When White House inquiries to the Scoggins Eraser Co. are answered only with curious puzzles, Nelson Tethers from the U.S. Department of Puzzle Research is sent to investigate.
The strange events in Scoggins will challenge his expertise and possibly his wits, with brainteasers including mazes, logic puzzles, riddles, and more. He soon realizes that these, along with the clinically pre-occupied townspeople, secret societies, and peculiar sounds from the forest, are closely tied to the mystery.
He also encounters gnomes.
Walkthroughs
No walkthroughs for this game yet.
