Just Adventure original
King’s Quest II: Romancing the Stones Walkthrough
The unaltered guide: no contents list, no checkboxes, no page breaks. This is what the archive holds. Back to the reading view
You begin the game on a pier
at the Island called Kolyma. Look at the thing in the water then go right.
Climb down the ladder, then swim left and get the net. Return to the beach
then go [N3X] You will see a little girl. If she’s not here, go left
and right until she appears. Talk to her 5X, then save the game. Walk around
the forest until you spot a basket, then load the game and find a quick
way to get it and bring it back. Give the basket to the girl then go [E5X]
Look at the Church. Knock at the door then go [WN] Search the tree to find
a mallet, then go up to the town. Touch the haystack, then listen to the
sneezing boy. Enter the town, then look at the statue. Talk to the man,
then enter the building next of you. Talk to the librarian 9X, then leave
the shop. Go to the door on your right, then look at the note on the door.
Use you’re sword on the door, then read the letter. Enter the library,
then go to the desk. Wait for the girl to look the other way, then quickly
take the quill to sign your card. Show it to her, then ask for a book. Read
it, then leave the shop and the town. Go [S2XWN] Touch the pumpkin then
talk to it. Go [SWS3XWN] Open the mailbox, then read the card. Knock
at the door, then go [SEN] Search the log, then you will find a set of
earrings. Continue right then look at the shiny objects and the rope. Use
your sword on the rope, then take the coins. Go [N2XEN3X] to the town.
Drop the coins in the fountain, then tell the man about it. Quickly take
the pumpkin, then leave the town. Go [S2XWN] then give the baby pumpkin
to mama pumpkin. Talk to her, then go [SWS] Take a lemon from the tree,
then go [S2XE2X] and fill the bowl with water. Use the lemon on the bowl
then go [W2XN3XEN] and give baby pumpkin his drink. Talk to mama pumpkin
2X then go left. Look at the Swan and her young, then go [WS2X] Look at
the baby bird, then catch it with your net. Go [N2XE] then use the baby
bird on the Swan. Watch it change and fly away then take the feather they
leave behind. Go [ES3XE2X] then cross the bridge. Go to the wall, then
watch it change into a face. Talk to it, then listen to what it say’s.
Cross the bridge again, then take the paper on the ground. Go [WN4X] then
enter the town. Talk to man 4X. Give him the paper, then enter the library.
Ask the girl for a book. Read it, then leave the shop and the town. Go [S2XW5X]
Search the log to find a shell, then open it to reveal a pearl. Go [E5XN3X]
to the town, then give the man the pearl. Leave the town then go [S2XW2XS3XW2XN]
to the beach. Look at the mermaid, then talk to her. Give her the shell
comb, then she will give you a necklace ands a kiss.
Under
the sea
All of a sudden she will pull
you underwater, then you will find out that you can breath water as much
as air. Take the Seahorse she offers, then you will be taken to King Neptune.
Talk to King Neptune 4X, then the guards will take you to the kingdom of
the Sharkees. Ignore the sharks you see, then go [NW] Go near the wrecked
boat then click on it to find a bottle. Look at the bottle, then take out
the cloth from the bottle. Go [SW2XS2XWSW2X] Look at the small fish,
then go to the wall. Now that you know the wall is a fake, go [E2XNEN3X]
Look at the plant and the small fishsies, then take a plant and put it in
the bottle. Use the bottle on the fishsies, then pick it up. Return to the
fake wall, [S3XWSW2X] then go through. Follow the tunnel to the end,
then look at the giant clamshell. Use your sword on it, then swim through
the door. Watch the conversation with King Sharkee, then he will put away
the trident and leave. Click on the Seahorse to make a diversion, then go
to the door. On the right side from above, touch the third panel once then
the small one next to the big one on top twice and the fifth one once. When
the door opens, take the trident then leave from the way you came. Oh no!
the seahorse has followed you, take him to make you’re escape. Ride
the Seahorse through the long cavern to escape the Sharkee guards, but watch
out for the rocks that comes your way. Once outside the cave, use the trident
on the wall. Wham, oh so that’s what happened. The trident sealed
the wall to prevent the Sharkee guards from attacking you, ouch! Return
the trident to King Neptune [E2XNE2XSE2XN3XE] After the celebration,
you will receive the birth gem and return to shore.
The search
for the second Gem
Pickup the fence picket, then
go [NE2XNE2XN2X] to the town then show the cloth to the boy in the hay.
Take the needle he sneezed out, then enter the town. Go to the library,
then ask the girl for a book. Read it, then ask for another book. Read it,
then leave the shop. Go to the shop on your left, then talk to the old lady.
Leave the shop and the town, then go [S2XW4XN] Walk to the cave entrance,
then look at the bat sign above the cave and the two skulls on the sticks.
Use the blue gem on the far skull, then use the mallet on the skull. Turn
the skulls, then the bat will disappear. Enter the cave, then go to the
cloak and search it. Go to the cage, then use the cloth to cover the bird.
Unlock the chain with the key, then take the cage. Leave the cave, then
unveil the cage. Look at the bird, then read the letter. Use the mallet
on the skull to get the gem, then go [E3XSEN3X] to the town. Enter the
shop. Give the bird to the old lady, then listen to what she say’s.
Oh dear, it appears that she’s not a very nice person at all. Poor
nightingale. Take the lamp and rub it, then read the note. Look at the statue
in the right corner. Touch it to reveal a trapdoor, then go down to the
basement. Read the letter on the desk, then take the carpet in the left
corner. Suddenly a commotion involves upstairs. When it stops, take the
bottle that fell to the floor. Leave the shop and the town, then go [S2X]
Use the carpet. At the mountain top, go right then look at the snake. Use
the necklace to hypnotize it, then go right. Put your hand in the hole of
the small mount, then watch a very funny part. Later, enter the cave then
look at the desk. Read the book and look at your sword, then use the fence
picket to take off the crystal that is on your sword. Put the flower and
the earrings in the flask, then use your sword on the flintstone to light
it up. Put the feather and the crystal in the flask, then recite the magic
verse. Take the green crystal in the flask. Leave the cave, then go to the
snake. Use the crystal on the snake, then watch a wonderful transformation.
Talk to the flying horse 3X, then return to the cave. Look at the inscription
on the right wall then wait for the Enchanter to appear. After you made
the wizard disappear, leave the cave. Use the carpet, then go [W3X] Look
at the small rocks, then use the crystal on the second last one. Take the
bridle, then go right. Use the carpet, then go give the bridle to the horse.
The air
up there
Get on the horse, then you will
go fly. After the flight and the conversation with the Cloud Spirit, he
will give you three tasks. The first task is in Daventry at young age with
your friend. While playing bat and ball, the ball fly’s over the wall
and hit the King. When he asks who did it, choose number five. The second
task is again in Daventry. Now you are king, but a three headed dragon is
destroying the Kingdom. Suddenly a man in a black cloak appears and ask
for your crown, try to hit him then choose number three. The third task
is also in Daventry, but many years later. You are having a conversation
with the brave man Connor who saved your kingdom from the Mask of Eternity.
In the courtroom, choose number two to make him a knight. When the tasks
are done, you will return to the cloud and receive the birth gem. Take it,
then quickly mount the horse.
The search
for the third Gem
As you return to Kolyma, day
turns to night. You will receive a sugar cube then the horse will fly away.
Go right and enter the Church, then pray at the altar. Talk to the Monk
4X, then take the book from the couch. Read the page, then pickup the paper
that falls to the ground. Wear the cross, then leave the Church. Go left
and left again. Suddenly, two wolves come towards you and mysteriously pass
you by. After you discover the Monk’s true form, go [W3XS2X] then
enter granny’s house. Listen to what she say’s, then go [SE2X]
Talk to the girl, then go [N2X] to the little door build in the tree. Knock
at the door, then go right. When you see the Dwarf leave, enter through
the door then climb down the ladder. Go right, then take the soup from the
fireplace and search the chest. Close the lid, then quickly leave the house.
Go [S2XW2XN] to granny’s house then warm the soup at the fireplace.
Give it to her, then talk to her. Click under the bed to find a cloak and
ring, then talk to her 2X. After you hear her sad story, leave the house.
After the cut-scene, wear the cloak and ring. Go [WN4XE] to the swamp.
Look at the paper you found at the Church. Take only the first letters of
the poem then follow it until you see a Castle in the distance. Go up then
talk to the Ferryman 3X. Give him a gold coin, then you will be taken to
the Castle. Eat the sugar cube then go to the Castle. Go left then look
at the tombstone in the middle of the graveyard. Go down then go to the
door. The ghosts will fly away and leave you alone. Use the cross on the
door. Open it, then you will go in. Welcome to the Castle of Dracula, bwa
ha ha ha! Go up the left stairway, then take the shovel and light you’re
candle by the torch. Leave the room, then look at the pictures on the wall.
Go up the right staircase, then go right and down to the basement. Go in
the left room then take off the cloak. Open the coffin, then look inside.
Suddenly a Vampire appears, it’s the Count. Now he’s the undead,
a Nosferatu. Talk to him, then try to make you’re escape. In a flash,
he makes he’s move and push you against the wall. Use the cross and
the ring on him, then he will leave. Look in the coffin then take the pillow
and the gem of death. Leave the room, then go up to the Castle entrance.
Go up the left stairway then go up the flight of stairs to the top. Escape
through the window, then climb down the wall. Suddenly, three bats appear
and push you off the wall. After the vision and the long conversation with
the two Vampires, talk to the man. Talk to the girl, then talk to the man
2X.
The night
of the living dead
Take the ham from the table,
then go left and up down the hall. Talk to the strange, but familiar girl
2X. Open the book she gave you to find a key, then show it to her. Read
the book, then talk to the girl. Touch the bookshelf at the wall. Read the
black book, then find the name that rhymes with the book on the shelf and
push it in. When you found a book called Treasure Island, use the key to
open it then read the book. Leave the library then Anastasia will give you
a bracelet. Leave the Castle. Go left then use the bracelet on the ghosts.
Look at the headstones in front of you, then use the bracelet on the grave.
After the conversation with the ghosts, take the ring that appears. Look
at the top left headstone then dig a hole to open his grave. Click on the
hole then touch the box to receive a letter. Read it, then go to the Ferryman.
Climb the boat then go [S4XE5X] to the Church. Enter it, then look around.
Read the book you see, then go down to the graveyard. Look at the small
headstone in front about Larmon Odnarb, then dig a hole and click on it.
Open the chest, then take the tiara. Leave the Church, then go left and
left again. Suddenly a wolf will attack you, take out you’re sword
then kill the beast. Kill the second one that approach and the third that
attacks. Go [W4XN2XE] to the swamp, then use the poem to find the Castle.
Go up, then you will see the Ferryman is no longer here. Suddenly three
wolves and a werewolf approach, it’s a trap. Look at the reeds on
your right, then take one. Dip the needle in the poison water then use it
with the reed. Use the dart on the werewolf, then the poison will kill the
beast. The Ferryman will return and take you to the Castle. After the conversation,
talk to the man. Leave the Castle, then sail back to the swamp. After the
cut-scene, go [S4XE4XN3X] to the town. Go to the library, then ask the
girl for a book. Read it, then leave the shop and the town. Go [S4XE] then
cross the bridge. Oh dear, it appears the plank broke and your foot is stuck
to the bridge. Suddenly the Dwarf appears and demands the gems. Use the
gems on the cloth then throw it on the other side of the bridge. Talk to
him, then he will give you his knife. Use the knife on the rope between
your leg, then the bridge will fall and you will hang. Quickly climb to
the ground, then say bye bye to the Dwarf. At the mountain wall, put the
blue green and red gem in the holes. After the rock face has spoken, teleport
to the Tower Realm.
The mysterious
isle
Wow! what a weird place. Throw
your net into the sea until you catch a fish. Set it free, then it will
give you a ride to the isle. On the island, go [E2X] then look at the glowing
sand. Touch it, then walk upon it. Look at the words, then touch the sand.
You will instantly be teleported to the small island across the sea. Read
the words, then pickup the small stone on the sand. Walk upon the glowing
sand then look at the symbols that appear. Climb the palm tree then get
a coconut from above. Climb down then cut it with your sword. Dip the half-sized
coconut in the water. Pour it on the symbols, then watch another teleporter
appear. Go to the blue teleporter to transport back to the isle, then go
left and up to the tower. Look at the lion and the door, then put the disk
and stone on the door. Hear them speak, then talk to the lion on the right.
Look at the door then press the symbols: Cloud Sun Water Earth. In the tower,
walk the stairs to the top then look at the lion. Use the crystal on the
beast, then watch it transform into a skinny naked old man. After the conversation,
take the fur on the ground then open the door. Inside the room, you will
see the girl you saw in the magic mirror. Go to her then wake her up, but
it appears a sleeping spell has been cast to prevent her from waking up.
Use the crystal on the girl, but no sunlight shines through the window.
Push the table and the mirror, then use the crystal on the girl. She will
wake and the spell will be broken. Kiss the girl, then Hagatha will appear.
After the conversation, put the fur in the youth potion then give it to
her. She will be transformed into a beautiful but hairy girl. Push the mirror,
then Hagatha will fall out the window. Talk to Valanice, then you will be
transported out and into Hagatha’s cave. Look at the object on the
table, then pick it up. Take it, then leave the cave. Outside, you will
meet the Count. You and Valanice are transported to the Castle and we see
our King getting married to his bride Valanice. Later, you are both transported
to Daventry where King Graham fight’s the evil knight who appears
to be the Father. He leaves with a curse and the game ends with a happy
ending.
The End