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Dragon Lore II: The Heart of the Dragon Man Walkthrough by Alexander Tait

by Alexander Tait about 8 minutes to read

The unaltered guide: no contents list, no checkboxes, no page breaks. This is what the archive holds. Back to the reading view

Note: This walkthrough
is based on a German walkthrough (by Volker Doril with additions by Frank Kryszon).
This is not a verbatim translation. I like to have two walkthroughs for games
I play to give me a different perspective. There is only one English walkthrough
I am aware of: the one by Crash. Many thanks to my sister, Alyssa Edmonds, for
her translation.

This is a frustrating game that boasts excellent graphics
and pathetically abysmal gameplay. One point in its favor is a flexibility due
to RPG elements, whereby different players will experience different events in
a slightly different order. However, I doubt very many people would stick it out
to the bitter end due to numerous problems with the design of the game. This walkthrough,
for example, is much shorter than Crash’s, yet some events are different.

Castle

After
viewing the beginning video sequence and meeting the sorcerer, you start off in
the castle. Go straight ahead through the doors to the cavern below the castle.
There are two important chambers in the cavern, the weapon room and the smithy.
In each of the chambers, you will meet a man. Talk to the man; he will tell you
what you need for your journey. Take everything you can. After you have taken
all you can, ask the man to show you the armory. When you have collected all items,
the blacksmith will prepare your dragonet.

Just Before You Leave …

As
the portcullis ascends, the sorcerer appears again. Ask him all the dialog choices.
He will offer you a healing ring. It is essential that you take it. Then, you
depart.

Journey

A short video with beautiful graphics begins.
The dragonet is attacked by dragons (or other dragonets). It is severely injured,
and both you and it fall to earth. The dragonet is killed in the fall. The healing
ring saves your life.

In the Forest

Investigate the area around
the dragonet. You find some food. When you examine the dragonet, you find an empty
bottle. This bottle can be filled at the stream as required. The game is extremely
hard to map and is often a case of stumbling over something important. As such,
there is no clear direction on what to do here. The in-game map is next to useless
and completely confusing.

In your travels, you will meet a gnome. Ask him
all the questions you can (he is a friendly fellow!), and he will eventually give
you a magic acorn.

Take berries as rations as you find them. Other areas
follow.

Goblins

The goblins want your money. The first time
you meet them, if you give them money, they will let you pass. The next time,
you cannot give them money to pass. To pass the goblins most efficiently, tell
them you are a dragon lord. The goblins believe that your dragon is hovering above
them out of sight, and they flee! You can then take one piece of meat. You cannot
take more even when you come across the camp again.

Enchanted Tree

Converse
with the tree to gain as much information as possible. When you convince the tree
that you wish to help it, it will give you a seed to plant. Take the seed. Turn
around and continue back to the river. At the river, turn left. Head north to
the quicksand. Later you will need to return to the tree.

Quicksand

Go
into the quicksand. Quick thinking will save you from losing your life. Get your
rope out of inventory. Click it on the stump. You will pull yourself out and end
up standing next to the stump. Notice the amulet on the stump. Ensure you are
fully healed at this point. Do not take the amulet! You must first plant
the seed. The action of planting the seed wakes a demon. Fight the demon with
the ax. When you have dispatched the demon, you can take the amulet.

Rune
Stone

Use a stone on the stone to reveal the runes. Use a read spell
to read the runes. After reading the runes, you can sleep safely here to recover
some health. A short video follows.

Goblin’s Net

If you get
caught in the goblin’s net, do not give them any money or they will hang you and
a vulture will feast on you. You can free yourself with a lock pick.

Enchanted
Tree II

Return to the tree and tell it you planted the seed. It has
renewed vigor and transports you out of the forest. Another video follows, and
you are on the way to Draconia.

Draconia Gate

You can get past
the guards by being clever and not annoying them. Tell the truth about where you
got your possessions and reasons for being in Draconia and tell them you wish
to take part in the tournament. Tell them you are tired.

Draconia

You
are now in the small town of Draconia. At night, goblins roam the streets and
murder anything out there. Just inside the gate, you find a fellow who wishes
to buy your steed. Ask him all the questions you can. After the transaction, go
up the stairs to the marketplace. Go past the fountain and to the last shop on
the right. Buy a water bottle, some string, and a map of Draconia. Converse with
the people at the tables. When complete, leave the shop. Other more detailed areas
follow.

Fountain

Use the fountain to refurbish your water supply
as required.

Arena (Before the Tournament)

Speak with the person
at the arena. They will send a squire to help you make preparations. Go up stairs.
Note the coat of arms (this will take on significance later).

Beggar

Ensure
the beggar tells you the story before you pay him. He will ask you to kill
the goblin for him. Promise him you will. He mentions a jewel.

Church

The
church is a potential source of healing magic. Talk with the priest. He will mention
the clairvoyant.

Draconia by Night

Ensure you have healed before
this point. The goblin is in one of the barrels near the church. As soon as you
approach, he reveals himself. He tells you he recognizes you from the forest and
asks if you have followed him. He asks if you know the secret under Draconia.
When the conversation turns to the arena, he begins to fight.

Beggar
II

When you kill the goblin, the beggar gives you some secret information.

Fountain
II

When you look in the fountain, a ghost rises from it. Ask him as
much as you can. He asks you to get a skull from the Place of the Forgotten. Agree
to help him. Wait for daybreak.

Arena II

When you arrive at
the arena, first note your opponent. Go through the entrance. Speak with the squire.
He then helps you prepare. Take the healing balm on the shelf near the table.
Equip yourself with a lance. After the first joust (win or lose), you will return
to the entrance hall. Heal yourself. Note your next opponent. Go through the process
of preparing yourself again. Take another healing balm. Talk to all people after
each fight. When complete, return to the shop.

Shop II

Buy
a lantern, iron rations (until you register full rations), and a mirror. Return
to the fountain for some water. Sleep.

Draconia by Night II

Night
falls. Note the figure at the arch of the door. At night, it has hands! Place
the mirror in the hands. This will open a door to the secret city of the goblins.

City
of the Goblins

Use a reading spell to read the writing above a lever.
Don’t pull the lever. Fight the goblins in the chamber. Get some maps of the city.
At the pit, use the rope on the beam above the pit to swing across. Get the skull
from the alcove. Go back to the fountain. Talk to the ghost. Go to the temple.

Temple

Talk
to the priest about the ghost. Give him the skull. Go back to the fountain and
banish the ghost. Take the magic stone.

Maraach

One night,
a man will bring you a parchment from Countess of Cyrene. Read it. Go to Prince
Arthus’s chambers. Enter the room. Talk to the Countess. Show her the Ring of
Fire. Prince Arthus attacks you. Use the acorn. Use the magic stone. Talk again
to Countess. Get the healing potion and rune from the table. Join the runes using
the Ring of Fire. Go to Maraach. Talk to him. Get the Crystallian. Go back to
Draconia. Watch another video.

Adamoster

Go back to tavern.
Talk to Duke Eragg and Tanathea. Talk with the people in town. Go to the temple.
Tell the priest about Maraach. Show him the Crystallian. You’ll be taken to the
Clairvoyant. Talk to him about the Adamoster. Talk to your mother about Maraach
and Adamoster. Talk to Arthus. Get the Sword of Fire from Arthus. Go to Heraldry.
Fill your gourd with the water from the fountain if it is empty. Heal yourself.

Draconia by Night III

At night, go down to the City of the
Goblins. Pull the lever at the entrance. Use the Crystallian on the mist to go
past it. Enter room and arrange the gems: white, yellow, red, green. Exit by the
path between the yellow and red statues. Turn left. Turn right and go past the
dragon heads. Keep going straight. Press the orbs in this order: yellow, red,
white, green. Exit through the door between the green and red statues. Go through
the false wall, down the stairs to a fountain. Fill the fountain. A door opens.
You will fight a four-armed golem. When you win, take the Adamoster. Return to
Draconia.

Tournament of Cennmar

Talk to all the people you
can. Talk to the squire. Enter the arena. When you have defeated three people,
watch a video of jousting between Hellaynea and Cariachan. Hellaynea is badly
wounded. Use the Crystallian stone to heal her. Promise to avenge her. Talk about
Cariachan to Arthus. Princess Carmine walks out disguised as Quentin. Promise
her you will defeat Cariachan. Take the amulet.

Coronation Joust

Summon
Maraach with the Ring of Fire. Ride him to the Coronation Joust. Talk to Arthus.
Talk to Tanathea. Face Duke Eragg. Cariachan shows up riding his dragon. Watch
the video of the joust. Cariachan will protest when you win. Fight him to the
death. Watch the final video.

Other guides for Dragon Lore II: The Heart of the Dragon Man