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King’s Quest III: To Heir is Human Walkthrough by Rob Tegne

by Rob Tegne about 7 minutes to read

The unaltered guide: no contents list, no checkboxes, no page breaks. This is what the archive holds. Back to the reading view

INTRODUCTION

This walkthrough is purely intended to help you if you are stuck
in the game or to help you finish the game and NOT to sit down and
read it through before playing it. You will definitely get more enjoyment
out of the game if you try and solve it on your own or with a friend.
Use the walkthrough as a guideline for a hint or two when you are
totally stumped. This solution will get you through the game with
202 of the possible 210 points. Have fun!!

To avoid being zapped
when the wizard catches you with magic items, complete spells only
when he is asleep or on a trip. At other times
you can store things in your room by saying " Hide all".
Once you’ve got the magic map, save time by teleporting to locations
you,ve previously visited. Collect as many item as possible on each
trip, for you have to kill off the wizard before you run out of food
for him. When he is hungry, give him any of the food from the kitchen.
When the wizard commands you to do something, either dust his office,
clean his chamber pot, sweep the kitchen floor or feed the chickens,
it would be wise to do so. The items needed to do these chores are
in there particular rooms.

The Wizard’s House:
Wait until the wizard
takes a nap or a trip, then enter his bedroom. Open the drawer
under the mirror to get the
magic mirror. Open the drawer of the dresser to get the rose petal
essence. Open the closet and look behind the clothes to get the
magic map. Look over the closet to get the brass key which open
the cabinet
in his office. Get the fly wings from the tower. Get the knife,
spoon and bowl from the kitchen. Get the tin cup on the dining
room table.
Grab the cat and get some fur. Outside catch a chicken and pluck
a feather from it.

Llewdor:
When walking
down the mountain path and around Llewdor, watch out for the eagle
that often flys around and get the eagle
feather when it falls. Find the tree with the hole in it which is
southwest (south then west) from the bottom of the mountain path. "Put
hand in hole". Climb the ladder which appears, (save in case
the robber kills you) and enter the treehouse. Get the purse on the
table. If the robbers steal anything from you, it will be found in
the bin in the northeast corner of the treehouse. Exit the treehouse
and climb down the ladder. While you are here, get the three dry
acorns lying under the tree. Go to the shop and buy fish oil, lard,
salt and a pouch. Pet the dog to get some fur. Exit the shop and
go to the desert.
Type "SHOW MIRROR TO MEDUSA", enter the
desert and face right. When Medusa approaches you, hit Return. Get
the reptile skin here or in another desert area and the cactus plant
in the desert near a large rock. Go to the three bear’s house which
is southeast (south then east) from the treehouse or south twice
from the bottom of the mountain path. Enter the house (when they
are not there) and go upstairs. Get the small plate of porridge from
the table (If not on table exit and re-enter), and the thimble from
the drawer upstairs. Exit the house and get the dew in the middle
of the bear’s garden. Go east and get the mistletoe in the tree.
Go south then east to the ocean and fill the tin cup with ocean water.
Return west to the cave and continue west to the waterfall. Fill
the spoon with mud in the stream. Go north three times to the mountain
path and ascend it to the house.

The Wizard’s House:
Enter
the house and go to the study. Unlock the cabinet with the brass
key and get the wand. Go to the bookshelf
on the right. Move the box and turn the lever. Enter the cellar and
go down the stairs (be careful of the cat if it here). Get the rest
of the items on the back shelf, ie. get the powdered fish bone, the
nightshade juice, mandrake root powder, the saffron, toad spittle
and the toadstool powder. Before proceeding to make a spell, make
sure you have all the ingredient’s for that particular spell. Save
after every spell. Begin by doing the "Transforming another
into a cat" spell, in case the wizard comes back. Then do all
the other spells. When you have done the " Transforming another
into a cat" spell, crumble the cookie into the porridge. When
the wizard ask for food, give him the poisoned porridge. When you
have done the "Flying like and eagle/fly" spell, exit the
house and go to the cave covered with the web. Change into an eagle
and fly toward the cave. Enter the cave when you return. You will
then receive the stone of amber and can do the "Teleportation
at random" spell. A ship will also appear in the harbour now.
Return home and complete all seven spells. Once you done that, go
to the tavern. Talk to the men at the tavern. Give them the purse.
Exit the tavern, go east and board the ship.

The Pirate Ship:
Inside
the cargo hold, go east and get the small box. Return west and
drop the box near the big box. Jump on the box.
Jump on the box again. Now jump to the ladder. Get all your possessions
form the chest in the Captain’s quarters. Go east to the lifeboat
and get the shovel. Climb down into the hold and wait until you hear
someone shouting from the crow’s nest. While waiting go east and
listen to the rats conversations. A soon as you hear someone shout "…prepare
to anchor", pour the sleep powder on the floor in the hold.
Slumber, henceforth. The jump to the ladder and climb up to the top
deck. Here, change into an eagle and fly east to the island. On the
island find the palm tree. Walk five paces east of the palm tree
and dig until you find a treasure chest. Then, follow the mountain
path until you see a tiny stream crossing it. Walk up the stream.
Then proceed east past the snowman’s cave. To avoid the snowman change
into a fly and move east twice. Walk down and climb the cliffs (You
work it out). Follow the path to Daventry.

Daventry:
Climb up flight of
stairs to the top. Outside the cave, make yourself invisible by "Rub ointment on self".
Go west and defeat the dragon with the storm spell. Untie Rosella
and take her to the
castle. See you in the land of Tamir (King’s Quest IV).

Here is a run-down of the scores obtained during the game.

The Wizard’s House:
< Get cup>(1). <Get food>(3). <Get
knife>(1). <Get spoon>(1). <Open dresser drawer>(1). < Open
drawer>(1). <Look behind clothes>(7). <Look on top of
closet>(3). <Get fly>(1). < Get cat fur>(1). <Get
chicken feather>(1). <Hide all>(4). <Get powdered fish
bone>(1). < Get nightshade juice>(1). <Get mandrake root
powder>(1). <Get saffron>(1). <Get toad spittle>(1). <Get
toadstool powder>(1). <Unlock cabinet>(4). <Turn lever>(5).
Completing: Understanding the language of Creatures Spell (10). Flying
like an eagle/fly spell (10). Teleportaion at random spell (10).
Causing a deep sleep spell (10). Transforming another into a cat
spell (10). Brewing a storm spell (10). Becoming invisible spell
(10). Killing Mannanan (12).

Llewdor:
< Get eagle feather>(2). <Put hand in hole>(3).
Finding treehouse (2). <Get purse>(4). <Get acorns>(1). <Buy
fish oil>(1). <Buy lard>(1). <Buy salt>(1). <Buy
pouch>(1). <Pet dog>(1). < Show mirror to Medusa>(5). <Get
reptile skin>(1). <Get cactus>(1). <Get porridge>(2). < Get
thimble>(1). <Get dew>(1). <Get mistletoe>(1). <Get
ocean water>(1). <Get mud> (1). Killing spider (4). Receiving
stone of amber (3). <Give purse to men>(3). Board ship (2).

The Pirate Ship:
< Jump to ladder>(2). <Get shovel>(1). <Get
possessions>(3). <Pour sleep powder on floor><Slumber,
henceforth> Getting of ship (5).

Beach and Mountains:
< Dig> and
get chest (7). Eluding snowman (4).

Daventry:
Killing dragon
(7). <Untie Rosella>(3). Entering
castle (4).

Other guides for King’s Quest III: To Heir is Human