Just Adventure original
Lure of the Temptress Walkthrough by 133MHz
The unaltered guide: no contents list, no checkboxes, no page breaks. This is what the archive holds. Back to the reading view
There’s not much to say
about this game, as the game itself is very small. It’s one of those
adventures that you find when you’re wandering around the net, play
it for one afternoon, finish it and erase. But that doesn’t mean it’s
boring or bad, not at all, it’s just that what’s good doesn’t really
last very much anyway.
NOTES:
- To access the menu
of saving, loading, etc. move the mouse to the top of the screen. - To LOOK, left-click
on something. To see other commands (including use items), right-click
on something. - Right-clicking anywhere
will let you do things like: Drink something, Examine your items,
Look around and see your Status.
PRISON
Your goal here is to escape
from the prison (!). You start inside a small cell. There’s a crack
on the wall; look through it and you’ll see an imprisoned boy being
harassed by Skorls. Try to get the torch or pull it, and it will fall
in the straw and burn it. Be prepared: when the Skorl enters the cell,
get out, close and lock the door.
Out of the cell, there’s
a man hanging on the wall; talk to him and he’ll ask for water. Go
trough the door on the right. Look at the barrel, then get the knife
on the top of it. Take the bottle on the right, then use your knife
on the sack. Look at the sack again to find 1 groat (money). Use the
bottle on the barrel’s tap.
Go back to the man hanging
on the wall and give him the bottle. He reveals his name (Wulf) and
asks you to find the blacksmith in town; he also tells you about the
secret passage on the wall. Go trough the door on the right again
and go on to the next door.
Use the knife on the leather
cord to free the boy (Ratpouch).
Some words about Ratpouch:
He will follow you wherever you go, and you can tell him to do many
things for you. He is very useful through the game.
Go back to the room with
Wulf and look at the loose bricks at the right wall. You can’t pull
the bricks yourself; tell Ratpouch to pull the bricks, and enter the
passage.
TOWN
FREEING GOEWIN
After falling trough the
hole, follow the entrances until you get to a huge gate with two statues
in both sides. Go left and you’re on the village.
NOTE: It is a good idea
now to walk around and talk to people until you get yourself used
to the village.
Your first goal is to find
the blacksmith. You can find him in his house, near The Pub ‘Severed
Arms’; just go down one screen and enter the door at your left. If
he’s not there, wait a little and he will appear. Talk to him and
tell him you escaped from the Skorl; he’ll ask you to find the girl,
Goewin. Talk to him again to ask where she was last seen: Magpie tavern.
Take the tinderbox in the floor.
ATTENTION: Sometimes the
tinderbox wouldn’t appear and I had to start the game all over again.
If this happened to you, I’m sorry. I have no idea why it happens.
Go to the tavern ‘Magpie’;
it’s in the square, the door with a bird sign. Talk to the man sitting
at the center of the room (Morkus). Bribe him, and then talk to him
again. He’ll tell you that the girl was taken by the Skorl. Go back
to the blacksmith to tell him the bad news; he will tell you to talk
to Grub.
Grub is the old man lying
outside the Magpie. Talk to him twice and ask him if he knows about
the Black Goat. He will tell you that you need the assistance of Taidgh,
the magician, and he will give you a lock pick.
Taidgh’s house is the house
outside Ewan’s shop, west of the square. Look at the door to see the
lock, and try to use the lock pick on it; you can’t do it. Time to
use Ratpouch: give the lock pick to Ratpouch and tell him to Use Lock
pick on Lock. Enter the house and look at the Apparatus; seems like
a dead end, but no problem. Let’s make the thing work.
NOTE: If the Skorl locks
the door again, tell Ratpouch to use the lock pick on the lock again.
The stranger walking around
town in a green jacket is called Mallin. Find him and talk to him;
accept the job he offers to you. He will give you a metal bar. Take
it to Ewan the shopkeeper to win some coins and a Gem. Go to the ‘Magpie’
tavern and give the Gem to Nellie, the bartender; she’ll give you
a full flask. To empty the flask, give it to Luthern (the blacksmith).
Go to the ‘Severed Arms’
and talk to Eileain, the woman drinking and knitting, and ask about
Taidgh; she’ll give you a diary. Examine it.
If you have read the book,
got the tinderbox and the empty flask, you are ready to operate the
apparatus. Go to Taidgh’s house and look at the apparatus; you should
distinguish the oil-burner. Light the oil-burner using the tinderbox
and use the empty flask on the tap (move the mouse on the apparatus
until you find it).
After you’ve got the liquid
on the flask, drink it and you will turn into Selena.
Go to the Town Hall (the
building being guarded by a Skorl) and enter it. Talk to the Skorl
to free the girl. Walk around the village until you’re back to normal.
Talk to the people to see their reaction (and to see some of them
betray you too).
Goewin is free!
SEEKING THE DRAGON
By now you should’ve noticed
the sign outside the monks’ place (near the big statue); if you didn’t,
it says that a reward will be given to the one who bring back a book
that was stolen. Walk around and find Mallin. He will give a book,
and ask you to give it to Morkus. Instead of giving it to Morkus,
take it to the monks to receive a small statue as a reward. Talk to
Brother Toby (the tall one) and ask about defeating Selena; he will
tell you about a spell that’s made mixing three herbs: Houndstooth,
Cowbane and Elecampane.
Go to the Herbs shop (the
one with a flower sign), talk to Goewin about the mix of herbs and
answer the right one (Houndstooth, Cowbane and Elecampane). She will
tell you that she’s out of Cowbane. Go to Luthern’s house and ask
Catriona (Luthern’s mother) about Cowbane. Go outside and get some
Cowbane (blue flower); take it to Goewin. Walk around the village
while you wait for Goewin to make the potion, then go and get it when
it’s ready.
Talk to Ultar, the barbarian,
at the Severed Arms, to ask him about the dragon. He will tell you
that you have to talk to the gargoyles to open the gate, and their
names are Fengael and Hammawen. Go to the huge wooden door with two
gargoyle statues, and talk to them; they will tell you that only a
girl can enter. Go to the Herbs Shop and talk to Goewin. Meet her
at the gate and talk to her again; the gate will open, so enter it.
Now there’s a little puzzle
of pulling skulls: Inside the entrance cave, Pull the Left Skull,
then the Right Skull. Go to the next room (Green Cave). Tell Goewin
to Go To Entrance Cave and then Pull the Left Skull. The next door
will open for you, go trough it (Blue Cave). Pull the Right Skull,
Pull the Left Skull and wait for Goewin. Tell Goewin to Go To Green
Cave and Pull the Right Skull. The door to the Red Cave should open;
Go through it.
ATTENTION: Sometimes, because
of the position of the skulls, Goewin don’t have the option to pull
them. Go back to the cave and repeat the process until you get it
right.
In the Red Cave, prepare
yourself for a fight (In another words, save your game). Go trough
the next entrance to meet your enemy, the Beast. The fighting system
is very simple:
- To attack and defend,
put the mouse over Diermot; left-clicking is attack and right-clicking
is defense; - Depending on the position
of the mouse, the attacks and defenses are different:- For a high attack
and defense, the mouse must be over his head; - For a medium attack
and defense, the mouse must be on his body; - For a low attack
and defense, the mouse must be on his legs.
- For a high attack
- To move Diermot, put
the mouse away from him and it will turn into NA arrow.
It should be piece of cake
to defeat the Beast. After you kill it, go through the next door.
Here’s where the dragon sleeps; use the potion on him and then talk
to him. After you ask for his help to defeat Selena, he’ll give you
the Eye of Gethryn, capable of destroying Selena.
To get out of the cave,
go back pulling the left skulls; the door to the outside is already
open.
Walk around, find Mallin
and talk to him. He’ll tell you to watch the Skorl patrols. Go to
street outside Ewan’s shop and wait until a Skorl enters the shop,
then look trough the window. Now it’s your chance to get into the
castle: When the Skorl go away, enter the shop and talk to Ewan. You
will be taken to the castle inside the barrel.
SELENA’S CASTLE
Now you’re in the cellar
of Selena’s castle. Look at one of the casks on the left wall to see
the bung. Go upstairs to enter the kitchen. Look the carcass upon
the table and get fat. Get the tongs hanging on the wall. Go back
downstairs and use the tongs on the bung to open it. Talk to the boy
that is wandering around (Minnow); doesn’t really matter what you
say, as long as he calls his master to the cellar. Now hide away behind
a pillar in the background and wait until the Skorl comes in and start
drinking; run away from the room.
Go trough the kitchen to the passage. Don’t go upstairs; enter the
door in front of you. Go trough the dining room and enter the Gate
Room (don’t worry about the Skorl, they’re drunk). Use the fat on
the lever so you can pull it. Talk to Minnow then Tell him to Pull
the Lever, while you Operate the winch.
Go back through the dining
room, to the passage and go upstairs. There’s going to be another
ax fight, so you should save your game here. Go trough the dining
room until you’re at the bridge. Defeat the Beast again and go trough
the door.
Now just sit back and enjoy
the ending (if that can be called an ending).
If you’ve got any questions
or additional information (especially on the tinderbox thing) that
can be added to this walkthrough, email-me at .
Screenshots
