of alien keys and the translator, along with
the translator codes. The keys may be found at:

· Key 1: At node
S5, B1, or J26.
· Key 2: At node M1 (Old Mansion) only.
· Key 3: At node J16, J12, or V2.

You will know that a key
is in the vicinity when the unidentified sensor/alarm starts sounding.

Hints and Tips

· At start, change
game duration to 120 minutes.
· Green LED’s, on the edges of viewing screen, indicate which
direction you may go.
· You can only use certain weapons for some attacks.
· Save your game often, especially before attacks.
· For the attacks, fire early – you only have a few seconds
in which to shoot the creature.
· Once you have the Translator, head straight for the alien
ship for the alien code.
· Once you have the code, it does no matter if the evil alien
retrieves it from you.
· Be extremely cautions while playing CD3 – you cannot save
your game on this CD.

Basic Walkthrough

The easiest and quickest
way to finish the game is to take the following route:

1. Go forward once and
change your weapon to Toxin. Keep going forward until you come to
the first attack in J2.
Aim just to the left of the fern tree to kill the creature.

2. Go forward until your
choices of travel are: Forward (F)/Right (R)/Backwards (B). Turn right.

3. Advance forward across
the Airstrip until you get to the swamp (node S1). Change weapon to
"Missiles".

4. Advancing forward twice
takes you to the Swamp attack. The creature appears from the right.
Shoot the monster.

5. Go forward twice until
the Admiral tells you "Not to follow that path". Listen
to your guide and make a Left turn.

6. Go forward until you
arrive at the quicksand. If you are lucky, you may find Key 1 lying
on the ground. If not, you will have to pay a visit to either B1 or
J26 to get this key. Be quick, you only have 3 seconds before the
sand starts to give way.

6a. Turn back and head
to the swamp area until you are faced with R/L/B. Turn left.

6b. When you get to the
wooden bridge, the admiral will warn you of the potential excessive
weight danger. If you’re a gambling person, take your chances and
cross the bridge. If you survive to the other side, advance forward
three times until you’re faced with the directions R/L/B. Keep rotating
round in a circle at this point until the Good alien materializes
and throws you a Translator. Pick up the object.

7. Continue advancing forward,
traveling east along the top of the island, until you arrive at the
Old Mansion (node M1).

8. Turn left here. The
unidentified alarm sound should be triggered, but you will not see
any object until you turn back round. Once you have rotated , pick
up Key 2.

9. Turn back round so that
you are facing the jungle area and go forward until you have to insert
CD3. Save the game at this point. Be careful from now on, no saving
on this CD!

10. When you arrive at
the fork point , turn left, then forward and then right. Ensure that
your weapon is set to toxin. You are about to encounter the most difficult
attack – the spider attack. Fire early and in the center of the screen
– the spider is well camouflaged.

11. Advance forward 4 times
and then turn right, and forward into the alien ship.

12. Once inside the ship,
turn right. You will see a strange looking symbol on the screen. Turn
to you analyzer and click on the symbol. Now look in your specimen
storage and there will be a code consisting of circles and vertical
lines. You need this code to finish the game. Revert back to the position
(map) status.

13. Exit the ship, turn
right and then forward, then right. You should now be at node J12.
Rotate once and if you are lucky, you may see the Key 3 and the alarm
sounding. If not, you will have to go hunting in V2, the volcano area
, situated in the bottom right hand corner for this key.

14. Once you have all 3
Keys, head towards the Transporter, at node TP1.

15. Outside the transporter,
all the sensors and alarms will be sounding. In order to pass the
magnetic barrier, it has to be first lifted. This is done by inserting
the keys into the pad at the side of the transporter archway. Click
on the pad and the keys will be inserted for you automatically. The
field will disintegrate and you will be allowed access through. Note
that if you do not insert the keys and try to go through, you will
be teleported to a random location in CD3.

16. Go through the archway.

17. Change weapon to either
Missile or Toxin for the final attack.

18. Go forward and shoot
at the head of the alien monster.

19. Approach the sphere,
the source of radiation, and click on it to open it.

20. You will be faced with
an alien code, consisting of five horizontal lines. Click on any line.
If you click on an incorrect code, the two hemisphere segments close
up, and your timer clock speeds up. Repeat points 19 and 20 above
until you see the arm appear and press the correct code.

21. You will be faced with
another set of codes. Click on the code that corresponds with the
code in your specimen storage.

22. The source of radiation
will explode and you will be left to view the cool closing video sequence.

(8)

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