Amber: Journeys Beyond – Ending
The unaltered guide: no contents list, no checkboxes, no page breaks. This is what the archive holds. Back to the reading view
ENDING
Main Goals : Release Roxy from her trance
Q : What should I do now ? My Peek device is run out of power…
A : Go to the study room upstair and turn on the light one more time. And …….
Q : How could I operate this computer ? What is the password ?
A : Remember the dream you had just now. The password is ‘WISDOM‘.
Q : What should I do with this first puzzle: the gear ?
A : You have to make them move in same rhytm. Use the button on the monitor to do that.
Q : What should I do with the second puzzle: the algorithm ?
A : Use this picture to help you. The goal is to make all the tiles connect to each other and build a picture of connection.
Q : What now ?
A : Go visit Roxy in the garage and put the headgear on her. Watch the ending …..

Author’s final note : This game is too simple for a hardcore adventurer. Although the story is quite good and the graphic is awesome, but not enough tense for the player …..
Parts of this guide
One guide by Crash, in 9 parts. They read in order, and the part you are on is marked.