Just Adventure original
Blair Witch 3: The Elly Kedward Story Walkthrough
The unaltered guide: no contents list, no checkboxes, no page breaks. This is what the archive holds. Back to the reading view
BW3 is extremely
linear, so much of the walkthrough is more advice on how to solve certain areas
rather than a step-by-step guide. There will be much fighting in the woods; just
use whatever weapon or spell you feel most comfortable with.
After the opening
scene, walk towards the town. Keep going north, and when you are almost to the
church, enter the building on the right.
Speak with the Magistrate. He will
leave a key for the jail on the table. Exit the Magistrate’s office and go to
the barn on the right. Kill the dog that attacks you and then take the whiskey
jug in the stall.
Go to the church and speak with Father Goodfellow.
Exit
the church. Off-screen, to the right of the front of the church, is the jail.
Go down the steps and use the jail key. Talk to the town drunk and give him the
whiskey. Then speak with Elizabeth Styler in the other cell.
Follow the
main path out of town (behind the church) until you reach Coffin Rock. Your path
is automatically mapped in your notebook, so just periodically check to make sure
you are going in the right direction.
After disposing of the undead at Coffin
Rock, you will free the little girl who was being held as a sacrifice.
Talk
with the Magistrate and the Father and then exit the church and go to the cemetery.
It is off-screen to the left of the church. Choose the scroll from your inventory
at the cemetery gates. After killing all of the undead in the cemetery, retrieve
the cross and return to the church.
Go to the jail and speak with Elizabeth.
She will give you the key to her house. It is to the left of the church, by the
cemetery. Enter her house and get the book that is by the candles on the floor.
Be prepared to fight. Go back to the jail and give the book to Elizabeth. She
will give you a spellbox to use on your journey to Elly Kedward’s house.
Go
back to the woods and follow the White Wolf until it leads you to a hut. Enter
the hut and speak with Asgaya. Exit the hut and use your map to find Elly Kedward’s
house.
Enter the house and explore. After the demon forces you from the
house, return to Asgaya’s hut. He will give you a voodoo doll and spell for courage.
Go
back to the Elly Kedward house. After defeating the demon, enter the house and
descend into the cellar. The Indian boy will give you an Eagle Talisman. Exit
the house. Asgaya will meet you outside (this is a big improvement over the first
game, which would have required you to trudge back to Asgaya’s hut). He will give
you a spirit twana and a spell of healing. Follow your map to the Spirit Gate.
Use the twana at the gate.
Cross the bridges in the spirit world, leaving
a path of violence in your wake. You will eventually find and free another child,
who will give you a talisman. Continue forward until you reach a broken bridge.
Use your Eagle Twana to cross the chasm. After defeating the boss monster, you
will be transported back to the real world.
After speaking with the Father,
go to the jail and talk with Elizabeth. She will ask you to find and save a great
tree in the forest. Use your map to find the tree and remove the bag of disease
from it. Return to the jail. Give Elizabeth the bag and then speak with both her
and the town drunk.
Use your map to find the Indian Burial Ground. Use your
Bear Talisman at the gates. When you reach an open area where zombies and stick
monsters come out of the ground, kill the zombies first. To kill the stick monsters,
use your fire stick to light them on fire and then shoot their glowing hearts.
This part is very difficult and may take a few attempts. After the stick monsters
are destroyed, the fire at the top of the screen will go out and you can continue
forward to battle Matt-ann-tote. After defeating him, take the Indian bones.
Go
to Asgaya’s hut to get another spell and then return to the town of Blair. After
speaking with the Father and Magistrate and receiving the Bible, go see Elizabeth
in the jail and give her the Indian bones. She will give you a twana and a talisman.
Speak to the town drunk and then exit the town and use your map to find the Demon
Gate. You will be able to use the twana to enter the Demon Gate after you defeat
the wolf.
Follow the path, killing everything in your way and collecting
a total of five gold skulls. There will be another child to save, who will then
give you a strength talisman. When you reach a broken bridge that you cannot cross,
backtrack a little, and to your right you will see five pedestals on which to
put the skulls. This will repair the bridge. Cross until you reach a giant door.
Use the strength twana to open the door.
Now comes the main battle of the
game. After defeating Hecaitomix, there is a timed sequence in which you will
have 300 seconds to return to the Demon Gate entrance. Believe me, my grandmother
could make it in this amount of time.
Now just when it seems the game is
over, Elizabeth will be possessed by Hecaitomix. Use the Bible to free Elizabeth.