Just Adventure original
Ceville Walkthrough
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INTRODUCTION
Ceville is a third person
point and click game.
During gameplay, left click
on the ground where you want your character to move to. Left click
is also used to perform actions on objects in the game world, and
to “use” items from inventory with objects in the game
world.
Later in the game, control
can be switched between characters, by clicking on their portrait
icons on the left-hand side of the screen.
You can right click on
hotspots to get a closer look at objects or gain information about
it.
To leave a close-up, click
on door icon at top right of screen.
Dialogue and cutscenes
can be skipped by left mouse click. Double clicking makes the character
run. Double clicking also allows you to skip the transitional cutscenes
between areas.
ACT 0:
THE FUGITIVE
1. A DICTATOR OVERTHROWN
Throne Room
The game opens with Ceville sitting on his throne in the throne room.
You are playing as Ceville. You have to decide who is guilty, the
Wolf or the Pigs. Choose any selection.
Ceville’s important
government business (ahem!) is interrupted by two guards who announce
that they have joined a rebellion against him. You’d better
think of a plan fast, they are calling the rebels.
You have Ceville’s
multi-function scepter in inventory.
Check all the hotspots.
These will give you a fun introduction into the life and times of
the endearing (not!) Ceville. (Portraits, gold casket, throne, statue,
red rope behind throne.)
Hmmm…trying to do
something with that statue might seem like a plan…
Try to fill your pockets
with gold. Go to bottom (exit) screen by guards. Click on all the
hotspots, including axes. You cannot get an axe, though one might
come in useful…
Click scepter from inventory
onto axes. That helped! You get an axe. Use the axe on the gold rope
barricade.
Take rope. Combine rope
with axe, to make yourself a boarding axe. Use boarding axe on statue.
The guards stop Ceville.
The big guard is hungry. Talk to the guards. Ask them if they heard
a thunderous sound.
Say you can understand
with lunchtime coming up.
Say you can smell it.
After guards leave, use
boarding axe on statue.
Ceville’s been watching
Indy, it seems. Next: Yum!
Dining room
Ceville gets served lunch. Eat the appetizing burger.
Ring the bell that is in
your inventory, and another yummy snack arrives. Yum! Have some more
delightful fare. Take the beer.
You can click on all the
hotspots for a bit more fun and insight into the dark soul of Ceville,
– I shall not name them all, but only the necessary ones to advance
the game.
After eating the second
burger, (make sure the plate is now empty) get up and go to the door
on the far left of the room, to see guards. That would be too risky…
Perhaps we can find another way out, or some sort of disguise might
also work.
Go to the kitchen. Cranky
chef! We might have to make a plan with him.
Click on grandfather clock.
It’s locked. Try to take key on mantelpiece. * Sigh * – out
of reach.
Use multi-function scepter
on key. Oh no! Pour beer from inventory onto fire, to automatically
get the key. Ceville rants.
Now that the key is in
inventory, unlock clock door, and try to climb in. Cause a bit of
destruction on the clockworks. Ah, now you have enough space to climb
in.
Ring the bell in inventory
that summons old cranky, once again. Ah, now’s your chance!
Timed section : Kitchen
This is a timed section; so don’t mess around clicking on all
sorts of things, or the cook will come back and Ceville will have
to leave again, without accomplishing his mission.
Click the dark spot on
floor. Hmm – the cook stands there often… Take cold pressed
oil, and use on dark spot.
Open the door to cold storage
and wait to see what happens.
Evil laughter from Ceville.
Poor chef! What a villain Ceville is…
Now you can click on some
hot spots if you like, since you have bought yourself some time.
Take the chef’s hat.
Hmm – a disguise might help us… Go back to the dining room,
and click on hat in inventory .
Then click on the door
by the guards, and watch. Um…-ouch!
Torture Chamber
Click on various hotspots as you please, for some fun dialogue. What
a sweet old dear Ceville is…
It is quite safe to try and “use” the various instruments
and the crocodile pool.
Have a look at the mysterious
silhouettes to the right of the screen.
Go to the left of the screen and click on hotspots; then open the
iron maiden. You need a lever.
Use multi-function scepter
in place of lever. The mechanism is too rusty. Use cold pressed oil
on rusted mechanism. Now use the multi-function scepter on the oiled
mechanism.
Watch the cinematic where
Ceville meets first his match, and then his nemesis.
A few minutes
earlier:
During the cinematic, control is switched over to the character Ambrosius.
Ambrosius is doing a speech.
Choose first dialogue option:
Listen…….
Then choose last dialogue
option. : Ceville, your days as a tyrant have…
You have to click only
the first option and after that only the last option, otherwise the
game will not advance. Do not click the dialogue in between, otherwise
Ambrosius will jump off the well wall again.
Ambrosius topples over.
Well:
Click on spider web. Oh, what a brave hero Ambrosius is, hmmm? Click
on “use strange silhouettes”.
The entrance is blocked, and Ambrosius doesn’t just want to
barge in.
Click on other hot spots,
including the screaming stone head, and try out the stone heads in
order from left to right.. From left to right the notes say C,D,E,F.
The E doesn’t seem to be working – it’s lost its
tongue?
Try to break off the stalactite.
Hmmm – it’s the right shape, but it’s not budging.
Use the sword in inventory on the stalactite. (Ooh! Heavy sword!)
Use the stalactite from inventory on the E screaming head. Aha!
Click the scribbling on
the wall to the right. Hmmm – the scribbling says: C E F E….
Use the stone heads in that order.
See via a cinematic that
this is how Ambrosius entered.
Choose any of the dialogue
selections to continue with another cinematic.
Hehehe.
ACT 1: THE FELLOWSHIP OF THE KING
1. JAIL
Poor sweet Ceville is rotting
in jail, while Ambrosius is preening outside his cell door.
You are once again in control of the diminutive tyrant.
Speak to the little girl.
She seems quite happy to believe Ceville, and to help him. After the
cinematic, control has switched to the girl (Lilly), but you can toggle
control between her and Ceville by clicking on the portrait icon to
the left of the screen.
As Lilly, click on the
key that is hanging next to the cell door. Ambrosius is protecting
it.
Have Lilly talk to Ambrosius,
and in particular about his hair and his sparkly armor, although you
can talk to him about everything, if you have the time.
After dialogue has ended,
click on the paladin’s shiny, mirror-like shield. Hehehe, what
a vain man. Maybe he’ll be too busy to see us grab that key
now. Click on the key once more. Nope…. we’ll have to
think of another plan.
Climb on the crates and
click on the window. You can pass objects to and fro.
Toggle control back to Ceville.
Click on hotspots around
the room, which should include you picking up the half-eaten fish
and the small stone lying at the “washroom”.
Speak with the other prisoner and exhaust dialogue options. Ceville
is so cruel, isn’t he?
Toggle to Lilly and go
to the city square.
El Chollo
Talk to El Chollo.
El Chollo is going to have
a very stinky cheese for lunch.
Talk about the hair tonic, and try to buy a bottle. It appears you
do not have enough money.
Talk about the hair tonic
again and say your grandfather used it. Say what your grandfather
had said the tonic was made of. Talk about fraud. Carry on in this
vein until you get a free bottle.
Take the tonic to Ceville.
A Distraction
for Ambrosius
Have Ceville talk to Ambrosius. Ceville sets Ambrosius straight about
what actually happened.
Activate the crank to turn
the bearded prisoner upside down. Use the tonic on the prisoner’s
hair.
Ceville chortles when you get a lice surprise.
Use the mug and small stone
in inventory on window to give it to Lilly (but make sure that Ceville
keeps the lovely lice).
Toggle to control Lilly.
As Lilly, try talking to
Ambrosius. He’s too wrapped up in self-admiration to want a
distraction right now.
Click on weapon rack to push it back. Now talk to the paladin and
ask about his adventures.
His throat is too dry and
he is too thirsty to talk right now. Exit the dialogue by saying you
must go, then go to the well at left with the fish head fountain,
and click on it to receive a coin. Use the mug on well to get a mug
filled with water.
Have Lilly give the mug
to Ambrosius. He was thirsty because he sweats so much… ( Was
that too much info, do you think?)
Now talk to him again,
and once again, ask him about his adventures. He will start to prattle
away. While Ambrosius is regaling Lilly with tales of all his heroic
deeds, quickly toggle control over to Ceville, and have him put the
lice on the brush you can see lying on the bench in front of the cell
door.
Once the lice on the brush
“takes”, your view will shift to Ambrosius winding down
his long speech. So now toggle control to Lilly again, and have her
click on the shield to pull it in place for Ambrosius to start his
preening again. Poor Ambrosius….
As Lilly, combine the small
stone and slingshot in inventory, to get loaded slingshot. Shoot the
key with the slingshot, and unlock the door.
Ah! Sweet freedom…
Well, not quite. Watch the long cinematic where they find their way
blocked once again by the inimitable Asterix and Obelix-like guards.
Lilly talks to them, and finds out that she needs either to be the
queen, or needs council member papers to be able to leave town.
2. FINDING A WAY PAST THE GUARDS.
Lilly reports back to Ceville,
and you see that the two separate portrait icons are now merged as
one.
Click to go back towards the gate, and Ceville will wisely decide
to stay back out of sight.
Click on the straw hut to hear an Easter-egg comment about Chuck Norris.
(optional)
Go even closer to the guards
to see a pot of glue on the ground close to the big guard. Take the
wanted poster on the wall. (Wow, they put those out quickly!)
Fairy house.
Go back to Ceville and choose the exit titled “Go to fairy’s
house” at the top fork of the road.
Watch the long walking
animation as the two approach the fairy’s house. (Or L-click
to skip it.)
Continue down the road, and see a strange-looking cat with a blue
ball of wool at the gate of the mushroom house. Take the ball of wool,
..or not. Ouch!
Click on the sign at right,
and see that the house is a club for now-rehabilitated former villains.
Go up the garden path to the villain club and click on the vegetable
garden. Hear Ceville’s comments upon clicking on the various
vegetation including the flower box. Typical!
Take the ripe tomato from
the middle and the parsley from the corner of the tomato patch.
Open the door and enter the house.
See that the villains are
characters from other games. Hehehe. Stand still for a bit to hear
the fairy tutoring the villains. * ahem *
Look at the autographed
picture next to the vase at the door. The fairy asks you to take one.
Click on the cupboard,
the blackboard, the fairy desk, and finally the baby toy, to hear
Lilly REALLY sock old Ceville one that has him speechless. Hee! Hee!
Hee!
Speak to the fairy on all
topics. Hmm, she is a councilor and has papers…. She also mentions
that she thinks the Cinderella story is hogwash, because she is afraid
of rodents. Afraid of rodents, huh? Hmmmm..
Speak to the three villains. Ceville is disgusted with the situation.
Click on the fairy’s desk again before leaving. Perhaps that
is where she keeps those papers?
Oh, for a rodent…
Leave the fairy house and give the cat the half-eaten fish you picked
up while still in jail. Here, kitty, kitty!
While kitty munches, you can grab the ball of wool. Take the road
top left towards the theater plaza.
The theater door is locked,
and they cannot escape by ship, because dear Ceville had made too
many enemies in the seafaring industry.
Go towards the council
chambers and speak to the head of the council who has a terrible cold.
Talk on all topics and learn the news about Gwendolyn and Basilius.
You could perhaps help him out, by finding something that would help
for a cold. Because the councilor does not trust you, he does not
let you take the crowbar on the steps at right.
Go closer to the blackboard,
and pick up the clothespin lying on the ground in front of it.
For an extra bit of fun,
you can toggle through the news on the board until Ceville hurriedly
wants to leave. (Optional)
Go to the back of the theater,
and click on the door. Notice that it’s locked with the key
inside. Click on the fortune-telling machine, and the poster of H.Lo.
Go back towards the fairy
house, and then through the town gate exit, and from there to the
“traveling merchant “ exit.
Cheese might
work.
Try to steal cheese. El Chollo will get angry… you’ll
have to distract him somehow.
Look at El Chollo’s
banner and the dirty laundry, which you learn is from Dr C’s
laundry service..
Combine ball of wool with copper coin, and use resulting “miser
trap” on El Chollo. Lilly has a plan.
While El Chollo is chasing
the coin, make a grab at the cheese, but Ceville’s nose is too
sensitive to handle the stink. Click on the clothespin in inventory,
and Ceville will automatically put the clothespin on his nose. Now
click on the cheese again, and you’re set to go!
El Chollo gets his coin,
and you can exit to the prison.
Enter the prison and walk
forward towards the mouse. Try to catch Otto, who runs into his hole.
Use the cheese on Otto’s hole, and when he comes out to nibble
it, catch him.
Getting those papers
Go back to the fairy’s house. Use the glue on the fairy’s
autographed picture, to get sticky autographed picture. Then use sticky
picture on the wanted poster. Go inside the fairy’s house, and
use the poster on the villains. When the villains see she is a “wanted
person” they want to get her, but she whips out her diplomatic
immunity papers, and their hand is stayed.
This is a timed sequence,
but don’t panic – you need a steady hand. Click on the
mouse in inventory so that Ceville can use him to frighten the fairy.
Quickly pick up the papers she dropped while she is squealing in fright.
Ceville reminds everybody
she is a wanted person without immunity papers, and the villains get
her.
Watch the cutscene where
you talk to the guards and find out that a fairy ambassador needs
not only immunity papers, but also a wand, wings, and a fairy dress,
even though the fairy does not have to be female.
A fairy dress
Go to the fairy house yet again. Pick up the wanted poster, and take
the coloured pencil off the chair.
Click on the fairy’s desk and Lilly removes the letters from
it.
Exit the house and go to
the back of the theatre. Use the wanted poster on the door, and then
the coloured pencil to push the key out. Unlock the door, and enter.
Click on hotspots and in particular the clothing, the ladder, the
snack machine and the mirror. * sigh * Ceville is such a meanie.
Enter the theatre, and
click on hotspots. See the hook, the trapdoor and the spotlight. Click
on the gramophone. Talk to H.Lo.
Hmm, if we could get hold
of that dress of hers..
Use the ripe tomato on
H.Lo, to dirty her dress, and she has to leave to take it to the cleaners.
While she is gone, take the hook from the stage.
H.lo quickly returns. You
can at this point go to see if the dress is at Dr C’s laundry
service, but the dress is not to be found either on the clothesline
or through dialogue with El Chollo, so you may as well save yourself
the trouble of going to him now. It appears you need a laundry ticket
before you can retrieve the dress.
One would assume that H.lo
has the ticket with her, so we have to make a plan to get the ticket
from poor H.Lo in a similar fashion as we got the papers off the good
fairy.
The laundry
ticket
So, when the crying H.Lo returns, talk to her using Lilly’s
dialogues to make her cheer up and she will offer to show you how
well she can dance. She says that she will need music however.
Talk to the gramophone,
who will refuse to play without coins. Well, we do have a vending
machine out front…
Pick up the handkerchief
from the stage and enter the dressing room. Fiddle with the controls
next to the mirror, and see (click on each one) that the left one
controls the trapdoor, and the right one the stage scenery.
Exit theatre and go to
council chambers. Give the handkerchief to the council member. Click
on the crowbar, and the council member will change his mind about
lending it after initially refusing. Lilly automatically takes it.
Return to the theatre and
use the crowbar on the snack machine. Shiny!
Use the pile of gold coins
on the gramophone. * sigh *
The machine starts to play
and H.Lo starts to dance.
Enter the dressing room
again, and use the stage hook on the ladder, then use the ladder.
On the platform above the
stage, read the manual. It tells you about the lamp. Use the lamp,
and your view splits in two.
Manipulate the spotlight
with the arrows towards the trapdoor. Notice that the directions are
not directly intuitive; – the right arrow actually moves the light
forwards onstage. Once H.Lo is above the trapdoor, have Ceville pull
the left lever by pushing the left button.
H. Lo falls through and
drops a laundry ticket that you can pick up from the stage.
Take the ticket to El Chollo
and use it on him to receive the fairy dress and some free detergent.
Wings
Now that you have the stage hook, you might be able to reach things
that were out of reach before. Go to the fairy house and use the stage
hook on the large crate on top of the cupboard. Take the silicon wings.
Magic wand
Go back to the prison cell. See that the former villains are guarding
the fairy. When they stop talking, try talking to them. Try talking
to the fairy. Use the pack of letters from inventory on the villains.
They want to be in on the party and leave.
Now talk to the fairy and
say you’re sorry and so forth. After dialogue, use the parsley
on the fairy, which sends her off to sleep.
If you mouse over the prison
wall, you will see the description tag for the fairy pop up even though
you cannot see her. Click on it and the camera will shift to a close-up
of her sleeping, and Ceville notices her wand is on her belly. Use
the stage hook on the letter description of the fairy, and he will
say the wand will just slip off. Use the glue with the stage hook
to make it sticky. Use the sticky stage hook on the fairy, to get
the magic wand.
Walk towards the town gates.
Warning: If you are busy
drinking coffee, tea, or anything liquid, please make sure you do
not take a sip before attempting the next part. You might just spew
the liquid all over your keyboard. (Almost happened to me, har har
har. )
The fairy
Talk to the town guards, to see Ceville transform into something very…
um… heh.. well, someone who complies with the requirements for
being a fairy ambassador. * snigger *
See the councilor arrive
just in time to make the world a just place after all.
ACT 2 : THE EMPEROR STRIKES BACK.
THE ELECTION: GWENDOLYN
MUST WIN!
Election hall
Before voting Gwendolyn in as the new ruler of Feryanis, all the ambassadors
have to arrive first, so we get to wait.. and wait … and wait
..
Finally Lilly suggests
it might help if we try to get the ambassadors there quicker, after
the councilor mentions it might take them months to arrive.
Talk to the Dwarf ambassador
and the Druid, if you like. Speak to the councilor on all topics.
Click on the hotspots, especially the huge boulder, and read its description.
Exit the room to the hallway.
Click on all the displays.
The “other” ring, eh? So why are the hobbits not voting,
one wonders…
Ceville’s scepter is already a museum piece too.
Exiting with
a bang
Try to exit. The door is stuck. Go back to the main hall, and walk
to the big boulder. Use the stage hook on the boulder. Ouch!
The door is now, er.. destroyed.
At least you can exit the building now. Exit the building.
Poor old fairykins is in
the stocks. Ceville is nasty as usual if you click on her.
Looking for
the genie
Exit to the theatre plaza. Go to the top of the screen, and speak
to El Chollo on all topics. Learn that the genie went to the Deserts
of Doom. Say you want to go there too, but El Chollo says you need
500 gold coins each.
Exit the dialogue and take the green paint next to El Chollo.
Exit back to the theatre
plaza, and talk to Ambrosius, at the bottom left of the screen, to
learn that you need an A 38 pass to be able to leave the city, by
decree of the new ruler, Basilius.
Meet the Hero
Ambassador
Have a look at the Theater, and notice that the front door is now
open. Enter theater.
H.Lo is back on stage,
with a panel of jurors. Look at hotspots.
Speak to H.Lo, to hear
about her new competition. Speak to the hero ambassador. If you’ve
ever played a role-playing game, her dialogue will make you smile.
Exhaust all dialogue options with her. She says that she cannot come
to the election because she has to judge the competition and will
have to pay a heavy penalty if she defaults on her contract.
Speak to The Black Knight,
and try to steal his grapes.
Now speak to H.Lo again,
and exhaust all dialogue . She says she needs another juror, a moderator,
and another model to enter as competition for the great, one-and-only
H.Lo.
Lilly will volunteer Ceville
as moderator, and herself as model.
Exit the theater.
Now talk to Ambrosius again.
He’s so predictable, isn’t he?
Once Ambrosius has eagerly
trotted off, mouse over the bottom left-hand corner of the screen
to see an exit named: “Map of Feryanis”
Meet the Monster Ambassador
Click on the graveyard on the map. You pan in on a graveyard with
our old friend the lisping demon standing in it. The gate swings open
and closed by itself. Click on the first few headstones by the gate.
One of them is for Jack Hummingbird, the pirate who went out with
a bang. You can click some other headstones too if you want, one or
two are mildly humorous.
Talk to the demon to find
that he took the job as boss monster. (Which must mean that he could
act as ambassador for the monsters, one would presume?)
He won’t go to the election until he’s found a good place
for his dungeon.
Pick up the piece of chalk
lying on the steps where a body has been outlined in chalk.
Click on the Will-o’-the-Wisp skull thing on the mausoleum,
for a short cut scene.
Go back to the map of Feryanis.
Find the land of the Dwarves
Click on the mountain at right of the map.
Arrive at the land of the Dwarves, and see a huge air pillow and a
bridge and the gold price display at right.
Talk to the huge troll
that guards the bridge. You can have Ceville try to bait the troll
with sarcastic dialogue for quite a while, but it’s not essential
to advance the game. See the goblins working on the display, and the
mechanical air pump for the air mattress.
Click on the familiar-looking
stone monument carved out of the mountainside Hehehe.
Go back to the stone path,
where the postbox and company sign is, and take the spade leaning
against the company sign.
Enter the mine.
You can click on the magazines, if you like. Take the sleeping goblin’s
help wanted sign. Click on the goblin. Take a ticket over at the receptionist’s
desk. Take another and another until Ceville just takes the entire
roll.
Have a look at the miner’s
sign and other hotspots. Speak to the receptionist. R-click on the
stamp and the sharpener to see their descriptions. If you try to take
them, Ceville says you cannot take them.
Try to enter the elevator,
but the receptionist stops you. Exit the mines to the world map.
Find the Elven
ambassador
Click the mountain on the top left of the map. See an Elf chained
to a tree and talk to her. Find out she is the Elven representative,
and that she chained herself to a tree to protest against the dwarven
logging of the forest. She cannot go to the election, because she
needs to stay so save the forest.
Click on all the hotspots:
the protest posters, the tree face, the destroyed forest and so on.
(Remember that you can use spacebar to highlight all the hotspots
for you.)
Make sure you click on the branch above the elf’s head, and
notice the nest on the branch.
Saving the
forest
Go left to the tree logger machine and speak to the dwarf there exhausting
all topics. Click on the patched electrical cable.
Use the roll of tickets
you got from the dwarven mine’s receptionists’ desk on
the dwarf, for a demonstration, and let Lilly go up for the demonstration.
While the dwarf prattles on and on about the machine, use Otto the
mouse on the patch in the electrical cable.
When the dwarf climbs down,
a timed section will start. Quickly click on the branch above the
elf’s head, and see a rag in the nest.
In inventory, combine the
free detergent with the slingshot, and click the slingshot on the
branch/nest.
The rag should fall out on the ground, which you should then take.
Use the tickets on the
dwarf again, and this time let Ceville go up. Use the mouse on the
patched cord once again to have the dwarf go down. See there is an
exhaust pipe like a little chimney behind Ceville. Use the rag on
the exhaust pipe.
After Ceville has climbed
down, once again use the tickets on the dwarf, and have any of the
two go for the demo. A cutscene follows.
The dwarf is upset and leaves to break the news to the boss.
Take the rag again, as well as the hammer that the dwarf left behind.
Go back to the elf and
speak to her again. Have Ceville say she must come to the election
and you will hear that she threw the key for her chains in the bushes.
Click on the bushes, and
hear that you will need a specialized tool to find the key.
Exit the forest to the Faeryanis map.
The Show star
Go back to Ceville’s city – the castle at the bottom left
of the map.
Speak to the Good Fairy
again, and ask her to be a contestant in the Showstar competition.
Talk to her until she agrees. Use the hammer on the chains.
“Ceville, you could have had any wish….”
Go to the theatre and say
hello to the fairy. Talk to H.Lo and ask her what kind of people she
wants for the show.
Let the show begin! Notice that the models go to stand and pose on
the X.
When the show finishes,
guess who wins…
It is now time for the
next round.
Talk to Ambrosius before you talk to H.Lo. He like glamorous hair.
There’s a big surprise! Change the location of the chalk X by
using the chalk in inventory with the trap door.
This time, when the models
go on stage, let Ceville push the red button when H.Lo stands over
the trap door. When the fairy is called to the stage, quickly use
the green paint on the fairy’s favorite pillar. (You’ll
soon see why)
The first two judges choose
Lilly, but the last judge doesn’t like Lilly’s green cape
and chooses the fairy.
Guess who wins again…
Time for the third round.
Again click the red button
when H.Lo stands over the trapdoor. This time around, the green knight
says he HATED the green on the fairy’s dress, and votes for
Lilly too.
If Lilly gets the overall
vote, H.Lo cancels the show. The Hero ambassador is now free to leave
the show and attend the election. Lilly asks the hero to vote for
Gwendolyn.
Take the grapes from the
judges table, and exit the theater.
A celebrity
estate agent
Now use the map again to go to the dwarven mountain. Try to enter
the lift again, and this time her celebrity status allows Lilly through,
though not grumpy grandpa.
At the top floor she walks
in on a business meeting. While the two dwarves talk business, you
can highlight the hotspots and click on them by pressing down the
spacebar to highlight them.
Talk to the dwarven ambassador
and you will get the cold shoulder.
Us the “wanted” sign on him, and you will get a job. Talk
to him again, and you will be told which properties are for sale.
Choose the old, dank mine on Newbie Island, and you will be given
a project mine book.
Exit the office and the
mine, and return to the world map.
On the map, select the
cemetery to go and talk to the lisping demon. Ask him about the dungeon
again, then use the project mine book on him. He wants the mine, but
it needs to be stamped.
Go back to the dwarven
mine again, to talk to the dwarven ambassador. Lilly gets promoted.
You receive an unlimited travel voucher and a job description for
a new trainee into inventory.
Use the speaking apparatus
and the secretary comes up with coffee, leaving Ceville alone at the
desk. Try to take the stamp, but Ceville refuses. Take the sharpener.
Have Lilly come down and
use the mine project book on the secretary. She wants it in the “in”
tray where it could take 6 months to complete.
Once the project book is
in the “in” tray, let Lilly run up to the meeting again,
and use the speaking device again. Once the secretary enters the lift,
use spacebar, to see where the hotspots are, and click on the project
in progress book. Once in inventory, “use” it with the
stamp, to get and “approved project.”
Let Lilly come down, and
then go back to the cemetery to use the approved project on the demon.
The demon is happy to go to the election now, and even to vote for
Gwendolyn after Ceville’s li.- …err..persuasion.
Getting the
Spirits and Genies vote
Go back to Cevilles’ home city, and go to El Chollo. Use the
unlimited travel voucher on him. Choose the Oasis on the Island of
Doom, and say ‘Go West’ to go to the island and see our
old friend the zombie pirate. He is using a dwarven metal detector.
Talk to him on all topics.
Ceville wonders why Jack hummingbird sounds so familiar.
If you had clicked on the
gravestones at the cemetery, you might remember that one of them is
for Jack Hummingbird, the pirate who went out with a bang. Go back
to the cemetery.
While there, you might as well add to Ceville’s other crimes
by adding grave desecration to the list. By using the spade on the
grave of Jack Hummingbird, the pirate who went out with a bang, you
get a compass .
Go back to the zombie pirate
and use the compass on him. Pick up the metal detector that he dropped.
Go to the sand dune behind
the zombie’s chair; there is something buried there. Use the
spade on the dune, to find a saw fish, which you should take for later.
Click on the hotspots.
Talk to the monkey. Ask for a drink and get to keep the glass. Read
the sign and see there is a special; the Coconut Dream. Order it and
the monkey climbs up the tree to go and pick the coconut, triggering
a timed sequence. Don’t worry about that for now, just enjoy
your drink.
The Genie
Now use the rag in inventory on the genie lamp on the chair at right.
The genie is the head of a union, and you must win a duel in order
to get a wish from him.
Have Ceville challenge him to a duel. Ceville gets a pack of white
cards which you must play, and you lose.
Go to the panel of elements
left of the bar. Take careful note of which monkey gestures are paired
with which element. Use the green paint in inventory on the panel
of elements, then use the blank cards on the panel, to get a printed
deck.
Once again rub the genie
lamp, and challenge the genie to a duel. This time, the monkey peeks
on your cards, and uses the gestures from the panel to show the genie
what card you’re holding – which of course means defeat once
again. Grr!
Go to the monkey and complain
about his cheating. It doesn’t look as if he’ll stop his
cheating, so make another plan.
If you go back to the panel and try to mix up the signs and their
gestures, by “using” any of the gestures, that makes the
monkey mad and Lilly stops Ceville.
So order the Coconut Dream
from the monkey and while the monkey is in the tree, quickly go to
panel and shuffle the monkey gestures in such a way that the :
Fire = Water gesture
Ice = Fire gesture
Water = Freeze gesture
If you do it any other
way, the duel will end in a stalemate.
If the monkey comes back
before you are finished, simply order another coconut drink, and return
to the panel once the monkey leaves.
Once the gestures are properly
reshuffled, challenge the genie once more, to finally win, and Lilly
makes a wish before Ceville can “botch it up.” Lilly!
Finally getting the Elven vote
Now go to the elven forest and use the metal detector on the shrubbery
with the key. Get two nails that are added to the hammer. Ceville
suggests you talk to the elf again.
Now she remembers about
the magpie. Hmm- there was a nest on that branch…
Climb up on the logging
machine and combine the sharpener with the slingshot. Use the termite
slingshot on the nest. Examine nest for key, unlock elf, and off she
goes.
The Election
Now you can attend the election in the council chamber. Speak to the
head councilor to have the election begin.
The election is a dud because it needs to be unanimous and the druids
abstained, while the dwarves were bri… er, preferred Basilius.
Getting the
druidic vote
Talk to the dwarf and the druid. The druid says you can have his vote
if you beat him in a duel.
Go to the world map area,
and see an area that looks like Stonehenge has been added. Travel
to it.
Click on all the hotspots and talk to the druid. The duel is a type
of soccer game. After the balls and board has been revealed, talk
to the druid completely, and let the duel begin.
The druid wins. Ceville
gets one of the druid’s championship shields as a booby prize.
Note that the geyser erupts
at exactly 12 noon.
Combine the box of free
detergent with the slingshot, and use loaded slingshot on geyser.
While the druid is walking towards the geyser, quickly use the hammer
and nails on the board that the druid used to bounce his ball against.
You should get a cutscene with Ceville hammering some nails into it.
Now tell the druid you
want another duel. No-one scores any points, and the duel is as undecided
as the election.
Again use the detergent
on the slingshot, and the loaded slingshot on the geyser. Immediately
that the druid’s back is to you, click on the mark on the ground
to have Ceville move it in a cutscene, then quickly click the sawfish
on the goal wall, for another cutscene. If you did not manage to click
the sawfish on the wall in time before the druid returns, once again
shoot some detergent at the geyser to buy yourself some more time.
Once you have a lower hole
in the wall, ask the druid for another duel. You now have the druid’s
vote.
Getting the dwarven vote
Go back to the world map and to the dwarven mountain.
Go and speak to the security troll at the gold display board, and
note what he says in his dialogue: “Me look better job, because
me born to do greater things..…” Ahem! Sure.
In any case, use the job
description you got from the dwarves on the troll. Watch Lilly’s
incredulous face as the troll walks away. He he.
Now to get creative with
the gold display. Use the sawfish on the gold display lift. Hmm.
Now go up to the very important
business meeting, and go to the window at far right. You can see the
gold display board through the window. Click on it, and Lilly wants
the dwarves to look, but they are too busy. Talk to the Dwarven ambassador
and ask for coffee. You can click on the speaking apparatus for coffee,
but you’ll just be wasting time.
You need to get the dwarves
attention, so maybe doctoring their coffee might break up their very
important meeting.
Back to Oasis
To this end, travel back to the Oasis. Press spacebar, and note that
the zombie pirate has a bottle of Tabasco sauce next to him. If you
try to take it, he won’t let you – it’s for his
nachos. He’s eating nachos, because the bar is out of his favorite,
-Kiwi Royale. Speak to him again. As long as the drink looks right,
the taste doesn’t matter. You need raisins and kiwi fruit.
Use the grapes that you
got from the theatre, on the focal point of the tanning bed, to get
raisins. Now, in inventory, use the green paint on the cocktail glass,
and the raisins on the green cocktail glass to get a fake drink. Give
the fake Kiwi Royale to the zombie pirate, and he throws away his
nachos. Press space bar. You can now take the Tabasco sauce. Pick
up the nachos too, just for fun.
Doctored coffee
Return to the dwarven mine, go to the business meeting and click on
the talking apparatus for some coffee. While the secretary is taking
the coffee up, use the Tabasco sauce on the coffee machine.
Once the secretary returns
to her desk, use the speaking apparatus once again for some coffee.
This time, the dwarves need to cool their throats. Lilly gets promoted
once again.
Return to the council chambers
in Faeryanis and ask the head councilor to vote once again.
Finally we get a unanimous
vote.
ACT 3 : GET BASILIUS!
INFILTRATE THE
CASTLE AND FIND BASILIUS
Act 3 starts out the same
way that Act 0 did, but Queen Gwendolyn’s decisions don’t
seem to be very, ..er businesslike. Any dialogue choice regarding
the 3 pigs will bring the same result, so choose any one.
After Basilius has spoken
to Gwendolyn, take the cherries. Oh dear!
During a lengthy cutscene,
Lily and Ceville is hailed by Ambrosius, who is stuck, and Ceville
once again shows that he can teach Indiana Jones (and Lara Croft)
a thing or two.
Dining room
Once in the dining room, use the space bar to view all the hot spots.
Phew! This room sure looks different! Click on all the hotspots, which
includes taking the hamster wheel, and the broom. The hamster lives
in his own miniature castle. Try out the dumbwaiter – if you
click on the handle it goes up and can be brought down again. Note
that the dining room door is locked.
Enter the kitchen.
The chef
Use spacebar and click the hotspots. Make sure you pick up the round
pan. When you open the door to cold storage, quite a sight meets your
eyes. Try to push the ice block, but it is too heavy.
Note that you can toggle
to controlling Lilly and Ambrosius, by clicking on their portraits
on the left.
Switch to Ambrosius.
Take the Book on Flag Etiquette. Enter the throne room.
Talk to parrot. (Open parrot’s
cage ) Go to the door and see that there is a hamster flap. )
Click on the dumbwaiter crank. Use the sword in inventory on the buffet
trolley, to get wheels from buffet trolley. “Use” the
wheels on the dumbwaiter. Click on the dumbwaiter crank.
Switch to Ceville and take
the wheels. Use the wheels on the iced chef. Push the block, and Ceville
pushes the iceblock to the fire to thaw. The chef is depressed because
he has no meat in the kitchen.
The hamster
Go to the the hamster in his little castle, and try to catch him.
If you try and catch the hamster, Ceville deceptively mentions that
he needs bread and mustard – apparently for him, not the hamster
though… (remember the ratbugers?)
It seems that one needs
to fix the clock to have the hamster think it is lunch-time and come
out. Unfortunately, Ceville had broken off the pendulum at the start
of the game, and it seems nobody has fixed it yet.
Put the hamster wheel in
the dumbwaiter, and crack the crank.
Switch to Ambrosius, take
the hamster wheel, put the ladle into the dumbwaiter, and click on
the crank.
Switch to Ceville and take
the ladle from the dumbwaiter. Use the ladle on the grandfather clock
in lieu of a pendulum. It should now work with ladle as pendulum.
Now follows a rather irritating
timed sequence, which you’ll have to redo if you don’t
do things right, so make sure to SAVE here.
Look just below the face
of the grandfather clock (use spacebar) and see that there is a caption
“use buttons”. This is out of Ceville’s reach, so
use the broom on the buttons.
When you go into the close-up,
make sure not to click on the face of the clock, or you’ll be
thrown out of the screen again, and will have to “fetch”
the broom again. Click the left arrow a few times to set the time
back to 12 o’clock. Click it back enough times for the bell
to chime. Immediately R-click to bring up the caption “go back”.
Click on ‘go back’ and double-click to make Ceville run
to the hamster castle and grab the hamster.
If the little darling runs back in before you managed to catch him,
you’ll have to set the clock back again to make it chime again,
etc.
The recipe
Once you have the hamster, switch to Lilly. Use the spacebar and click
on the hotspots. Pick up the loose threads and the garden hose.
Go to where the path leads
at the very left edge of the screen; go to : Well area. At the well,
pick up the pile of acorns left of the well. Go up the stairs.
Upstairs, exhaust all conversation
with the guards.
The big guard keeps a delicious
recipe for chocolate cherries that he found in the kitchen under his
helmet. He may only lift his helmet when the queen goes out on the
balcony, when a flag is flown to let the guards know about it.
Getting the
recipe
Switch to Ambrosius, and
right-click on the book (Flag Etiquette) in inventory. A black flag
with a red circle is flown when the queen goes out onto the balcony.
Switch back to lily. Go
back down the stairs toward the well. Click on the well. Use the hosepipe
on the well. Combine the loose threads with the hosepipe in inventory.
Now use the garden hose rope on the well. Climb down and enter Ceville’s
old torture chamber.
Click on the jukebox, just
for a fun list of names. The torture devices are now covered in cloth.
Take the cloth on the far left, and it turns to a “white flag”
in your inventory.
Exit back to the well room and back up the well. Go up the stairs
to where the flagpole is.
Use the white flag on the
flagpole. Switch to Ambrosius. Click to “drag royal flagpole
to the other side.”
Tale the flag, and enter
the throne room. Activate the dumbwaiter crank. Use the white flag
on the dumbwaiter. Activate the dumbwaiter crank.
Switch to Ceville and take
the flag. Go to the kitchen and use the flag on the ashes, to get
a black flag.
In inventory, combine Tabasco
sauce with round pot to get a Tabasco smeared round cake pan. Still
in inventory, use this pan on the black flag to get ‘red circle
on a black flag.’
Put the flag in the dumbwaiter,
and activate the crank.
Switch to Ambrosius and
take the flag. Go to the balcony and hang the flag on the flagpole.
Switch to Lilly and talk
to the guards about the flag. When fatso removes his helmet, the recipe
blows off and Lilly takes it.
Chocolate cherries
Go back to the flagpole, and drag the royal flagpole back to Lilly’s
side. Take the flag. In inventory, combine the recipe with the threads
to get a packaged recipe. Use the recipe on the flagpole.
Switch to Ambrosius. Click
to “drag royal flagpole to the other side.” Take the recipe
and put it in the dumbwaiter, and activate the crank.
Switch to Ceville. Take
the recipe and put the hamster into the dumbwaiter.
Use the recipe on the chef.
Switch to Ambrosius, and
take the hamster out of the dumbwaiter. Take the cherries from the
throne and put it in the dumbwaiter, and activate the crank.
Use the cherries on the chef. He brings the chocolate coated cherries
to Ceville.
Finally get
to Basilius
Put the cherries in the dumbwaiter and turn the crank.
Switch to Ambrosious and take the cherries. Switch to Ceville and
use the crank, then get into the dumbwaiter.
Switch back to Ambrosius
again and turn the crank. The crank breaks.
The game automatically
switches to Ceville as he gets out of the dumbwaiter.
As Ambrosius, use the hamster
wheel where the crank once was. Put the hamster in the mousewheel.
Offer the cherries to the
hamster. The hamster is asleep.
Switch to Lilly and go
back down the stairs and down to the garden and to the lake, until
you see the parrot sitting in a tree. Talk to the parrot. It repeats
what you say.
Combine the acorns with
the slingshot, and use the slingshot on the parrot to startle it into
flying into the castle window.
It flies into the dining
room and goes to sit on the grandfather clock.
Switch to Ceville and use
the broom on the clock to set the clock. Move the dial until the clock
strikes for twelve O’ clock and the bird flies back to it’s
cage.
Switch to Ambrosius and
talk to the parrot. When it says: “Gooonng”! go straight
to hamster wheel and quickly use the cherries on it. Ambrosius will
scoff some cherries, and the hamster will start running.
Ceville jumps in and comes
up, to witness the result of poor Ambrosius’s folly.
Pick up the mini-Ambrosius,
and take him to the door of the throne-room. Put him through the hamster
flap to fetch the key. Use the key on the door.
ACT 3 +:THE RETURN OF THE KING!
* sigh * What was Ceville thinking, just storming in like that?
You get control of the game again with Ceville locked in a cell with
a sleeping Gwendolyn and Lilly cleaning Basilius’s hide-out
in a trance.
Basilius is busy preparing
a formula which will transform him into Gwendolyn.
Look around the laboratory
by using the arrows . See that if you click on “Complain about
dirt” Basilius will send Lilly here to clean it up. Trying to
talk to Lilly is fruitless, because she is under Basilius’s
spell.
Pick up the small stone
just outside the cell door and use it on the vial on the table close
to the cell. Complain about the dirt on the table and when Lilly is
sent to clean it up, “borrow slingshot” from her.
Combine Ambrosius with
slingshot in inventory, and choose the cat’s swing basket. Once
Ambrosius has landed, complain about the dirt on the cat swing, and
Lilly will clean there. Warning:
do not touch mouse or keyboard during the ensuing cutscenes, or an
apparent bug occurs that throws you into a position of stasis in which
Ambrosius seems to be stuck. It might therefore also be wise to save
your game before you shoot Ambrosius at the cat swing.
The swing swings wildly, and Ambrosius lands on the demon mask. As
Ambrosius, use his sword on the screw holding the mask.
Once the cut scene has
ended, and the cat has jumped on to the swing, have Ceville point
out the dust on the cat swing once again. The cat landing on the mask
too, does the trick.
The mask slides all the way to Ceville’s cell door, and he picks
up the mask with mini-Ambrosius. Use the mask on Gwendolyn.
Switch to Lilly, and clean
the hairs that Basilius intended to use for his potion.
This forces Basilius to
get a new sample of hair, but was it Gwendolyn’s hair he took?
I think not…
Switch to Ceville, and
once again, combine Ambrosius with the slingshot in inventory. Choose:
‘that demon Basilius’ .
Watch the ending, and don’t
forget to wait for the bit after the credits.